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Fierro Viejo

Fierro Viejo Rulebook

Table of Contents

Table of Contents

  • Components
  • 1. Game Setup
  • 2. Game Objective
  • 3. Game Flow (Player's Turn)
    • 3.1 Play Tranza Action Cards
    • 3.2 Roll Dice
    • 3.3 Move Your Van
    • 3.4 Collect Objects
    • 3.5 Battles (Arrancones)
    • 3.6 Corralón (Police)
    • 3.7 Special Objects and Effects

Components

  • 6 plastic trucks
  • 72 playing cards
  • 4 dice
  • 28 cloud tokens
  • 19 object tokens
  • 6 business tokens
  • 12 nuisance tokens
  • 1 board
  • 1 instruction set

1. Game Setup

  1. Place the Angel in the center of the board.
  2. Each player receives a Mission card and a Guide card.
  3. Roll the dice: The player with the highest roll goes first. Play proceeds clockwise.
  4. Each player places their camioneta (van) in one of the board's 8 corners (entrances).
  5. The last player places the 6 business tiles (which are flipped over) with the white sidewalk side facing inward.

2. Game Objective

The goal is to be the first player to:

  • Collect all 3 mission objects.
  • Take the Angel to one of the golden corner squares and exit the board.

3. Game Flow (Player's Turn)

3.1 Play Tranza Action Cards

  • Green cards: Play at any time.
  • Yellow cards: Can only be played before rolling the dice.
  • Trade or replenish cards at the Tranza Action Squares until you have 6 cards.

3.2 Roll Dice

Decide how many dice to roll (1, 2, or 3). Be mindful that more dice mean a higher chance of rolling clouds.

  • Clouds: Place a cloud token in the Ozona area (central squares). If clouds accumulate and fall, the player who placed the last cloud can choose an object to take from the board.
  • If you roll clouds, your van might go to the Corralón (you lose an object).

3.3 Move Your Van

  • Each square counts as 1 movement.
  • Turning the van costs 1 movement point.
  • You must move at least one square but can choose to move fewer or more.
  • The center gate of each side of the map acts as a portal that can be used to move to any other side of the map for one of your dice movement points.

3.4 Collect Objects

  • Park your van on a business tile to collect an object.
  • If you roll the object dice, you'll get the object indicated by the dice, if it's available.
  • After collecting an object, the player to your left repositions the business tile.

3.5 Battles (Arrancones)

  • If you land on a square with another player, you can challenge them to a battle to steal an object.
  • You each roll your dice and compare results. If you win, you steal one of their objects; if you lose, you are moved to a nearby square and your turn ends.

3.6 Corralón (Police)

  • If you end up in the corralón (jail), you must lose an object (if you have any).
  • Roll the dice to escape—get more than 3 points to break free.
  • If you knock over clouds in the corralón, you are eliminated from the game.

3.7 Special Objects and Effects

  • Choloescuinle: You must pay an object to pass.
  • Cubeta: Blocks access to businesses.