Festival of a Thousand Cats
Festival of a Thousand Cats Rulebook
Table of Contents
Table of Contents
Components
Some components are not used when playing with the basic rules. Put them back in the box. (They are marked "For Experienced Rules" and "For Advanced Rules")
(1) Number Cards: 38
- Season Cards: 36 (9 each x 4 seasons)
There are 4 seasons: "Spring", "Summer", "Fall", and "Winter". Each season is represented by an icon at the top left corner of the card.
- YOROZU (萬) Cards: 2
YOROZU Cards are not associated with a season. Their values are "0" or "13". The icon at the top left corner of the card is "萬".
(2) No More Season Cards: 12 (3 each x 4 seasons)
There are 4 seasons: "Spring", "Summer", "Fall", and "Winter".
(3) Score Multiplier Cards: 12 (12 types) — For Experienced Rules
There are 3 types: "甲", "乙", and "丙". Each type has a number from 1 to 4 ("甲-1" to "甲-4", same for "乙" and "丙").
(4) Season Marker Sheet: 1
- 4 Season Tokens (1 for each season)
(5) Score Sheet: 1
- 8 Point Tokens (2 for each player color)
(6) Player Aids: 4
(7) Other Tokens
- 10 Booze Tokens
- 16 Season Multiplier Tokens (4 for each season) — For Advanced Rules — 4 each of Spring, Summer, Fall, Winter
(8) Rulebook: 2 (Chinese/English)
Game Overview
The game is played over multiple rounds, and each round consists of multiple phases. During each round, players will play a Number Card from their hand and take a Number Card based on the card they played.
At the end of the game, each player scores victory points (VP) based on the Number Cards they took during the game. Each Number Card has 1 of the 3 icons (Fish, Booze, or Crow) and they score differently. Players sum up the VP earned from each of their cards and add it to their score. The game is played multiple times until one or more players have scored a total of 30 or more VPs.
Note: There are some cards without any icon.
Take a Number Card each round -> Add up VP earned during the game -> Total score is 30 or more VPs -> Winner!
Game Setup
Season Marker Sheet
Place the "Season Marker Sheet" where all players can see, and put "Season Tokens" on the sheet as shown in the picture.
Deal Number Cards (Season Cards with a Booze icon)
Gather all "Season Cards with a Booze icon" (8 cards total). Shuffle and deal 2 cards to each player. "YOROZU Cards" (cards with a value "0" or "13") have a Booze icon on them but they are not Season Cards, so do not deal these out now.
Deal Number Cards (except Season Cards with a Booze icon)
Shuffle the remaining of the "Number Cards" (including "YOROZU Cards"). Place 2 cards face up at the center of the play area, and deal the remaining cards to each player evenly. (Each player should get 7 cards). At the end of the setup each player should have a total of 7 "Number Cards" (some "Season Cards" and some "YOROZU Cards") and 2 "Season Cards with a Booze icon", for a total of 9 cards.
Exception: ask to re-deal all the cards. If a player gets 3 or more "Number Cards with a Crow icon" then they may optionally ask to re-deal all the cards. The player does not have to ask for it if they do not want to.
Steps:
- Shuffle "Season Cards with a Booze icon" (8 cards) and deal 2 cards to each player.
- Place 2 cards face up at the center of the play area. Place the card with a lower value on the left and a higher value on the right. (Note: See the "When multiple cards have the same value" section if both cards have the same value.) Shuffle the remaining "Season Cards" and "YOROZU Cards" (30 cards) together, then deal the remaining cards to each player. (Each player should get 7 cards)
Set Booze Tokens
Place 10 "Booze Tokens" within the reach of all players.
Distribute Player Aids
Distribute 1 "Player Aid" to each player.
- Upper part of Player Aids: Distribution of Season Cards
- Lower part of Player Aids: Summary of game phases
Example: Initial setup for 4 Players — the Season Marker Sheet and 10 Booze Tokens are placed centrally, the 2 face-up cards (lower value on the left, higher value on the right) sit between them, and each player has a hand of 9 cards.
