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Escape: The Curse of the Temple – Queenie 7: New Characters thumbnail

Escape: The Curse of the Temple – Queenie 7: New Characters

Expansion for Escape: The Curse of the Temple

Escape: The Curse of the Temple – Queenie 7: New Characters Rulebook

Table of Contents

Table of Contents

  • QUEENIE: NEW CHARACTERS
    • Game components and changes during set-up
    • New Chambers
    • New treasure tiles
    • New Character Cards
      • VOID RUNNER
      • TRICKSTER

QUEENIE: NEW CHARACTERS

Only playable with the basic game and the quest expansion.

Game components and changes during set-up

  • 2 Chambers (1x dungeon, 1x narrow gauge)
  • 4 Character cards (2x void runner, 2x trickster)
  • 4 treasure tiles (2x portal, 2x clone)

After you have placed 2 randomly drawn chamber tiles next to the starting tile, shuffle the new chambers with the rest of the chambers.

The 2 new characters offer more choices for the players at the start of the game.

Shuffle the new treasures with the rest of the treasures and place them as a stack next to the draw pile.

New Chambers

Dungeon: The dungeon is placed with the grey entrance slide connecting to the current chamber's entrance. Players can enter the dungeon through every entrance, but they cannot leave the dungeon through the grey entrance slide. So be careful when entering the dungeon, you may never find your way back.

Narrow gauge: In order to enter this chamber players have to roll 3 torches. Players can activate a gem and find a treasure in this chamber.

New treasure tiles

Portal: Use this treasure to place your adventurer in an adjacent chamber. You can chose any adjacent chamber, even the diagonal ones.

Clone: Use this treasure to double all your rolled key and torch symbols for one action.

New Character Cards

VOID RUNNER

Permanent: While you are standing in a chamber with open entrances you can roll 2 adventurer icons to step outside the game board and then chose any other chamber that has also open entrances and place your adventurer figure on that chamber.

Activatable: You can perform your permanent ability one time, but take every other adventurer with you, who is in the same chamber as you.

TRICKSTER

Permanent: You can physically exchange dice with other adventures while in the same chamber. Note: You can only exchange evenly, meaning you will have the same number of dice as before the trade..

Activatable: You can physically exchange dice with one other adventurer anywhere in the temple. You can only exchange evenly, meaning you will have the same number of dice as before the trade.

Source note: the printed text is kept as it appears in the source, including the spellings "chose" (for "choose"), "adventures" (for "adventurers") and the doubled full stop after "trade" in the Trickster permanent note.