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Famous Flagships: The World's Smallest Yacht Racing Game thumbnail

Famous Flagships: The World's Smallest Yacht Racing Game

Famous Flagships: The World's Smallest Yacht Racing Game Rulebook

Table of Contents

Table of Contents

  • Setup
    • Before the race
  • Each Round
    • On your turn
    • Once both yachts have moved
  • Notes on the QuickStart

Setup

Before the race

  1. Add 15 coins to the windrose, as shown (the illustration labels one 3¢ position, two 2¢ positions, two 1¢ positions, and a 6¢ center).
  2. Deal 3 steering cards to each player.
  3. The Defender has first choice of starting location on the windrose.
  4. The Defender plays first.

Each Round

The lowest score plays first. If tied, keep the same turn order.

On your turn

  1. Play a card and steer your yacht around the windrose. You can't end your move in your opponent's space.
  2. Score your speed (coins + dots).
  3. Move scored coins to the center.
  4. Place 1 coin from the center to either side of your yacht.

Once both yachts have moved

  1. If the yacht with the higher score has 50 points or more, that yacht wins the race!
  2. Otherwise, swap your played card with that of your opponent and play another round.

Notes on the QuickStart

  • The round illustration shows a yacht card labelled "Defender" or "Challenger". These labels mark the two players' yacht cards, in the same way as the Setup illustration.
  • The QuickStart is printed twice on the source sheet, once in a dark colour scheme and once in a light one. The rules text is identical in both.
  • The publisher's print-permission line at the foot of the sheet is omitted as boilerplate.