Note: Each player should now have:
- 2 "Season Cards with a Booze icon"
- 7 "Season Cards without a Booze icon" and "YOROZU Cards" (if any)
Flow of a Game Round
Each game round consists of 6 phases. The game plays over multiple rounds with a maximum of 9 rounds per game, or until either Game End Condition (1) or (2) has been met. At the end of the game, each player sums up the total VP that they earn during the game.
- Check seasons
- Play a card
- Reveal played cards
- Take a card
- Take a Booze Token (Game End Condition (1))
- End of a round (Game End Condition (2))
Continue to the next round... and so on.
Check Season Phase
(Skip this phase if you are familiar with the game.) This phase checks which "Season Cards" can be played in "Play Phase". Move the "Season Token" matching the seasons of the 2 face-up "Season Cards" in the Play Area.
- Place "Season Token" on the top row for each season showing on the face-up cards.
- Place "Season Token" on the bottom row for each season not showing on the face-up cards.
Seasons with "Season Token" on the bottom row can be played during the round.
Example: Face-up cards in the Play Area are "Spring" and "Fall". Place the tokens on the top row for "Spring" and "Fall". Place the tokens on the bottom row for "Summer" and "Winter".
Play a Card Phase
Choose 1 card from your hand and place it face down in front of you. There are restrictions on which cards you can play.
Note: Cards that you can play:
- You may only play a card of a season not showing in the Play Area.
- In other words, you cannot play a card of a season showing in the Play Area.
- You may play "YOROZU Cards" regardless of the seasons showing in the Play Area.
Continue to next phase after everyone has played a card face down.
When playing a card, check whether you can play the card by looking at the "Season Marker Sheet" until you have mastered the game rules.
Example: The Season Tokens are as shown: "Spring" and "Fall" are on the top row; "Summer" and "Winter" are on the bottom row. This means that you can only play a Summer or a Winter card. Let's see more examples below:
- Ex1: Face-up cards show 2 different seasons: You can choose from 2 seasons. Play Area: Spring and Fall -> You can play: Summer or Winter.
- Ex2: Both face-up cards show the same season: You can choose from 3 seasons. Play Area: Fall and Fall -> You can play: Spring, Summer or Winter.
- Ex3: One of the face-up cards is a "YOROZU Card": You can choose from 3 seasons. Since "YOROZU Card" does not belong to any season, it does not restrict the cards you can play. Therefore when playing the card you can choose from 3 seasons. Play Area: Fall and YOROZU -> You can play: Spring, Summer or Winter.
- Ex4: Both face-up cards are "YOROZU Card": You can choose from all 4 seasons. Play Area: YOROZU and YOROZU -> You can play: Spring, Summer, Fall or Winter.
Important! If you have no legal cards to play in your hand:
If you don't have any legal cards you can play, then you may simply play any Number Card from your hand. Do not tell other players that you do not have a legal Season Card to play during "Play Phase". When you reveal the played card during "Reveal Played Card Phase", tell other players that you did not have a legal Season card.
Resolve "Take a Card Phase" as usual. In other words, the player who played the illegal Season Card still takes a card as if he played legally.
Take the corresponding "No More Season Card" to indicate that you do not have those Season Cards in your hand. Place them face up in front of you so that all players can see. Discard all "No More Season Card" at the end of the game.
Note: Taking "No More Season Card" has no negative effect. You do not have to take a "No More Season Card" after Round 8 because there is only one card left to play in Round 9 (Players do not have any choice in Round 9).
Example: Face-up cards: Spring, Summer -> You may play: Fall or Winter. If you only have Spring and Summer cards in your hand:
- Play a Card Phase: play any one card from your hand.
- Reveal Played Cards Phase: Announce that you did not have any Fall or Winter card when you reveal your played card -> Take "No Fall Card" and "No Winter Card".
