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Feudum: Seals & Sirens

Expansion for Feudum

Feudum: Seals & Sirens Rulebook

Table of Contents

Table of Contents

  • The Bits
  • Setup
  • Playing the Expansion
    • Seals
    • Sirens
  • Royal Writ
    • Siren Action

The Bits

  • 6 Whirlpool Discs
  • 1 Siren
  • 1 Royal Writ Card
  • 3 Rulebooks (German, French and English)

Setup

  1. Set up the base game as usual.

  2. Shuffle and place the whirlpool discs next to specific locations as shown below.

Note: The printed rulebook shows the whirlpool placement on a map diagram. The diagram is not reproduced in this text, so consult the printed page for the locations.

  1. Put the siren pawn in the general supply.

  2. Add the Royal Writ card to the deck.

Playing the Expansion

This expansion lets you add another food source and a monster to the game! During the move action, if one of your pawns ends on a space with a whirlpool disc, flip it over to reveal to everyone if it is a seal or siren.

Seals

If it is a seal disc, and it matches the color of one of your ruled locations (outpost, farm or town) you have successfully harpooned the seal! Place the seal disc atop the pawn. That pawn is now nourished through the dawn of epoch III, or until the game's end if you were already in or past epoch III. Discard the disc once it has expired.

If it does NOT match the color of one of your ruled locations, the seal swims away and is removed from the game.

Note: If that pawn is already being nourished by seal or wine, turn the disc back over to the whirlpool.

Sirens

If it is a siren disc, and it matches the color of one of your ruled locations, you have overcome the siren's song and now control her, even if someone else was previously controlling her! Take the siren pawn and put it where the disc was discovered. (Keep the disc in front of you to show you now control the siren pawn).

Like monsters, a siren has an attack and defense value of 1, increases your movement allowance and can pilfer goods. The siren may move along any submersible or ship route and pins any opponent pawn sharing her space.

If it does NOT match the color of one of your ruled locations, you are under the siren's spell. Take the siren pawn from wherever she is and replace the disc. You are now stranded at that location until she is conquered, moves away or you migrate your pawn off the board.

Note: If you already control the siren, turn the disc back over to the whirlpool.

Royal Writ

Siren Action

Play permanently as an action.

Select any discarded landscape tile (already removed by progress die) and place atop this card following the rules for landscapes. Because it is not on the board, the tile may not be pilfered or threatened by nobles. Furthermore, you do NOT pay tribute to a ruler when collecting resources.

Score 2/4 vp (empty/resource), or 3/5 vp if you control the siren.

Important: Once played, it remains in play and limits you to 1 less action for all remaining rounds.