Famous Flagships: The World's Smallest Yacht Racing Game
Famous Flagships: The World's Smallest Yacht Racing Game Rulebook
Table of Contents
Table of Contents
Setup
Before the race
- Add 15 coins to the windrose, as shown (the illustration labels one 3¢ position, two 2¢ positions, two 1¢ positions, and a 6¢ center).
- Deal 3 steering cards to each player.
- The Defender has first choice of starting location on the windrose.
- The Defender plays first.
Each Round
The lowest score plays first. If tied, keep the same turn order.
On your turn
- Play a card and steer your yacht around the windrose. You can't end your move in your opponent's space.
- Score your speed (coins + dots).
- Move scored coins to the center.
- Place 1 coin from the center to either side of your yacht.
Once both yachts have moved
- If the yacht with the higher score has 50 points or more, that yacht wins the race!
- Otherwise, swap your played card with that of your opponent and play another round.
Notes on the QuickStart
- The round illustration shows a yacht card labelled "Defender" or "Challenger". These labels mark the two players' yacht cards, in the same way as the Setup illustration.
- The QuickStart is printed twice on the source sheet, once in a dark colour scheme and once in a light one. The rules text is identical in both.
- The publisher's print-permission line at the foot of the sheet is omitted as boilerplate.