Feudum: Alter Ego
Feudum: Alter Ego Rulebook
Table of Contents
Table of Contents
The Bits
- 1 Flying Epoch Marker
- 36 Action Cards (6 alternates per player)
- 3 Rulebooks (German, French and English)
Setup
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Set up the base game as usual.
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Replace the epoch marker with the flying epoch marker.
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Select up to 6 alternate action cards and remove their counterpart cards from the game.
Playing the Expansion
This expansion lets you swap up to 6 of your action cards before the game begins with alternate cards featuring new special abilities. The regular action at the top of each card is the same as before.
Harvest: "Bountiful Harvest"
If you have a Farmer pawn in play, you may add +2 goods to your harvest draw for each harvest.
Influence: "Lone Serf"
If you have a Merchant pawn in play, you may add a serf to a location during the influence action, even if there is no ruler. Adding a second marker would still promote you to ruler, as usual.
Conquer: "Peasant Plunder"
If you have a Noble pawn in play, you may steal up to 2 goods atop a serf's landscape. This is considered a conquer action and lets you move 1 of your player discs onto the military service track. Note: "Royal Immunity" still thwarts this action.
Migrate: "Status Quo"
If you have an Alchemist pawn in play, any new pawn that migrates and merits immediate guild status, need only tie an opponent in status to surpass him on the guild track.
Move: "Free Ferryboat"
If you have a Monk pawn in play, he may ride ferryboats for free provided they are open.
Tax: "Powder Keg"
If you have a Knight pawn in play, you may add 2 influence markers to your row at the knight guild during a tax action.