- Place them face up in front of you. (Discard them at the end of the game)
Reveal Played Cards Phase
All players reveal the played cards simultaneously. If both a "YOROZU Card" and a "Season Card with a Crow icon" have been played, then those players swap the played cards. (See the "Special effect of Crow icon" section to see how the Crow icon works.)
Take a Card Phase
According to the cards revealed in "Reveal Played Cards Phase", each player follows the Rules for Taking a Card, and takes a card.
Each player always takes 1 card per round. Players keep the taken cards face up in front of them.
As mentioned before, if you don't have any legal card that can be played, you may simply play any Number Card from your hand. At this time, you still follow the Rules for Taking a Card and take a card.
Note: This means that even if you didn't play a legal card, you still take a card as usual.
Each player places the taken cards in front of them from left to right. Any player can look at the taken cards at any time during the game.
Rules for Taking a Card
After revealing the 4 cards in "Reveal Played Cards Phase", the players who played the card with the highest value and the card with the lowest value take one of the 2 face-up cards in the Play Area.
- The player who played the highest valued card takes the higher valued card of the 2 face-up cards in the Play Area.
- The player who played the lowest valued card takes the lower valued card of the 2 face-up cards in the Play Area.
The other players (players who didn't play the highest valued card or the lowest valued card) take the card they played.
The lowest and the highest valued cards played this round become the new 2 face-up cards in the Play Area for the next round. Place the lower valued card on the left and the higher valued card on the right.
When multiple cards have the same value
When two or more cards have the same value, compare the number of "Cat icons" at the bottom left corner of the card.
Example: "Spring 4" has 4 Cat icons; "Summer 4" has 3 Cat icons. Consequently, "Spring 4" has a higher value than "Summer 4".
Each season has a different distribution of Number cards. Pay attention to the "highest" and "lowest" value a player can play this round! Note: Refer to your Player Aid to know the Number Card distribution.
Take a Booze Token Phase
Players who took a card with a "Booze icon" during "Take a Card Phase" take 1 "Booze Token" from the supply.
Game End Condition (1): The game ends if one or more players have taken a total of 3 "Booze Tokens".
End of a Round
Game End Condition (2): The game ends when players have no cards left in their hand. The game continues to the next round if players still have cards left in their hand.
The game continues starting with "Check Season Phase". Repeat the phases until one of the Game End Conditions is met.
Note: You will play a maximum of 9 rounds per game.
Example: At the start of the 6th round. To understand more about how the game plays, here is an example setup at the start of the 6th round.
Until now, all players: played 5 cards, took 5 cards, and have 4 cards left in their hand. Differences amongst players: number of "Booze Tokens" (matches the number of "Booze icons" on the cards they have taken). Place your "Booze Tokens" in front of you, visible to all players. Place the cards face up in the order they were taken from left to right.
Victory Point Calculations and Details of Card Icons
Each "Number Card" has 0 to 2 Icons (Fish, Booze, or Crow) which give VP. The sum of the VP you gain from these icons is your score for that game.
Note: There are some cards without any icon.
Fish icon (1-2 icons per card): Score 1 VP for each Fish icon. Collect as many as you can to maximize your score! Do your best to take the "Season Cards" with 2 Fish icons!
Booze icon (1 icon per card): You only want to collect a certain number of Booze icons.
VP scored from Booze icons:
- 1-2 Booze: Score 2 VP for each Booze icon.
- 3 Booze: Score no VP from Booze icons, and lose half of VP scored from Fish icons (rounded up).
Note: Drink in moderation or else you will lose some of the Fish you earned!
If a player has collected a total of 3 Booze icons, they must have taken 3 Booze Tokens. This would trigger the end of the game (Game End Condition (1)). Remember: "Try to get 2, but don't get 3 Booze icons!"
Note: Of course, you are safer if you don't collect any Booze icon. But try to take some to maximize your score!
Crow icon (1 icon per card): Score -1 VP for each Crow icon (the crow has stolen one of your Fish!). This icon has a special effect during "Reveal Played Cards Phase."
