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Escape Plan: Upgrade Pack

Expansion for Escape Plan

Escape Plan: Upgrade Pack Rulebook

Table of Contents

Table of Contents

  • Player Powers
  • Mission Cards
  • Contact Card Board
  • Gas Can Contact Card
  • Fixer Tiles
  • Sandra and Lt. Costa Pawns
  • Notoriety Stars and Metal Keys

Player Powers

In turn order, each player chooses one of the Player Power cards and places it face up on the character illustration on their player board. The card indicates the power that can be used during the game.

The Player Power cards are:

Mr. Bones: The Boss You start with 1 Gas Can. You treat all City tiles as if they had Helipads. You only have 2 MP each turn.

Lady T.: The Fixer You can refresh Fixer tiles as if they were Equipment tiles. Each time you do this, pay $1k plus the cost of the Fixer tile.

Kitty: Gang Member You begin the game in control of the Gangs from the starting City tile and $3k less. You may not hire Gangs.

Ruby: Hacker You can enter a closed Business without using a key. Gain 2 Notoriety each time you do this.

NOTE: You should play a few games with the base game before using player powers or mission cards. It is strongly recommended not to play with both the player powers and the mission cards at the same time. This will create some imbalance in the game as some missions are easier to complete with certain powers.

Mission Cards

Shuffle the mission cards and give each player one of them at random face down. You may look at your own card at any time, but keep it secret from the other players.

The top of the card depicts two different missions. When you accomplish either of them, reveal the card and choose one of the 3 abilities depicted, marking it with a cube. That will be a ongoing ability.

The three abilities depicted on the mission card are:

  • Receive an additional $5k during the Income Phase.
  • Once per day during your turn you may take one Contact card.
  • Once per day, avoid one SWAT Police Officer.

If the ability chosen can only be used once a day, place a Power token next to the card, flipping the token over to the X side to indicate when the power has been used. The token is reset at the start of each day.

Contact Card Board

This is used to hold the contact cards during the game.

Gas Can Contact Card

Add this card to the contact cards deck.

Fixer Tiles

Add the 3 Fixer tiles to the fixer tiles stack.

Sandra and Lt. Costa Pawns

Use these in the solo and 2-Player games.

Notoriety Stars and Metal Keys

Use these in place of the black notoriety cubes and Keys.