Final Girl: Terror from Destiny
Final Girl: Terror from Destiny Rulebook
Table of Contents
Table of Contents
Components
Terror from Destiny requires the Final Girl Core Box and any Location from a Feature Film box (each sold separately).
- 3 Dark Power cards
- 3 Death Order cards
- 10 Punishment cards
- 10 Consequence cards
- 3 Action cards
- 10 Punishment cards
- 17 Terror cards
- 5 Fated Terror cards
- 2 Bloodlust Cards
- 1 Final Girl card
- 16 Various tokens
Special Setup
Follow the normal setup rules with the following differences:
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There is no Killer board. Instead, align and place the two Bloodlust cards next to the Location board. Place the Bloodlust marker on the start space of the Bloodlust card. The Horror level starts at 5.
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When building the Terror deck, keep the 5 Fated Death Terror cards to the side and shuffle this Vignette's remaining Terror cards together with the Location's Terror cards. Deal out 8 cards and place the remaining Terror cards back into their respective boxes. Of the 8 cards you dealt, place 1 of these off to the side and shuffle the remaining 7 cards with the 5 Fated Death Terror cards. Finally, place the single Terror card you set aside earlier on top. You will now have a Terror deck of 13 cards (rather than the normal 10), and you know for sure that the top card will not be a Fated Death card.
The printed setup refers to the Thwart Destiny card as an "Action card" here and as a "Reaction card" in the Destiny Symbol section below; both are transcribed as printed.
Setup example (the Location is Utopia and the setup card was "Welcome to Utopia."): Evan sets up the Final Girl and Victim meeples as normal, but does not place the Killer meeple as there isn't one when playing this Vignette. He then places the Setup Grid rulers around the edges of the board.
(E1) Evan's first roll is a 1 for the vertical guides and a 4 for the horizontal guides. There are three legal places he could place the Fated Victim: the Crossroads, the Water Tower, and the General Store. He chooses to place the Fated Victim at the General Store.
(E2) Evan's second roll is two 3's. This ends up being in the exact same grid section as the last Fated Victim. The General Store is no longer a legal placement since there's already a Fated Victim there, so he places the new Fated Victim at the Crossroads.
(E3) The third roll is a 5 for the vertical guide and a 3 for the horizontal guide. Evan wishes he could place the Fated Victim in his own space, but he can't, so he places him at the Sheep Farm instead.
(E4) The fourth roll is a 5 for the vertical guide and a 6 for the horizontal guide. The Exit space isn't a legal placement, so he places the Fated Victim at the House instead.
(E5) Evan's final roll is a 6 for the vertical guide and a 1 for the horizontal guide. The Mountain Pass isn't an option since it's an Exit space, so he can choose between the Trailer Park and the Boulder space with the two other Victims. He chooses to place her in the Boulder space.
This is how the Death Order, Consequence, and Punishment cards should be laid out during setup.
Special Rules
Your goal is to save as many Fated Victims as possible, but it must be done in the correct order (as indicated by the facedown tokens on the Death Order card)! If you save a Fated Victim out of order there will be consequences! At the end of the game, once the Terror deck has run out, you will have to face the ultimate consequences of Fate. If you come up short, Destiny will once again exact its awful price—your life.
Fated Victims
Fated Victims are treated like Victims, with a few differences.
- Fated Victims can't be replaced with Special Victims.
- Fated Victims can leave the board via [green exit icon] spaces as normal, but they are not yet saved. Instead, place their token on top of the first Death token on the Death Order card that doesn't already have a Fated Victim token on it. Whether they are saved or not is determined later when resolving a Fated Death Terror card.
- If a Fated Victim dies for reasons OTHER than drawing a Fated Death Terror card, they are immediately placed on the Limbo area of the Bloodlust card. Do NOT increase bloodlust at this point. Bloodlust will be increased when the Fated Victim's Death token is revealed.
Fated Death Terror Cards
When you draw a Fated Death Terror card, check the next Death token on the Death Order card (the first token is in the space marked START, and the arrows indicate which tokens come after). If there is a Fated Victim token on top, set it to the side. Then, if the indicated Death token is facedown, flip it faceup.
If the Death token is by itself and there isn't a Fated Victim token on top, find the victim pictured on the Death token. If they are in Limbo, apply the Limbo consequences on the Fated Death Terror card. Then, kill the Fated Victim (whether they are on the board, in Limbo, or were on top of a different Death token on the Death Order card), increasing bloodlust, and place the Fated Victim token on the Consequence card indicated by the Arrow token. The Fated Victim is killed even if the location rules indicate that Victims cannot be killed in certain circumstances.