Special effect of Crow icon
During "Reveal Played Cards Phase", if a "Season Card with a Crow icon" and a "YOROZU Card" (a card with value 0 or 13) are both revealed, then those players swap their played cards.
Note: Try to guess when your opponents will play a "YOROZU Card". Play your Crow icon at that time to take an advantage!
Example: Special Effect of Crow icon. Before resolving the special effect, 4 players reveal their cards. The Crow icon's special effect causes the two relevant players to swap their cards. After resolving the special effect, each player then takes the card according to the Rules for Taking a Card — in this example one player takes a card with 2 Fish icons and another takes a card with a Crow icon (-1 VP).
If 2 or more Crow icons are revealed at the same time: Only resolve the Crow icon where its card value is closer to the card value of the "YOROZU Card." Note: The other Crow icon does not resolve its effect.
Example 1: YOROZU 0, Summer 6, Fall 7, Winter 8. There is only 1 card with a Crow icon each season and they all have different values (Spring 5, Summer 6, Fall 7, Winter 8). There were 3 cards revealed with Crow icons. Only the card with its value closest to that of the "YOROZU Card" resolves its special effect. In the example above, only the Summer 6 card resolves its Crow icon effect. Do not resolve the Crow icon effect of Fall 7 and Winter 8. Consequently, the players who played YOROZU 0 and Summer 6 swap their revealed Number Cards.
Note: If the "YOROZU Card" with value 13 was revealed instead of value 0, then Winter 8 would resolve the Crow icon effect.
Example 2: YOROZU 0, Summer 6, Fall 7, YOROZU 13. Each Crow icon resolves its effect against a "YOROZU Card" with a closer value. In this example, the Summer 6 card swaps with YOROZU 0, and the Fall 7 card swaps with YOROZU 13.
If two "YOROZU Cards" and 1 Crow icon are revealed: The player who played the Number Card with a Crow icon chooses which "YOROZU Card" to swap with.
Example 3: YOROZU 0, Summer 6, Fall 7, Winter 8 — the player who played the Crow icon card chooses which "YOROZU Card" to swap with. Note: You may want to target the player who has more VPs...
Example: VP calculation
- Only 2 Booze icons (2 VP for each Booze icon): 5 icons scoring 1 VP each = 5 VPs; 2 icons scoring 2 VP each = 4 VPs; 1 icon scoring -1 VP = -1 VP; remaining cards with no icons = 0 VP. Total: 8 VPs.
- 3 Booze icons (gain no VP from Booze icons and only 1/2 VP for each Fish icon): 5 icons scoring 1 VP each = 5 VPs; 3 Booze icons score 0 VP each = 0 VP; 1 icon scoring -1 VP = -1 VP; remaining cards with no icons = 0 VP. 5 VPs / 2 = 2.5 VPs -> rounds up to 3 VPs. Total: 2 VPs.
End of a Game (After 1 Game)
When the game ends, each player calculates the VP scored in the game and uses a "Point Token" on the "Score Sheet" to indicate their score.
The end of the first game: Each player takes 2 "Point Tokens" of their color and follows the rules below. (1) To indicate the player's score, put one of the point tokens on the score sheet. (2) Put the other point token in front of the player to indicate their color.
Example: Blue player earned 8 VPs in the first game, place blue "Point Token" on 8. If blue player earned 7 VPs in the next game, move the blue "Point Token" from 8 to 15.
Determining the Winner (After Several Games)
If one or more players have scored a total of 30 or more VPs at the end of a game, then the game is over. The player who scored the most VPs is the winner.
If multiple players are tied for the most VPs, then play 1 more game to determine the winner. If players are still tied after the last game, then all tied players share the victory!
Note: Go back to 1 to indicate a score higher than 35 VPs.
Notice on your first play! You may want to end your first play when a player reaches 20 VP. This game may feel difficult to score points until you are familiar with all the game rules.
