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Final Girl: Terror from the Grave

Expansion for Final Girl

Final Girl: Terror from the Grave Rulebook

Table of Contents

Table of Contents

  • Components
  • Special Setup
  • How You Win
  • How You Lose
  • The Zombies
    • Spawning Zombies
    • Zombie Movement
    • Zombie Attacks
  • Hordes
    • Horde Creation
    • Horde Rules
  • Special Rules—Vehicles
  • Vehicle Action Card Rules
  • Achievements

Components

Terror from the Grave requires the Final Girl Core Box and any Location from a Feature Film box (each sold separately).

  • 3 Finale cards
  • 3 Dark Power cards
  • 1 Final Girl card
  • 16 Terror cards
  • 2 Bloodlust cards
  • 13 Vehicle Action cards
  • 27 Various tokens
  • 3 Horde tokens/rings*

*The Horde Rings are for use with the optional miniatures, which are sold separately!

Finale cards. Printed rules text on the Finale card: "Move all Zombies before resolving attacks." "After all Zombies have moved" also appears on the card. "If there is an Enemy in your space at the end of the Action phase, you lose [heart]." Title: "Their numbers are endless!"

Dark Power cards. Printed rules text on the Dark Power card "Runners": "Zombies no longer ignore [boot] icons on Terror cards. When resolving actions on Terror cards, always move all Zombies before resolving attacks."

Bloodlust cards. Two cards form the Bloodlust track. Each card's table of Horde Movement and Attack values, Zombie counts and blood-drop spaces is printed as an image on the card and is not transcribed here. Use the printed card for those values.

Vehicle Action cards. Thirteen cards for the vehicles listed under Vehicle Action Card Rules below. The Motorboat card is printed on the components page with these actions:

  • "Kill all Victims and Zombies in the target space"
  • "Kill all Victims and up to 2 Zombies in the target space"
  • "May only be used from the center of the lake."

Special Setup

Follow the normal setup rules unless otherwise indicated below.

  • There is no Killer Board. Instead, align and place the two Bloodlust Cards next to the Location board. Place the Bloodlust marker on the start space of the Bloodlust card.
  • The Horror level starts at 4.
  • There is no Killer placed during setup, instead place 1 Zombie on each [green space icon] space and on the Killer's starting space. If there is only one [green space icon] space, place 1 Zombie there, 2 on the starting Killer space, and 1 on a [orange space icon] space of your choice.
  • Place one of the Horde tokens on the facedown Dark Power card. Then, place the other Zombies and Horde tokens in the space below the Bloodlust track.
  • Take the 4 Vehicle tokens and shuffle them face down. Then, evenly distribute them facedown to the [green space icon] spaces.
    • Odd amount of [green space icon] spaces? Distribute the extra(s) on the farthest [green space icon] space from your starting space.
    • Only one [green space icon] space? Distribute the other 3 tokens to spaces a vehicle might thematically occupy.

How You Win

The win conditions are different for this expansion. You must Kill ALL Zombies and Hordes. When there are no Zombies or Hordes on the board, the game immediately ends in victory.

How You Lose

You lose immediately if: There are 3 Hordes in play and a 4th one would be created OR You die.

The Zombies

Zombies are represented by tokens and are considered Minions (see pg. 32 of the Core Rulebook for specific rules regarding Minions).

Spawning Zombies

When you see this symbol [zombie spawn icon], spawn a number of Zombies as indicated by the current bloodlust level. Place one Zombie at a time in each [green space icon] space starting with the one with the least number of Zombies in it, then the one with the next least, and so on until the number of spawned Zombies indicated has been placed. If multiple [green space icon] spaces are tied for the least, start with the farthest one from you.

Zombie Movement

Zombies use normal targeting rules for movement, with one exception: if a Zombie does not have enough movement to get to its target, it will instead panic. This means that if there is no valid target within range of the Zombie's movement it will shamble ONE space in a random direction.

IMPORTANT! Zombies are SLOW! They will only move ONCE during the Killer phase (during the Minion Action) and as such, Zombies ignore ALL [boot icon] icons on Terror cards.

Zombie Attacks

Zombies attack as a group, attacking ONE target in their space and dealing damage equal to the number of Zombies in the space. Zombies always prioritize Victims over the Final Girl if both are in the same space.

IMPORTANT! Anytime a Victim is killed by a Zombie attack, replace that Victim with a Zombie token (increase Bloodlust as usual).

Hordes

There are 3 Horde tokens, each with a symbol that matches one of the Victim Holding boards.

