Evergreen: Pines and Cacti
Evergreen: Pines and Cacti Rulebook
Table of Contents
Table of Contents
Components
- 7 Biome cards with a Small Pine Growth Power
- 7 Biome cards with a Plant Cactus Power
- 15 Small Pine treeples
- 23 Big Pine treeples
- 34 Cactus pawns
- 4 "Small Pine Growth" Power tokens
- 4 "Plant Cactus" Power tokens
- 2 Player aid cards
Playing Evergreen with an Expansion
Each modular expansion introduces a new Power. There must always be 6 Powers in the game, so if you want to play with a new Power, another must be removed. But you can play with more than 1 Expansion module at a time if you so desire.
For each expansion you want to add to your game, follow this procedure during setup:
- Choose or randomly select the Power you want to replace, then browse the Biome deck and pull out of it all of the cards with the corresponding icon in the lower right corner. Put these cards back into the box, they will not be used in this game.
- Take the 7 cards showing the Power you want to add to the game and shuffle them into the Biome deck.
- Place a Power token corresponding to the expansion module that you are adding to the game on each player's board, on top of the Power that it replaces.
After this setup, you can start a game using the same rules as the core game. The effects of the Pines, Cacti, and their related Powers are described on the next pages.
Pines
Small Pines really long for the kiss of sunlight, so they spontaneously grow into Big Pines when they are in shadow at the end of a Season.
When playing with Pines, apply the following changes to the core rules:
Power Activation
This is the effect of the Small Pine Growth Power:
Small Pine Growth: Replace 1 Sprout treeple on your Planet board with 1 Small Pine treeple from the pool.
Special Rules
Before the Collect Light step of the End of Season procedure, all Small Pines that are in the shadow of something else must be replaced with Big Pine treeples.
Note: Only Small Pines that were in shadow before the Collect Light step grow up into Big Pines, not those that would become overshadowed only after a new Big Pine is placed during this step.
The Small Pine to the left is in the shadow of the Small Tree, so it grows into a Big Pine.
Even though it is now in the shadow of the newly grown Big Pine, the Small Pine to the right was not in shadow before the Collect Light step, so it does not grow.
Collecting Light
Small Pines have a height of 1 and cast a 1-space shadow (like a Small Tree).
Big Pines have a height of 2 and cast a 2-space shadow (like a Big Tree).
Both Small Pines and Big Pines are worth 1 point when hit by Light.
Biggest Forest
You gain 1 point for each Pine (either Small or Big) that is part of your Biggest Forest.
Fertility
You get points equal to the Fertility value of the Biome for each Big Pine that is in that Biome.
Cacti
Cacti can grow very fast, but they need a lot of Light to survive. Make sure they are not in shadow at the end of a Season or they will die!
When playing with Cacti, apply the following changes to the core rules:
Negative Fertility Icons
Biome cards with the Plant Cactus Power come with 2 Negative Fertility icons. Whenever a Biome card with a Negative Fertility icon is left unchosen at the end of the Draft phase, place it in the Fertility Zone and add it to the stack for the corresponding Biome.
Each Negative Fertility icon counts as -1 towards the Fertility value of that Biome. This can reduce the Fertility value of a Biome below 0.
Negative Fertility icons are special Fertility icons that count towards the threshold of 5 icons during the setup of the Fertility Zone.
In this example, the Snow Biome has 3 Fertility icons and 2 Negative Fertility icons. The total Fertility value of the Snow Biome at the end of the game is 3 - 2 = 1.
Negative Fertility icons count towards the threshold of 5 icons during setup.
Power Activation
This is the effect of the Plant Cactus Power:
Plant Cactus: Place 1 Cactus pawn from the pool into an empty space in the Biome shown on the card you picked this round.
Note that this is different than other Powers, which can be used anywhere on your Planet. Cacti must be placed in the Biome shown on the card that you picked this round.
Special Rules
During the Collect Light step of the End of Season procedure, before you calculate your Light points, all Cacti that are in shadow must be removed from your Planet board.
The Cactus to the right is in the shadow of the Small Tree, so it must be removed from the board.
Collecting Light
Cacti have a height of 0 and cast no shadow, but they are worth 1 point when hit by Light.
Since Cacti cast no shadow, all of the plants in this example are hit by Light.
Biggest Forest
You gain 1 point for each Cactus that is part of your Biggest Forest.
Fertility
Cacti do not score any points for Fertility.
Height and Icon Summary
Height summary (as printed on the sheet, icons named by their shapes):
- Height 0: Sprout, Lake, Bush, Cactus
- Height 1: Small Tree, Small Pine
- Height 2: Big Tree, Big Pine
Each plant that is hit by Light collects points. Plants are not hit by Light when they are in the shadow of plants of equal height or taller.
Icon summary (as printed on the sheet): Small Pine Growth; Plant Cactus; In the Card's Biome (down-arrow icon); Negative Fertility; Height (up-down arrow icon); Shadow.