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Final Girl: The Falconwood Files

Expansion for Final Girl

Final Girl: The Falconwood Files Rulebook

Table of Contents

Table of Contents

  • Components
  • Special Setup
  • Special Rules
    • Definitions
    • River Crossings
    • Missions
    • Friends
    • Twenty-Sided Die
  • Mission Sheets
    • Save Your Father
    • Missing Friend
    • Mission Token Reference Card
  • Card Notes
    • Item Cards
    • Friend Cards
    • Event Cards
    • Terror Cards
  • Achievements

Components

  • 1 Location board
  • 1 Mission Token Reference card
  • 16 Various Tokens
  • 5 Mission sheets
  • 2 Mission Item cards
  • 10 Event cards
  • 5 Friend cards
  • 5 Setup cards
  • 9 Terror cards
  • 16 Item cards
  • 1 20-sided die

Special Setup

  • Set aside the "Survive the Hunt" Terror card, both Mission Item cards, and the Friend cards. They will only be used when instructed by the Mission rules.
  • Before normal setup, randomly select a Mission and follow the setup instructions on that Mission sheet.

Special Rules

Definitions

  • BRIDGE: Refers to the paths with roads that cross the river and the Bridge token (if it has been placed on the board).
  • RIVER CROSSING: Refers to the paths with blue lines that cross the river.

River Crossings

You will normally not be able to use River Crossings, but some effects will allow you to use them. Victims may follow you as normal. Enemies cannot use River Crossings. The spaces connected by a River Crossing are not considered adjacent nor connected for the purpose of determining range (or when resolving effects that refer to adjacent spaces).

Missions

Each Mission sheet will have specific instructions on how to setup and complete the Mission. Completing the Mission is mandatory to win the game. The Killer can only lose their final health and reveal their Final Health token after the Mission is completed. Any damage that would reveal the Killer's Final Health token before the Mission is completed is ignored. If there is more than one Killer, this only applies to the last remaining Killer.

Some cards will instruct you to Gain Progress or Lose Progress on the Mission. Refer to the Mission sheet for an explanation on how to resolve this and place a Tracking marker on the marked space as a reminder of the progress effect.

Friends

When you complete a Mission, a Friend will join you to help you defeat the Killer. Friends are considered Special Victims but have three important differences:

  • Friends will follow you into the Killer's space.
  • Other Victims in the same space as a Friend will be attacked before Friends are attacked.
  • Friends will not panic if they are in your space.

Twenty-Sided Die

Many cards will instruct you to roll the 20-sided die, or d20, as indicated by the d20 icon.

Mission Sheets

Only two of the five Mission sheets are printed in this booklet, and the Expose the Lab sheet is not reproduced here. Its entries on the Mission Token Reference card are given below.

Save Your Father

Government officials have imprisoned your father to keep him quiet. Help him escape before he's transported to another prison.

Additional Components

  • 9 Mission tokens (6 with key symbols and 3 blanks)
  • Adopted Father Friend card

Setup

  • Place the Adopted Father Friend card near the play area.
  • Separate the 3 blank tokens and place them facedown in the play area (or place them in a bag or opaque cup).
  • For the remaining Mission tokens, place 2 facedown on each of the following spaces: Government Lab, Shopping Mall, and the Best Friend's House.

Note: For this Mission, you will be using the "key" symbol on the Mission token.

Missing Friend

They say your friend died but it's a lie. Look for clues to find your friend.

Additional Components

  • 6 Mission tokens (do not include the ones that are blank on one side)
  • Best Friend Friend card
  • Spell Book Mission Item card
  • Token Reference card

Setup

  • Place the Best Friend Mission Event and the Spell Book Mission Item card near the play area.
  • Shuffle the 6 Mission tokens and randomly place one face down in each of the 6 named spaces that aren't [orange icon] spaces.
  • Have the Token Reference card nearby.

Note: For this Mission, you will be using the letter-number combination on the Mission token (e.g. A1) and referring to the Token Reference card to determine the meaning of this value.

Mission Token Reference Card

Expose the Lab

ValueClue
1Best Friend's House
2School
3Library
4Fanghorn Forest
5Community Pool
6Town Fair

Missing Friend

ValueClue
A1East of the River.
A2West of the River.
B1North Falconwood.
B2South Falconwood.
C1First in Alphabetical order.
C2Last in Alphabetical order.

Card Notes

Item Cards

AK-47 (Item)

The AK-47 cannot modify an Action card and must be used without one. Once per Action phase, spend 3 [grey icon] to deal 3 [orange icon] to 1 Enemy within range or [orange icon] to all Enemies within range.

The card's two red badges, one reading "0-1" and one reading "*" with an icon, are not explained in the booklet and are not transcribed.

Spell Book (Mission Item)

Discard during the Action phase and choose an adjacent space. Roll the d20. Everyone in that space takes [grey icon] based on the result.

  • 1-10: 2 [grey icon]
  • 11-19: 4 [grey icon]
  • 20: 8 [grey icon]

Friend Cards

Adopted Father

While the Adopted Father is in your space, change 1 [red icon] to a [grey icon] when resolving Action cards that deal damage and deal 1 additional [orange icon]. If the Adopted Father is killed in your space, 2 [grey icon].

If the Adopted Father leaves play, discard this card.

Event Cards

Packed Bridge

Lose 2 [icon] when crossing a bridge.

Terror Cards

"This indecision's bugging me"

Choose 1:

  • Lose Progress on the Mission (refer to the Mission sheet for details).
  • Discard a random Item card.
  • [two grey icons; the printed choice is not identifiable at print resolution]

Achievements

The Falconwood achievements are a checklist. Each line is one achievement:

  • Win a game at Falconwood.
  • Win a game with each of the 5 Missions. (The booklet prints five blank lines to record the Missions as they are won.)
  • Reduce Horror by 6 with the Game of Chance Event.
  • Win a game without using any of the Bridges.
  • Use Spell Book to deal damage to multiple Enemies.
  • Deliver the killing blow to the Killer with the Best Friend on the Killer's space.
  • Witness the Conspiracy Theorist deliver the killing blow to the Killer.
  • Replenish the Slingshot Item's uses twice.
  • Roll a result of 20 on the d20.
  • Use Telekinises to deliver the killing blow to the Killer.