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FILLIT

FILLIT Rulebook

Table of Contents

Table of Contents

  • Components
  • End & Victory Condition
  • Preparation
  • Play Procedure
    • Player's Turn
  • Move Pawn
  • Move Stone

Components

ComponentsAmount
Game board1
Pawns (Wooden pawns)4 (1 for each colour)
Stones (Glass pebbles)16 (4 for each colour)
Colour chips (Paper chips)100 (25 for each colour)
User manual1

End & Victory Condition

When one player has used up all his chips, the game ends, and that player has won.

Preparation

  1. Each player chooses a colour.
  2. Each player takes their pawn, and a number of chips:
    • On 2 players: 25 chips each
    • On 3 players: 18 chips each
    • On 4 players teams: 25 chips per team. Red chips for red/yellow team, blue chips for blue/green team.
    • On 2 players mini: 14 chips each
    • On 3 players mini: 11 chips each
  3. Place pawns, chips and stones as indicated (choose A or B).

The manual's diagrams show the board layouts (A type and B type) for each player count, with these chip counts:

  • 2 Players: Chips 25 (preset 1, possess 24)
  • 3 Players: Chips 18 (preset 1, possess 17)
  • 4 Players (2v2): Chips 25 (preset 2, possess 23)
  • mini 2 Players: Chips 14 (preset 1, possess 13)
  • mini 3 Players: Chips 11 (preset 1, possess 10)

Here "preset" is the number of chips already placed on the board in the setup diagram, and "possess" is the number of chips the player holds in hand after setup. The pawns are the four coloured figures (blue, red, green, yellow); the stones are blue, red and green.

Play Procedure

  1. Determine start player in any suitable way.
  2. Starting with the start player, and clockwise around the table, the players take their turns.
    • If 4 Players (2v2), play in order of Red, Blue, Yellow, Green, Red, and so on.
  3. Repeat until the end condition is satisfied.

Player's Turn

  • The player MUST move both pawn AND stone. For rules on how to move pawn and stone, please refer to the Move Pawn and Move Stone sections.
  • Either order is OK: move the pawn first and then the stone, or the stone first and then the pawn.
  • If you can move your pawn, you must. You are not allowed to "block" yourself by moving your stone so that you then can't move your pawn.
  • If you can't move your pawn regardless of how you move your stone, move only your stone.
  • The game ends immediately if the end condition is met.

Move Pawn

  1. Pawn is moved in a straight line in any of the 6 directions.
    • Pawn moves until it hits the edge or an obstacle. It cannot stop mid-way.
    • An "obstacle" is the center hex, a stone, or another pawn.
    • Colour chips are NOT obstacles.
  2. After movement, place colour chips on all hexes you passed, including the one you stop on. If you play teams, use the team's colour.
    • If you pass an opponent's colour chips, these are returned to the owning player.

Move Stone

  1. The stone is moved 1 step, to any neighbouring hex.
    • If you play teams, move the team stone.
    • If the hex you move to is empty, just move the stone.
    • If there's something (stone, pawn, colour chip, or pawn+chip) on the hex you move to, this is moved to where your stone was. Seen another way, your stone and the objects there, switch places.
    • You don't mind the colour of the item to swap.