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Fifty Fruity

Fifty Fruity Rulebook

Table of Contents

Table of Contents

  • Components
    • Base Mode Cards
    • Advanced Mode Cards
  • Goal of the Game
  • Setup
  • Playing a Turn
  • End of the Game
  • Modules
    • Module Setup
    • Module Effects
      • Banana Rain (Pluie de bananes)
      • Coconut+ (Coco+)
      • Mango (Ça mangue de jaune !)
      • Spicy (Épicé)
      • Cheeeese!
      • Boom Badaboom
      • Cactus

Components

Base Mode Cards

  • 1 Banana Split card
  • 1 Turn Direction card
  • 25 Yellow Banana cards (1 to 5 yellow bananas)
  • 5 Green Banana cards (1 to 5 green bananas)
  • 7 Coconut cards

Advanced Mode Cards

  • 4 Super Banana cards (6 or 7 yellow bananas)
  • 2 Double Coconut cards
  • 2 Bomb cards
  • 4 Mango cards
  • 4 Cactus cards
  • 4 Chili cards
  • 4 Camera cards

Goal of the Game

Score as many points as possible by collecting the most interesting fruits and avoiding the most annoying ones.

Setup

For a first game, we recommend playing simply with the Yellow Banana, Green Banana and Coconut cards.

For the other cards, see the MODULES section.

  1. Depending on the number of players, adjust the number of cards by referring to the symbol (3+, 5+, 6+) at the bottom left of each card. For example, for a 5-player game, play with the 3+ and 5+ cards as well as the cards with no symbol. Put the unused cards back in the box.
  2. Shuffle all the selected cards and form a stack that you place face down in the centre of the table.
  3. Place the Banana Split card face up beside the stack.
  4. Also place the Turn Direction card beside the stack, oriented in the direction of your choice, to remind you of the direction of play throughout the game.

The player who most recently ate a banana is the first player. The game can begin.

Playing a Turn

The game is a succession of turns.

On your turn:

  1. Draw 2 cards without looking at them, and present them to your neighbour on your left or right, according to the direction shown on the Turn Direction card.

  2. This neighbour names each card, one at a time, and says what they see on it, following these 3 rules:

    • Each statement must consist of a number and a type of fruit or object. Example: "5 bananas, 1 coconut".
    • At least one of the two statements must be true.
    • You cannot lie both times.
    • You cannot give the same statement twice.

    The rulebook illustrates these rules with captioned pictures (captions as printed):

    • "5 bananas, 1 coconut": marked as correct.
    • "You cannot lie twice": marked as not allowed.
    • "2 bananas, 2 bananas": marked as not allowed.

    Clarifications:

    • Concerning bananas, players are free to announce their colour or not.
    • It is possible to tell the truth twice.
    • If the two cards are identical, one of the two statements must necessarily be a lie.
  3. Then, still without looking at the cards, choose one card for yourself and give the other card to this neighbour. Each player places the card they have collected face up in front of them.

Your turn is over. A new turn starts with the neighbour who has just given you the statements.

Example:

  • A. Without looking, Jojo draws a card showing 2 Yellow Bananas and a card showing 1 Coconut, and presents them to Grigri.
  • B. Grigri tells Jojo that he has "2 bananas" and "1 banana".
  • C. After thinking it over, Jojo decides to give Grigri the card announced as "1 banana" and keeps the other card for himself.

End of the Game

The game ends as soon as only one card remains in the draw pile. Players then count their points:

  • Each Yellow Banana is worth 1 point.
  • Green Bananas are worth no points.
  • The player with the most Coconuts takes the Banana Split card, which is worth 9 points to them. In case of a tie, nobody takes the Banana Split card.

The player with the most points wins the game. In case of a tie, the tied players share the victory.

Example:

  • A. Kiki totals 18 points with her 7 Yellow Banana cards (3+3+2+1+4+1+4).
  • B. Grigri totals 16 points with his Yellow Banana cards. Unfortunately, his 2 Coconuts are worth nothing to him, because Jojo has more Coconuts.
  • C. Jojo therefore takes the Banana Split card, which is worth 9 points to him: he totals 19 points and wins the game.

Modules

After a few games with the base rules, you can play by adding new cards to the initial deck.

Module Setup

Each player chooses 2 cards to add to the base deck from all the cards of the existing modules, then shows them to the other players. The two cards may come from different modules. The cards that are not selected are returned to the box.

Module Effects

Each module's card names are shown below. The English heading is a rendering of the French title, and the French title is given in brackets.

Banana Rain (Pluie de bananes)

There are 4 Super Banana cards (2 with 6 yellow bananas, 2 with 7 yellow bananas). They work exactly like the base Yellow Banana cards.

Coconut+ (Coco+)

There are 2 Double Coconut cards. These cards count as 2 Coconuts each.

Mango (Ça mangue de jaune !)

There are 4 Mango cards. Mangoes ripen green bananas. A Green Banana card paired with a Mango card scores 1 point per green banana shown on the Green Banana card.

A Mango card can only be paired with one Green Banana card at a time.

Spicy (Épicé)

There are 4 Chili cards. At the end of the game, a Chili card on its own scores 5 points.

Attention: if a player has 2 or more Chili cards, they lose 1 point per Chili card in front of them.

Cheeeese!

There are 4 Camera cards. At the end of the game, reveal the last card remaining in the draw pile. Each Camera card copies the effect of that card.

Example: Kiki has a Camera card. The game is over and the last card left on the table is revealed: it is a Mango card. Kiki can therefore use his Camera card as a Mango card, which he pairs with his Green Banana card, scoring 3 points.

If that last card is also a Camera card, then no effect is applied.

Boom Badaboom

There are 2 Bomb cards. At the end of the game, a Bomb card removes, at choice, one Coconut card or one Double Coconut card from the player who owns it. If a player has no Coconut card, then their Bomb card is ignored.

Translator's note: the French text ("supprimera au choix une carte Noix de coco ou une carte Double noix de coco au joueur qui la possède") does not say expressly which player makes the choice; the English keeps that wording.

Cactus

There are 4 Cactus cards. Each Cactus card makes its owner lose 2 points at the end of the game. A final score can therefore be negative.