Final Girl: Frightmare on Maple Lane
Final Girl: Frightmare on Maple Lane Rulebook
Table of Contents
Table of Contents
Components
Maple Lane (Location)
- 1 Location board
- 10 Event cards
- 5 Setup cards
- 2 Action cards
- 8 Terror cards
- 16 Item cards
- 21 Various Tokens
Dr. Fright (Killer)
- 3 Finale cards
- 4 Boiler Room cards
- 3 Dark Power cards
- 1 Epic Dark Power card
- 16 Terror cards
- 1 Killer board
- 2 Final Girl cards (Nancy and Sheila)
- 1 Awake/Asleep card
Card notes
Event: The Smalleys
"A killer on the loose? Must just be Maple Lane gossip. Unless... you don't think?"
Place 2 Special Victims in the Smalley's House. Each time one of the Smalleys is killed, +1 [icon].
Discard this card when the Smalleys are no longer on the board.
Terror: "They just got hit by a car!"
If there are no Victims in any Street spaces, discard and draw another Terror card. Otherwise:
1 Victim in a Street space of your choice is killed.
Item: Bicycle
"Hi ho silver! Away!"
When you take this card, place the Bicycle token on the Street space adjacent to you. If you do not have any items in your hands and you are with the Bicycle, you may move yourself and it to any other Street space on the board once per turn.
Finale: "Everyone must die"
Kill 2 Victims automatically (you may choose which). If none remain, you lose [icon].
When this card is revealed, remove Dr. Fright from the board and place him on this card. For the remainder of the game, Dr. Fright may be attacked from any space if you are Asleep.
Dark Power: "The Frightmare is inevitable"
Dr. Fright may attack you even if you are Awake.
Epic Dark Power: "Shock Factor"
If a Victim would panic, it is killed instead. (Max 3 per turn)
Terror: "Franky's coming for you"
If there are no Victims on the board, discard and draw the next Terror card. Otherwise:
[icon] [arrow] [icon] (the Killer Action pictured on the card)
If Dr. Fright is in a space with at least one Victim: [icon]
Otherwise: [icon]
Awake/Asleep card (Asleep side)
Victims will NOT follow you during movement and cannot be saved.
Awake/Asleep card (Awake side)
You may not attack or be attacked by Dr. Fright.
The two Final Girl cards, Nancy and Sheila, show their abilities as grids of icons and are not transcribed here; use the printed cards.
Special Setup
Maple Lane
Setup the game as normal with the following changes when playing with Maple Lane.
- There are 4 Item decks for Maple Lane. Form the Item decks following the normal rules, but make four (4) decks of three (3) Item cards instead. The top Item card of each deck is revealed as normal. There is one deck for each quadrant of houses (Northwest, Southwest, Northeast, and Southeast).
- Include both Convince Action cards in the Action Tableau.
Dr. Fright
Setup the game as normal, with the following changes when playing with Dr. Fright:
- Shuffle the Boiler Room cards and place them facedown. Then place the Awake/Asleep card on top of the deck with the Awake side faceup. This is the Boiler Room deck.
Special Rules
Street spaces
The normal and [green icon] spaces are all considered Street spaces, as well as the Intersection space. There are no special rules for these spaces, but some cards will refer to them.
House spaces and quadrants
House spaces are a new type of space on the Maple Lane Location board. They are located in one of four Quadrants (NW, SW, NE, and SE), and each Quadrant has 3 Houses, for a total of 12 Houses.
- Each House may be searched and counts as a Search space. They are both colored orange to remind you of this.
- When a House is successfully searched, draw the Item card(s) from the Item deck for the House's Quadrant. Then, place an "X" token on the House that you searched. It may no longer be searched.
- When a search yields multiple items, choose whch [sic] you want and place the other on top of the Quadrant's Item deck faceup, or on the bottom facedown as normal.
- In the rare event that an Item needs to be added to an Item deck but all the Houses in that Quadrant have been searched (i.e., every House has an "X" token), add it to the deck for the closest Quadrant that hasn't been fully searched.
- Since the residents of Maple Lane are so suspicious, you cannot enter an occupied House (one or more Victims in the House) using Walk, Sprint, or any other cards that allow movement. They will have to be 'convinced' to let you into their house (see below). Panicking Victims and Enemies are not restricted, so they may move into an occupied House freely.
- If a House is unoccupied, normal movement rules apply and you can enter and exit the space as normal.
Convince Action cards and entering occupied houses
There is a new Action card called Convince used only when playing on Maple Lane.
- To enter an occupied House from the adjacent Street space, you must successfully convince your neighbor to let you in using a Convince Action card.
- Convince cards can only be used to enter an occupied House. To exit a House, whether it is occupied or not, simply use the normal movement rules.
- Convince cards have an additional success line for when you get 3 or more successes on a Horror Roll.
The Convince card's outcome lines, as printed from top to bottom, read:
- Enter an adjacent [House icon]. You may take the top Item. If you do, mark the [House icon] with a [token icon] token.
- Enter an adjacent [House icon].
- Enter an adjacent [House icon] [arrow] [icon] [arrow] [icon].
