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Firefly: The Game – Card Pack

Expansion for Firefly: The Game

Firefly: The Game – Card Pack Rulebook

Table of Contents

Table of Contents

  • Crew Cards
    • Malcolm
    • Zoë
    • Wash
    • Kaylee
    • Jayne
  • Space Bazaar
    • Wash's Lucky Dinosaurs
  • Silverhold Outfitters
    • Mal's Pretty Floral Bonnet

Crew Cards

Malcolm

Traits: Moral, Leader, Pilot, Soldier

  • Big Damn Heroes: When you Proceed while Misbehaving, take $100.
  • Brown Coat: When you complete a Crime Job, take $500.

Zoë

Traits: Moral, Soldier

  • Big Damn Heroes: When you Proceed while Misbehaving, take $100.
  • Dust Devil: May re-roll [red Test icon] Tests.

Value: $300

Wash

Traits: Moral, Pilot

  • Big Damn Heroes: When you Proceed while Misbehaving, take $100.
  • Hard Burn: +1 to Full Burn Range.

Value: $200

Kaylee

Traits: Moral, Mechanic

  • Big Damn Heroes: When you Proceed while Misbehaving, take $100.
  • Natural Know How: May re-roll [blue Test icon] Tests.

Value: $300

Jayne

Traits: Merc

  • Big Damn Heroes: When you Proceed while Misbehaving, take $100.
  • Public Relations: May Carry 3 Gear.

Value: $300

Space Bazaar

Wash's Lucky Dinosaurs

Space Bazaar card, Zir Com Express. Value: $0.

When Flying, re-roll any Test result of 1. Does not count towards Gear Limit.

Silverhold Outfitters

Mal's Pretty Floral Bonnet

Silverhold Outfitters card. Value: $0.

Crew carrying Bonnet ignores Wanted Crew Rolls. Does not count towards Gear Limit.