Estranho no Ninho
Estranho no Ninho Rulebook
Table of Contents
Table of Contents
Components
- 50 Category Cards with 100 unique categories. Each card has an orange side and a purple side. Each game uses only one side of the cards.
- 35 Egg Markers, with 7 eggs of each of the 5 colours.
- 1 Answer Board, with spaces A to H for each card's answers.
Setup
- Place the Board in the centre of the table.
- Decide together which side of the Category Cards you will use for this game.
- Shuffle the Category Cards with the chosen colour side facing up, forming a draw pile.
- Each player chooses a colour and takes all of the matching Egg Markers.
- The player who most recently ate an egg starts the game.
How to Play
The active player draws the Category Card from the top of the draw pile and places it on the table without anyone seeing its back.
Each Category Card has one curiosity and eight possible answers, from A to H. The INCORRECT answers (1 to 3 per card) are the Estranhos no Ninho ("Strangers in the Nest") and must be avoided at all costs!
Starting with the active player and continuing clockwise, each player chooses and performs one of the following actions:
1. Mark an Answer
Place one of your Egg Markers on the space of the Board with the same letter as an answer you believe is TRUE for that category.
Example: if you think that Plastic Objects exist in greater number than humans, mark letter D on the Board.
Each letter on the Board has a limit of Egg Markers (according to the number of players). You cannot place eggs beyond the limit shown. The limit icons on the Board are: 2 eggs for 2–3 players, and 3 eggs for 4–5 players.
2. Pass
If you do not want to risk more, or if you have already used all of your Egg Markers, pass your turn. After passing, you cannot return to the game until a new Category Card is drawn and a new round begins.
End of the Round
The round continues, with the players taking one action after the other, until all players have passed.
At that moment, flip over the Category Card and check which of the alternatives are INCORRECT (Estranhos no Ninho).
The Estranhos no Ninho of the orange side are indicated on the purple side, and vice versa. At the end of the round, check the letters on the side of the card that is not being used in the game.
Example card, orange side (the card's printed category and answers as shown in the rulebook illustration):
- Category: "Existem em maior número do que humanos" ("There are more of these than humans")
- A: Peças de lego (Lego pieces)
- B: Formigas (Ants)
- C: Cachorros (Dogs)
- D: Objetos de Plástico (Plastic objects)
- E: Televisões (Televisions)
- F: Jogos de video game (Video games)
- G: Árvores (Trees)
- H: Galáxias (Galaxies)
Example card, purple side (as shown in the rulebook illustration):
- Category: "Matam mais humanos por ano do que tubarões" ("Kill more humans per year than sharks")
- A: Bungee jumping
- B: Vacas (Cows)
- C: Raios (Lightning)
- D: Catapora (Chickenpox)
- E: Orcas
- F: Martelos (Hammers)
- G: Canibais (Cannibals)
- H: Skydiving
Note: the rulebook illustrations do not mark which answers on these example cards are Estranhos no Ninho.
Scoring
Players who have marked the MOST answers without marking ANY Estranho no Ninho win the round. The winners flip one of their Egg Markers to the opposite side (the side with the chick image).
You cannot use flipped Egg Markers to mark answers in future rounds. In other words, the more rounds you win, the fewer Egg Markers you can use.
If ALL players have marked one or more Estranhos no Ninho, they question their life choices, but as a consolation prize, ALL of them flip one of their Egg Markers.
Example:
- The purple player marked 4 answers, but one of them was an Estranho no Ninho.
- The red player marked 3, but one of them was also an Estranho no Ninho.
- The green player marked only 2 answers, but was the only one who did not mark any Estranho no Ninho.
The green player wins the round! Green flips one of its Egg Markers.
After scoring, all players take their Egg Markers back from the Board. The player to the left of the player who started the previous round becomes the active player, discarding the Category Card and drawing a new one from the draw pile.
Note: this page of the rulebook does not print its own heading for the text above; it continues the Scoring section.
End of the Game
When someone manages to flip 4 of their Egg Markers, the game ends and that player becomes the winner!
In case of a tie, the last player (among those tied) to Pass in that round is the winner of the game!