- Immediately return this card to the Action Tableau.
The card's success level for each line is shown by icons that are too small to read reliably, so the lines are listed in printed order without assigning them to success levels.
"Please! Let me in! I don't want to die out here!"
Awake and Asleep
When playing against Dr. Fright there are two important game states to understand: being Awake and being Asleep. When you are Awake, the game mostly proceeds as normal, but when you are Asleep you enter the Boiler Room, a terrifying dream world where nothing is as it seems.
- Your current state is determined by which side of the Awake/Asleep card is showing. You will start the game Awake.
- Whenever a game effect says you go to or fall Asleep, take the Awake/Asleep card and without flipping it, put it on the bottom of the Boiler Room deck. Then, flip the deck over. If you have done this correctly, the Asleep side of the card should be faceup on top of the deck. You are now Asleep and inside the Boiler Room.
- Some Terror cards will cause you to fall Asleep, but if you want to go to sleep and enter the Boiler Room by choice, you can do so by resolving a Short Rest or Long Rest Action card. Regardless of the result, apply the normal effects and you fall Asleep.
When you are Awake (NOT in the Boiler Room)
- You can move, search, save Victims and do everything else as normal.
- Dr. Fright is NOT able to attack you and you are NOT able to attack him.
- When Dr. Fright resolves a Killer Action that begins with [icon], treat it as a [icon] unless an effect (such as the Dark Power card 'The Frightmare is Inevitable') allows Dr. Fright to attack you while you are Awake.
- When Dr. Fright resolves a Killer Action that begins with [icon], he will still move toward you but cannot attack you (if a Victim is in the space he ends his movement in he WILL attack the Victim).
When you are Asleep (In the Boiler Room)
- You may move around the board, attack Dr. Fright, and even search for items! This represents you moving around in the dream and perhaps finding (manifesting?) an item or weapon.
- Dr. Fright can now attack you! He will resolve all Killer Actions as normal.
- Victims will NOT follow you, nor are you able to save them.
- You MUST resolve one Boiler Room card at the end of the Killer Phase.
The Boiler Room
In order to kill Dr. Fright, you will have to confront him in the dream world on his turf... in his Boiler Room! No one has ever fought back before, but, if you play your cards right, he will soon find out that he can be hurt or even killed.
- To exit the Boiler Room (BR) and wake up, you must resolve all of the cards in the BR deck. You can choose to resolve as many as you wish during the Action phase (including none), but you must ALWAYS resolve one, and exactly one BR card (unless a game effect changes this) during the Terror phase. As such, you will have some control over how long you stay asleep depending on your plans.
- Resolving a BR card is simple. You will slide the deck of card(s) Up, Down, Left, or Right such that half (or sometimes a quarter) of the next unresolved card is showing. You cannot slide it in a direction that would not reveal any of the card and it must always be in a direction such that it extends the previous revealed card (see the detailed example on the next page). If there is an illustration of Dr. Fright visible on the newly revealed card, he attacks you! It does not matter if he is currently in your space or not, as he is able to reach you within the Boiler Room from anywhere on the board. Resolve the following Killer Action: [icon] [arrow] [icon]. You may defend as normal.
- As you resolve the BR cards you will be able to use your knowledge to possibly avoid future attacks because Dr. Fright will appear in each of the four quadrants only once.
- You will be able to intelligently reduce the chance of attacks based on your knowledge of the BR cards such that sometimes you may not get attacked at all, but most times you will get attacked once or twice.
- When you successfully exit the Boiler Room by revealing all four BR cards, immediately shuffle them facedown and place the Asleep/Awake card on top with the Awake side showing.
Boiler Room Example
- Nancy starts with the four Boiler Room cards neatly tucked underneath the Awake/Asleep card with the Asleep side showing. The Awake/Asleep card should COMPLETELY cover the BR cards, with no edges showing!
- Nancy first slides the Awake/Asleep card UP, revealing the lower half of the BR card below (highlighted in red in the example). There is no Dr. Fright, so she is not attacked! The remaining three BR cards are still hidden underneath where she cannot see them.
- Despite odds being 66% that sliding the top cards up again will cause an attack, Nancy has a gut feeling. She carefully slides the cards UP a second time (making sure that only the next BR card is visible) and discovers that she was right! Dr. Fright is not visible and she's avoided being attacked twice now! The final two BR cards are still hidden, tucked underneath the card that was just revealed.
- Nancy now knows by process of elimination that the last two BR cards have Dr. Fright on the bottom half. She knows that sliding up AGAIN would cause an attack. If she slides left or right, she has a 50% chance of avoiding an attack. She decides to slide LEFT, revealing the right half of the next card. Dr. Fright attacks!
- Knowing that the fourth and final BR card, which is still hidden, has Dr. Fright in the lower left corner, Nancy simply slides the cards DOWN. This reveals only the top right quadrant of the last card, which is empty. Nancy wakes up and immediately exits the Boiler Room.
- Nancy shuffles the BR cards facedown and places the Awake/Asleep card on top with the Awake side showing. She's ready to reenter the Boiler Room the next time she falls asleep!