NOTE! If the Fated Victim was still on the board, do NOT suffer the Limbo consequences on the Fated Death Terror card.
If there was a Fated Victim token that was set aside, check to see if it and the Death token match. If they do, immediately take the Saved reward on the Fated Death Terror card and place the token onto your Final Girl card. At the start of the next Action phase, you may apply the effects from saving the Fated Victim, same as when a normal Victim is saved.
If there was a Fated Victim token on top but it does NOT match the Death token, then follow the procedure described above to kill the victim pictured on the Death token. Then, take the Fated Victim token that was on top (the one that didn't match) and place their token in Limbo on the Bloodlust card. You tried to save them, but unfortunately you did it in the wrong order.
Finally, discard the Death token and then move the Arrow token above the Consequence cards one space to the right, to the next card in line. The position of the Arrow token should always match which Death token is next on the Death Order card (i.e., if the next Death token is the fourth one on the card, then the Arrow token should be above the fourth Consequence card).
Card text (Fated Death): "If another effect causes this card to be discarded, resolve this card's effect before discarding." The card shows two [heart icons] for the Saved reward and two [heart-with-arrow icons] for the Limbo consequence.
Example: Ginny has drawn a Fated Death Terror card, so she checks which Death token is next. She had previously saved the cheerleader and placed her Fated Victim token on top, so she removes it and flips the Death token (A). Unfortunately, the tokens don't match. The Victim on the Death token is actually the rebel, whom she also saved... but in the wrong order. She finds the rebel's Fated Victim token (it's on top of the next Death token) and kills him, increasing Bloodlust and moving his token to the Consequence card indicated by the Arrow token (B). Next, because she saved the cheerleader out of order, she moves her Fated Victim token to Limbo (C). Finally, she moves the Arrow token to the next card in the row (D) and discards the Death token.
No More Fated Victims on the Board
When there are no longer any Fated Victims on the board (with all of them either being on the Death Order card, on a Consequence card, in Limbo, or saved on the FG card) then draw and resolve 2 Terror cards instead of one for all subsequent Killer phases.
Destiny Symbol
The Death Order card will indicate what effect is resolved when the Destiny symbol [hand-with-eye icon] appears. You may play the Thwart Destiny Reaction card to ignore one Destiny symbol.
Killer Actions
Treat a Killer Action on a Terror card as if it was a Destiny symbol. So if a Terror card has two Killer Actions, then the Destiny symbol is resolved twice. Ignore other effects on the Terror card related to the Killer.
Premonition Action Card
There is a new Action card called Premonition. When you play this card, it may allow you to examine one or more Unknowns. An Unknown refers to any token or card that is facedown. This includes: a facedown Death token; a facedown Consequence card; a facedown Punishment card; and any other facedown card (i.e. the next Terror card, the next Event card, card on top of an Item deck, or the Dark Power card). When resolving Premonition flip the appropriate number of Unknowns faceup, thereby giving you more information about what is coming.
End of the Game & the Destiny Phase
After the final Terror card is resolved, the game immediately ends. There is no Finale. This begins the Destiny phase of the game. Going from left to right, resolve each Consequence card that has a Fated Victim on top of it. If the card is facedown, flip it faceup. If you are unable to fulfill the requirement on the card, reveal the Punishment card beneath it and lose that much health. If you must flip your Final Health token, treat it as you normally would. If you come back with health, ignore any excess loss of health from the current Punishment card before continuing to resolve any remaining Consequence cards. After resolving all Consequence cards that have a Fated Victim on them, if you are still alive you win the game.
Example: It's the Destiny phase at the end of the game. Two Fated Victims were killed, the rebel and the cheerleader, so Ginny flips both of their Consequence and Punishment cards (if they weren't already faceup). She ignores any Consequence cards that do not have a Fated Victim on top of them.
The first consequence is that she must have at least 3 Items to discard. If she doesn't, she immediately loses 3 health. The second consequence is that the Horror level must be at 1 or lower. If it isn't, she will lose 2 health. After checking each consequence and applying the health loss if the condition was not fulfilled, Ginny wins the game if she is still alive.
Achievements
- Win a game at five different locations.
- Win a game with each Death Order card.
- Win a game with no Fated Victim being in Limbo.
- Win a game with all Fated Victims being saved.
- Win a game where all 5 Consequence cards are resolved.