Final Girl: Panic at Station 2891
Final Girl: Panic at Station 2891 Rulebook
Table of Contents
Table of Contents
Station 2891
Components
- 10 Event cards
- 8 Terror cards
- 5 Setup cards
- 15 Various Tokens
- 1 Action card
- 18 Item cards
- 1 Location board
- 1 Helicopter Card
Event cards
- "Pair Up!" "Everyone stay together! No one should be alone." Remove all of the Victims that are alone in a space from the board and place them 2 at a time in the following locations until none are left: Kitchen, Radio Room, Rec Room, Lab. If there are an odd number of Victims, add one new Victim before placing the final two. Discard this card.
Terror cards
- "It's Not Safe in Here!" "It's not safe in here!" Each Victim that is adjacent to a hallway moves into the hallway. Panic one Victim from each [orange icon] space.
Action card
- "Fly Faster!" "We need an emergency pick up and we need it NOW!" The per-row icon effects on this card are not transcribed here (see the note in the Table of Contents). Its printed text includes an "OR" option costing 2 [helicopter icon] to resolve this card again.
Item cards
- Skidozer Keys "I always wanted to drive that thing!" You may now use the Skidozer. The Skidozer token must remain outdoors. It may be used for either of the following effects: Move to any outdoor space OR when in the outdoor space just outside of the Lab, place the "Hole" token there which makes those two spaces adjacent.
Special Setup
Setup the game as normal with the following differences:
- Place the Helicopter Card near the board.
- Place the Helicopter token on the [green Helicopter Exit icon] space on the board.
- Place the Skidozer token in any outdoor space that is adjacent to a [wrench icon] space.
- Before setting up the Item decks, find a Two-Way Radio and place it in your inventory.
Special Rules
Definitions
- OUTDOOR SPACES: The five spaces that are outside, including the helicopter Exit space. All other spaces are considered indoors.
- MAIN BUILDING: Indoor spaces other than the Commander's Hut and Tool Shed.
- HALLWAY SPACES: The long spaces in the Main Building. Use the associated Victim Holding boards from the Core Box for these spaces.
How to Save Victims
The Helicopter will have to travel to the Arctic Airport in order to save Victims.
- When the Helicopter token is on the [green Helicopter Exit icon] space, you may freely move it and up to 3 Victims that are with it onto the Arctic Station 2891 space of the Helicopter card. Once the Helicopter has Victims on board, it cannot return to the Station 2891 until it has first dropped off the Victims at the Arctic Airport.
- Victims on the Helicopter card cannot be targeted or killed.
- The [helicopter icon] icon means the Helicopter may move 1 space on the Helicopter card. The new "Fly Faster" Action card is the main way to move the Helicopter, but some Terror cards will allow you to move it as well.
- To save Victims, the Helicopter must reach the Arctic Airport. If the Helicopter reaches the airport outside of the Action phase, apply the effects from saving the Victims at the beginning of your next Action phase. After the Victims have been saved you may begin moving the Helicopter back to Arctic Station 2891 (landing freely).
Frostbite
The Frostbite icon means you, each Victim, and each Enemy in an outdoor space gain a Frostbite token or lose one health if they already have Frostbite. During each Upkeep phase, discard all Frostbite tokens for anyone indoors.
Achievements
- Win a game at Station 2891.
- Save at least 6 Victims.
- Win a game with no Victims dying from Frostbite.
- Win a game without using the Fly Faster! Action card.
- Win a game using only weapons from the Armory.
- Save two or more Special Victims.
- Use the Flamethrower to deal at least 5 damage to an Enemy.
- Use an Alaskan Malamute to deliver the killing blow to the Killer.
- Obtain an Item from the Supply Closet, the Tool Shed, the Commander's Hut, and the Armory.
- Witness you, an Enemy, and a Victim all take damage from Frostbite on the same turn.
The Organism
Components
- 3 Finale cards
- 2 Final Girl cards
- 16 Terror cards
- 2 Killer Meeples
- 5 Various Tokens
- 4 Test Kit Item cards
- 3 Test Results cards
- 1 Killer board
- 3 Exposed Victim cards
- 3 Mutated Organism cards
Finale cards
- "Regenerative Assimilation" When this card is revealed, any remaining Exposed Victims are immediately assimilated. If there is only one Mutated Organism in play, [grey icon] at the beginning of the Killer phase. If the Horror Level is ever above 6, you have been assimilated and lose the game.
Terror cards
- "Who Can We Trust?" If there is no Mutated Organism in play, panic each of the Exposed Victims and [two grey icons]. The card also shows [yellow figure icon] → [boot icon] → [knife icon].
Item cards
- Test Kit You may discard this card to test one of the Exposed Victims in your space to see if it has been assimilated.
Test Results cards
- SAFE Replace the Exposed Victim with a normal Victim and remove this card from the game.
- ASSIMILATED Reveal the Mutated Organism and apply the Bloodlust effects from the bottom to the current Bloodlust level. Shuffle this back into the Test Results deck.
Special Setup
Setup the game as normal, with the following changes when playing with The Organism:
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When placing Victims, randomly place the Red (from the Final Girl Core box), Black, and Grey Killer meeples one at a time in place of three of the yellow Victim meeples. These are considered Exposed Victims.
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Nothing is placed on the [Killer icon] space during setup as the Killer(s) is/are hidden amongst the Victims.
Exception! If playing at a location other than the Arctic Station, put the Lab token where the [Killer icon] space is on the Setup card. This is the location of the Lab.