In this situation, announce "Let's play until ●● VPs!" before starting your first game.
20 VPs is just a suggested number. If you feel that 20 VPs is too short, then increase it to 25 VPs and then to 30 VPs gradually.
Experienced Rules
Once you are familiar with the basic game rules, try playing the game with Experienced Rules. In this rule, you will use "Score Multiplier Cards". There are 3 sets of "Score Multiplier Cards" — "甲", "乙" and "丙". There are 4 types per set, for a total of 12 cards.
Changes to the Rules
The VPs you score from Fish icons of each season will be different between players. Each player starts the game with 3 "Score Multiplier Cards". At the start of each game, each player chooses which "Score Multiplier Card" to use in that game. At the end of that game, each player multiplies the number of Fish icons they took during that game with the score multiplier indicated on the chosen card.
Note: VPs of Booze icons and Crow icons are not affected.
Dealing Score Multiplier Cards
Shuffle all 12 "Score Multiplier Cards" and deal 3 to each player during Game Setup.
Choosing Score Multiplier Card
After the game setup, each player chooses which "Score Multiplier Card" to use for the game, starting from the start player and following clockwise, each player chooses a "Score Multiplier Card" after they have looked at their Number Cards in their hand.
Determining Start Player: The player with the lowest score (VPs) decides who will be the start player for the game. Starting from the start player and following clockwise, each player chooses which "Score Multiplier Card" to use. Since everyone has 0 points at the start of the first game, determine the start player randomly.
Calculating Victory Points
Fish icons score differently when playing with Experienced Rules. For each season, each player multiplies the number of Fish icons they took with the score multiplier value indicated on their "Score Multiplier Card" for that season.
Note: VPs of Booze icons and Crow icons are not affected.
Example 1: A player's Score Multiplier Card reads "Spring x2", "Summer x-1", "Fall x1", "Winter x1". Their Number Cards Taken score, per season: Spring 2 Fish icons x2 = 4 VPs (total 5 VPs including an unaffected -1 VP Crow card); Summer 2 Fish icons x-1 = -2 VPs (total -3 VPs including unaffected 2 VPs and -1 VP cards); Fall 2 VPs unaffected (total 2 VPs); Winter 1 Fish icon x1 = 1 VP (total 1 VP). Grand total: 5 VPs.
If you took 3 Booze icons: Firstly, calculate your victory points from Fish icons the same as shown above. Then, divide the VPs by 2 (rounded up). Finally, add the negative VP(s) from Crow icons.
Example 2: If you had 3 Booze icons in Example 1 above: VPs from Fish icons: Spring 4 VPs, Summer -2 VPs, and Winter 1 VP -> Total 3 VPs. Halved due to 3 Booze icons: 3 VPs -> 1/2 VP (rounded up) -> Total 2 VPs. Negative VP from Crow icons: Total -2 VPs. Grand total: 0 VP.
Note: You subtract 2 VPs after halving the VP due to Booze icons. Try your best to avoid taking Fish icons for the "x -1" season!
End of a Game (After 1 Game)
After completing a game, discard the chosen "Score Multiplier Card". You will choose another "Score Multiplier Card" from the remaining cards at the start of the next game. After completing 3 games, shuffle all 12 "Score Multiplier Cards" and deal 3 cards to each player. Repeat this every 3 games.
Determining the Winner (After Several Games)
The game winning condition is the same as the basic game. The game ends when a player has scored a total of 30 or more VPs. The winner is the player who scored the most VP.
Advanced Rules
Once you are familiar with the Experienced Rules, try playing the game with Advanced Rules. In this rule, you will use "Season Multiplier Tokens".
Note: No need to use "Score Multiplier Cards".
Changes to the Rules
The score multiplier for your next game changes depending on the "Season Multiplier Tokens" you take during the game. You will take "Season Multiplier Tokens" at the end of each game according to the "Booze icons" you collect during the game.