Horde Creation

  • If there are 3 or more Zombies in a space at the END of the Killer phase, they become a Horde.
  • Replace all the Zombies in the space with a Horde token. If it is the first time a Horde is created, use the Horde token on the Dark Power card and reveal the Dark Power.
  • Give the Horde health equal to the number of Zombies that formed the Horde (always at least 3). Use health markers (and the included multiplier tokens if needed) and put them on the Holding board to keep track of how much health the Horde has. Hordes do NOT use Final Health tokens.

Horde Rules

  • A Horde is considered a Killer for all purposes (i.e. targeting and movement rules, Victims will not follow into the space, etc) and the Zombie rules do not apply to it. The term Killer refers to all Hordes except for when a special effect makes you place or move the Killer somewhere. In these cases, choose only the closest Horde to the destination space and apply the effect.
  • Hordes Movement and Attack values are on the Bloodlust track.
  • When a Victim is killed by a Horde, the Horde's health is increased by 1.
  • Hordes have no upper health limit and will always gain a health for [heart icon] effects.
  • A Horde always remains a Horde. It does NOT ever 'disband' back into single zombies when its health drops below 3.
  • A Horde moves as a single unit and if it ever shares a space with a Zombie, the Zombie is removed from the board and the health of the Horde is increased by 1. Multiple Hordes may share a space, but they do NOT combine.
  • Any game effect that lets you "Kill X Zombies" can instead be read as "Deal X damage to a Horde" when using such an effect against a Horde.

Special Rules—Vehicles

Each Location has one vehicle that has a special Action card that comes with this Vignette expansion. Ignore the normal rules and cards for such vehicles. If the vehicle item card appears, replace it with a random item card from out of play.

The vehicle may be found at one of the [green space icon] spaces. When you enter an [green space icon] space for the first time, reveal the Vehicle token(s) there. If the [vehicle icon] is revealed, remove ALL Vehicle tokens from the board and place that specific vehicle's token in your space. Exception! If the vehicle is a water-bound vehicle, place it in the closest eligible space instead! Then, take the Vehicle Action card(s) associated with that vehicle into your hand. For the rest of the game, this Action card will function as normal (going back into the tableau, needing to be repurchased, etc).

If a Vehicle Action card title has a [pilot/driver icon] icon, it means that you do not need to be in the same space with the vehicle to resolve the card because it has its own pilot/driver. If it does NOT have that icon, the vehicle and the Vehicle Action card can only be used if you are in the same space as the vehicle.

When moving with a normal Action card (like Walk or Sprint) and you are with a vehicle, you may move the vehicle with you (subject to its rules).

Vehicle Action Card Rules

Vehicle: Motorboat. When you are with the Motorboat and move 1 space, you may travel to any other space bordering the water OR to the center of the lake (this is the literal center of the lake, and while it is treated as a space, it is different from the space labeled "Lake" on the board). Victims may follow you as normal. Unless you are in the center of the lake, you are considered in the space the Motorboat is touching even if on the boat. All spaces bordering the water of the entire lake may be targeted using the Motorboat's Vehicle Action card.

Vehicle: Cable Cars. When the vehicle is found, this represents the park's new cable car system connecting the [green space icon] spaces. Victims may follow you as normal.

Vehicle: Golf Cart. Victims may not drive the Golf Cart but may follow you as normal. It is not subject to the normal restrictions and you may drive it to all of the spaces on the board.

Vehicle: Helicopter. The Helicopter has a pilot and you do not need to be with it to use its Vehicle Action card. It may only move in outdoor spaces.

Vehicle: Police Car. The Police Car may only move in street spaces. It has a driver and you do not need to be with it to use its Vehicle Action card.

Vehicle: Super Loader. The Super Loader may not move through Maintenance Shafts.

Vehicle: Skidozer. The Skidozer may only move in outdoor spaces. If adjacent to the Lab and there are no Zombies in your space, you may place the 'Hole' token for 2 [resource icon].

Vehicle: Raft. When found, place each of the 4 Raft tokens so that each is touching both the river and a non-exit space. One token must be placed in the raft's starting space closest to the space you are in when it is found. The Raft may only move along the river from one token to the next. You are considered in the space the token is touching even if on the Raft. Victims will not follow you on the Raft.

Vehicle: Scooter. The Scooter may only move in outdoor spaces. Victims may follow you as normal.

Vehicle: Gurney. May move with you anywhere on the board.

Achievements

  • Win a game at five different Locations.
  • Win a game with one or fewer Hordes being formed.
  • Kill a Horde that had at least 8 health.
  • Kill 5 Zombies on the same turn.
  • Witness 3 Hordes being formed on the same turn.

The printed Achievements page has five blank lines under the first achievement for recording the Locations.