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Place a Test Kit Item card face-up above each of the Item Decks (most location boards only need 3).
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Shuffle the 3 Test Results cards and form a facedown Test Results deck.
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Shuffle and place the Exposed Victim cards facedown in the 3 spaces on the Killer board.
Special Rules
To win, you must test the Exposed Victims to find out which ones have been ASSIMILATED and destroy all Mutated Organisms. There will always be at least 1, but there could be as many as 3 Mutated Organisms.
Exposed Victims
Exposed Victims are considered Victims with the following exceptions:
- They may NEVER be targeted or killed by a Mutated Organism.
- They may NOT be saved.
- They may NOT be replaced with Special Victim meeples (like from an Event).
- They ALWAYS Panic during the Panic phase (even if no Victims were killed).
- If "killed" by a game effect (like a location Terror card, Event, or other effect), immediately draw a Test Results card and apply the effects (see below).
Acquiring Test Kits
When taking an Item as the result of a Search Action card, you may also take a Test Kit Item if one is available at that location.
Performing a Test on an Exposed Victim
You can use a Test Kit OR the Lab location to test an Exposed Victim when you are in their space. This is a free action and does not cost time. Either discard the Test Kit, or simply bring them to the Lab, and then draw a Test Results card. The card will tell you if the Exposed Victim is SAFE or ASSIMILATED.
- If the Exposed Victim is SAFE, remove the Test Results card from the game. Then, replace the meeple with a normal yellow Victim meeple. If this test was initiated due to an Exposed Victim being killed, remove it from the board and increase Bloodlust since it was a normal Victim and they are truly dead.
- If the Victim is ASSIMILATED, reveal the rightmost card on the Killer board and replace it with the matching Mutated Organism card. This is now a Mutated Organism! Place the token matching the meeple above the card. Setup the health and Final Health token as you normally would. Then, immediately apply ALL of the Bloodlust effects on the card from the lowest level of Bloodlust through the current level of Bloodlust. IMPORTANT! Shuffle the ASSIMILATED Test Results card back into the Test Results deck. It is possible the remaining Exposed Victim(s) have also been ASSIMILATED!
Mutated Organisms
Mutated Organisms are considered Killers (not minions). They take their Killer Action and any Terror Card Killer actions as normal. If multiple Mutated Organisms are in play, resolve their actions one at a time, starting with the left most Mutated Organism as they appear on the Killer board. If the Finale has been triggered, the Mutated Organisms will have additional Killer Action effects as denoted by the [F icon] and will perform them directly after the [Killer icon] actions. Before the Finale is triggered they only perform the [Killer icon] action followed by resolving a Terror card as usual.
Mutated Organism Death and Final Health Tokens
When one of the Mutated Organisms loses its Final Health and there is still at least one other Mutated Organism on the board, lay it on its side and finish the current phase before checking the Mutated Organisms' Final Health token. If the token is blank or it was a White Final Health token, the Mutated Organism is dead and should be removed from the board. If it has health, replenish its health per the normal rules and that Mutated Organism is still alive.
Although each Mutated Organism has its own Final Health token, you only get the +1 [red star icon] bonus once regardless of how many of the Mutated Organisms are down to their Final Health.
Example Test - Safe
Uki acquired a Test Kit earlier in the game, but since she's only one space away from the Lab, she decides to play Walk and move to the lab having the Red Exposed Victim she is with follow her there.
Once in the Lab, she decides to test the Exposed Victim. No Action card is required and no time is spent. You flip over a Test Results card and the result is SAFE! You replace the Red Exposed Victim with a normal yellow Victim meeple. It can now be saved, targeted, etc. as normal.
Example Test - Assimilated
Kate goes into the Commander's Hut where the Grey Exposed Victim is hanging out. She performs a Search action finding a Flare Gun which also allows her to take the Test Kit at that location as well.
Since she has a Test Kit and feels somewhat prepared, she decides to go ahead and test the Grey Exposed Victim. No Action card is required and no time is spent. She flips over a Test Results card and the result is ASSIMILATED! Oh no! This is the first Mutated Organism so she reveals the rightmost Exposed Victim card on the Killer Board. It is the Tough organism with 7 health.
She replaces the card with the revealed Mutated Organism card and places the Grey Meeple token above it.
The Bloodlust token is 3 above the starting space, so Kate resolves the revealed effects starting from the bottom. The Mutated Organism targets the closest normal Victim and moves 2 spaces. The second Bloodlust effect is also to move to the closest Victim, but since it's in the same space as one already, it does not move. Lastly, Kate draws an Event card for the current Bloodlust level.
Finally, she shuffles the ASSIMILATED Test Result card back into the deck with the remaining cards (in this case both SAFE cards are still in the deck).
Achievements
- Defeat the Organism at Station 2891.
- Defeat the Organism at five different locations.
- ______________________
- ______________________
- ______________________
- ______________________
- ______________________
- Defeat the Organism in Extreme Horror Mode.
- Defeat the Organism before the Finale is revealed.
- Defeat the Organism using only the Lab to test Exposed Victims.
- Defeat the Organism when all 3 Minor Dark Powers are given to the same Mutated Organism.
- Defeat the Organism with all 3 Exposed Victims assimilated when the Finale is revealed.
- Defeat the Organism without any Victims being killed by a Mutated Organism.
- Survive attacks from 2 or more Mutated Organisms on the same turn.
- Kill 2 or more Mutated Organisms on the same turn.