Game Setup
Place all 16 "Season Multiplier Tokens" within reach of all players. Each of these tokens matches the corresponding season.
At the start of the first game during the game setup, each player takes any 3 tokens. The 3 tokens you choose must be of different seasons. This happens after each player has looked at their Number Cards in hand (players should check their hand before choosing which tokens to take). Determine the order by playing rock-paper-scissors or any other way agreed by all players. Players then take tokens in this order.
Note: Keep the remaining tokens in the supply area. They will be used when players take tokens in the "End of a Game (Take Tokens)" and "Preparing for the Next Game (Take Tokens)" steps.
Note: Refer to the rules in "Preparing for the Next Game" for all subsequent games.
Calculating Victory Points (Discard Tokens)
For each season, each player multiplies the number of Fish icons they took with the number of tokens they own for the season.
Example:
- You have 0 "Spring" multiplier tokens -> x0 VP for each Spring Fish icon
- You have 1 "Spring" multiplier token -> x1 VP for each Spring Fish icon
- You have 2 "Spring" multiplier tokens -> x2 VP for each Spring Fish icon
Note: You won't have 2 of the same Season Multiplier Tokens in your first game, but you might have the same Season Multiplier Tokens in the following games.
The score calculation is similar to the Experienced Rules. The main difference is that there is a "x0" multiplier in this rule. It means that you might score 0 VP for a specific season no matter how many Fish icons you have for that season. If you don't have any corresponding "Season Multiplier Token", you get 0 VP for that season.
All players discard their tokens and put those tokens back in the supply after they have calculated their score for this game. In other words, each player won't keep any tokens after each game. Place all 16 tokens together within reach of all players.
End of a Game (Take Tokens 1)
At the end of a game, each player checks the "Number Cards with a Booze icon" they have taken.
For each "Number Card with a Booze icon", they take the corresponding token for the card's season. Each player may only have up to 2 tokens of each season. Players take tokens from the supply.
Note: If you have a "YOROZU Card" then you may take any token.
Example: If you have "Spring 2" and "Winter 11", you take a "Spring Multiplier Token" and a "Winter Multiplier Token".
If you have 3 "Number Cards with a Booze icon" then you take 3 tokens. If you have no "Number Card with a Booze icon" then you take no token.
In the advanced game, you will have an advantage in the next game after taking 3 Booze Tokens, even though you may score only a few points in the current game.
If you didn't take any Booze Token, then you will be in a tough situation in your next game!
Be aware! Booze Tokens will play a more important role in the advanced game!
Preparing for the Next Game (Take Tokens 2)
At the start of each game (after the first game) each player takes any 1 token they want. Starting from the player who has the lowest score (VPs) and following clockwise, players may take a Season Multiplier Token that they already have.
There are only 4 tokens of each season. If there is no token left of a season, no one can take a token of that season anymore.
Determining the Winner (After Several Games)
The game's winning condition is the same as the basic game. The game ends when a player has scored a total of 30 or more VPs. The winner is the player who scored the most VPs. With experienced players you may think that a 30 VP game is too short. In this case, decide on a winning score (VPs) before starting the first game.
3 Player Rules
This game is recommended with 4 players, but you can play with 3 players. When playing the game with 3 players, the rule changes as follows:
Differences from 4 Player Rules
The basic rules are the same as the 4 player rules, however there will be 1 dummy player. Details are in the following sections.
Game Setup
Deal 9 cards to 4 players by following the 4 Player Rules. Each human player takes the dealt cards as their hand, and the remaining cards become the "dummy deck". Shuffle the dummy deck and create a face-down deck.
Play Phase
During "Play a Card Phase" reveal the top card of the dummy deck. Treat this card as the card played by the dummy player, even if the card's season matches one of the seasons of the face-up cards in the play area.
All other players play a card face down as usual.
Reveal Played Card Phase
Reveal the 3 cards played by the human players and resolve "Take a Card Phase" as usual.
