Fierro Viejo
Fierro Viejo Rulebook
Table of Contents
Table of Contents
Components
- 6 plastic trucks
- 72 playing cards
- 4 dice
- 28 cloud tokens
- 19 object tokens
- 6 business tokens
- 12 nuisance tokens
- 1 board
- 1 instruction set
1. Game Setup
- Place the Angel in the center of the board.
- Each player receives a Mission card and a Guide card.
- Roll the dice: The player with the highest roll goes first. Play proceeds clockwise.
- Each player places their camioneta (van) in one of the board's 8 corners (entrances).
- The last player places the 6 business tiles (which are flipped over) with the white sidewalk side facing inward.
2. Game Objective
The goal is to be the first player to:
- Collect all 3 mission objects.
- Take the Angel to one of the golden corner squares and exit the board.
3. Game Flow (Player's Turn)
3.1 Play Tranza Action Cards
- Green cards: Play at any time.
- Yellow cards: Can only be played before rolling the dice.
- Trade or replenish cards at the Tranza Action Squares until you have 6 cards.
3.2 Roll Dice
Decide how many dice to roll (1, 2, or 3). Be mindful that more dice mean a higher chance of rolling clouds.
- Clouds: Place a cloud token in the Ozona area (central squares). If clouds accumulate and fall, the player who placed the last cloud can choose an object to take from the board.
- If you roll clouds, your van might go to the Corralón (you lose an object).
3.3 Move Your Van
- Each square counts as 1 movement.
- Turning the van costs 1 movement point.
- You must move at least one square but can choose to move fewer or more.
- The center gate of each side of the map acts as a portal that can be used to move to any other side of the map for one of your dice movement points.
3.4 Collect Objects
- Park your van on a business tile to collect an object.
- If you roll the object dice, you'll get the object indicated by the dice, if it's available.
- After collecting an object, the player to your left repositions the business tile.
3.5 Battles (Arrancones)
- If you land on a square with another player, you can challenge them to a battle to steal an object.
- You each roll your dice and compare results. If you win, you steal one of their objects; if you lose, you are moved to a nearby square and your turn ends.
3.6 Corralón (Police)
- If you end up in the corralón (jail), you must lose an object (if you have any).
- Roll the dice to escape—get more than 3 points to break free.
- If you knock over clouds in the corralón, you are eliminated from the game.
3.7 Special Objects and Effects
- Choloescuinle: You must pay an object to pass.
- Cubeta: Blocks access to businesses.