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Final Girl: Carnage at the Carnival

Expansion for Final Girl
Expansions
Final Girl: Terror From Above

Final Girl: Carnage at the Carnival Rulebook

Table of Contents

Table of Contents

  • Components
  • Special Setup
  • Special Rules
    • Puppets

Components

  • 3 Finale cards
  • 16 Terror cards
  • 3 Dark Power cards
  • 1 Epic Dark Power card
  • 2 Final Girl cards (Asami and Charlie)
  • 1 Killer board
  • 1 Puppets card
  • 3 Puppet tokens

Special Setup

Setup the game as normal, with the following additions when playing with Geppetto:

  1. Place the Puppets card next to the Killer board.
  2. Place all 3 Puppet tokens on the "Ready" space of the card.

Special Rules

Puppets

The Puppets are considered Minions. Refer to pg. 32 of the Core Rulebook for the general rules regarding Minions. The following are rules specific to the Puppets.

  • There are 3 total Puppets, which is the maximum number that can be on the board and/or the Puppets card at any time.
  • Each Killer phase up until the Finale is revealed, the first step in the Minion Action line is to spawn a Puppet. When spawning a Puppet, take a token from the "Ready" space of the Puppets card and place it in Geppetto's space. If there are no tokens in the "Ready" space, no Puppet is spawned. Whether one was spawned or not, move all the Puppet tokens in the "Exhausted" space to the "Ready" space.
  • When resolving a Killer Action on a Terror card, each Puppet on the board will resolve the full action, one at a time. If there are multiple Puppets, you may choose which order they resolve the action in. After each Puppet has gone, resolve the same action for Geppetto.
  • Puppets have 1 Health and their Attack Value is 1. Their Movement Value is the same as Geppetto's and will change accordingly when his Bloodlust increases. These stats are located on the Puppets card as a reminder.
  • Puppets have strings and are attached to their master, so they must end their movement within 2 spaces of Geppetto. They may move farther than 2 spaces from Geppetto AS LONG AS they end their movement within 2 spaces of him. This can sometimes happen when a Puppet's target is within 2 spaces of Geppetto, but taking the most direct route to reach that target will momentarily place them 3 or more spaces away from him.
  • If a special effect from a Terror card or other game effect results in a Puppet being more than 2 spaces away from Geppetto, the next time that Puppet must choose a target it will instead target Geppetto, attempting to end its movement as soon as it is exactly within 2 spaces of him. If it runs out of movement it may be forced to stop farther than 2 spaces from Geppetto, in which case it will repeat this process the next time it must choose a target.
  • When a Puppet must stop moving, either because further movement would cause it to end more than 2 spaces from Geppetto OR it was returning to Geppetto and made it exactly 2 spaces from him, any additional movement it may have had is lost.