Gain a Booze Marker Phase
The dummy player does not take a Booze Token even if they take a "Number Card with a Booze icon". Therefore, the game does not end even if the dummy player takes 3 "Number Cards with a Booze icon".
Experienced Rules
Deal 4 "Score Multiplier Cards" to each human player. Do not deal "Score Multiplier Cards" to the dummy player.
Advanced Rules
The dummy player does not take any token. Take 1 token of each season and put them back in the box. They are not used in the game.
Game Tips
Spoiler Alert! Skip this section if you wish to analyze the game yourself!
- For your first few plays, try your best NOT to take any "Number Cards with a Booze icon." It is better not to risk losing points.
- The range of values on the Number Cards differs by 1 for each season. Always check which Number Cards have been played when choosing a card to play.
- If you do not have a choice but to take a card with a Booze icon, it might be worth playing one of your "Number Cards with a Booze icon" from your hand.
- If you are sure that you can take one of the face-up cards this round, then you already know 1 of the 2 face-up cards for the next round. Try to plan your next play.
- Players should be changing their strategies based on the values of the face-up cards. Try to guess which players want/don't want to take the face-up cards.
- The lowest and highest valued cards of each season have two Fish icons. It is difficult to gain these cards on the round you play it, but if you can guess the timing when other players are also playing a season's lowest or highest card, then...
FAQ
If you can't find the answer you want, please check the designer's website for the latest updated rules and errata.
Q1: I have no legal Number Card to play except a YOROZU Card. Do I have to play my YOROZU Card? A1: No you do not have to. You may play a YOROZU Card at any time.
Q2: Is Season Check Phase necessary? A2: No. You can skip this phase if all players are familiar with the game rules and can easily identify which season can be played by looking at the face-up cards.
Q3: If I don't have a legal Number Card to play and play any card from my hand, do I still take a card? A3: Yes. Please follow the basic rules and take a card. Your action will be unpredictable when you play a Season Card that matches one of the face-up cards. This is a good way to take an advantage if you plan well.
Q4: Does "No More Season Card" have any negative effect? A4: No, there is no negative effect. If a player has a specific "No More Season Card", but he plays the season card in a later round, please correct him. This is against the rules!
Q5: One of the face-up cards is a YOROZU Card. Which season(s) can I play? A5: A YOROZU Card doesn't affect the card you can play.
Q6: Some of the revealed cards have the same values. Which card is considered higher/lower? A6: Compare the number of "Cat icons".
Q7: Multiple cards with a Crow icon and YOROZU Number Cards were revealed. What will happen? A7: Only resolve the Crow icon with a card value closer to that of the YOROZU card.
Q8: When I have 3 Booze tokens, do I lose half of the VPs scored from Fish icons first, then subtract VP lost from Crow icons? A8: Yes, you will halve your VPs from Booze tokens first. Then subtract VPs lost from Crow icons. Calculate your victory points from Fish icons. Then, divide the VPs by 2 (rounded up). Finally, add the negative VP(s) from Crow icons.
Q9: If there is a tie among the players, players play one more game to break the tie. Can any player win the game after the last game even if they were not tied in the previous game? A9: Yes, any player with the highest VP is the winner after the last game.
FAQ for Experienced Rules and Advanced Rules
Q10: "Experienced, Advanced Rules" Does the multiplier affect all icons? A10: No, it only affects Fish icons.
Q11: "Advanced Rules" If I took 2 tokens of the same season at the end of the game, can I take a third token of the same season when preparing for the next game? A11: No, you may not. You may only have a maximum of 2 tokens of the same season at any time.
Q12: "Advanced Rules" What happens if there are multiple players with the lowest score (VPs)? A12: Please use any way agreed by all players to break ties.
Q13: "Advanced Rules" If I took a YOROZU Card, do I take a token at the end of a game? A13: Yes, you may take a token of any season.
Q14: "Advanced Rules" Among the players who took YOROZU Cards, who takes the token first? A14: The player who took the "0" YOROZU Card takes the token first.