Escape of the Dead Minigame
Escape of the Dead Minigame Rulebook
Table of Contents
Table of Contents
How to Play
All You Need to Play
3 Game Cards (included) in card sleeves, 6 Zombie Tokens (included), Grease Pencil; Dry Erase Marker or Gaming Stones, Erasing Cloth and 4 Six-Sided Dice.
Objective
Win the game by repairing the vehicle to 100%.
Setup
Place the three game cards in your playing area. Placing the Grease Pencil or Dry Erase Marker and Erasing Cloth; or Gaming Stones along with the four six-sided dice within easy reach.
Mark all 'Crossed Boards' of Barricade Strength Points on the Barricade Card. For a more challenging game mark less 'Crossed Boards'.
Place 1 Zombie Token on the Lawn Card as an initial threat. Place the remaining Zombie Tokens to the side in your Zombie Pool for later play.
Gameplay
This game is divided into 5 Phases. Repeat until you have either won or lost.
Phase 1 Spawn Zombie
Place a number of Zombie Token(s) from your Zombie Pool on the Lawn Card according to the Zombie Spawn Level. The maximum number of total Zombies that may be on the Lawn Card at a single time is 6.
The Zombie Spawn Level increases as the vehicle's Repair Status increases as indicated on the Garage Card. The more the vehicle is repaired the greater the number of Zombies will Spawn. I.E. the first 3 'Crossed Wrenches' of the Repair Status will Spawn 1 Zombie, the next 3 'Crossed Wrenches' will Spawn 2 Zombies, etc.
Phase 2 Assign Action Dice
You get 4 Action Dice to be placed on the 3 sections of the game Lawn Card, Barricade Card and/or Garage Card as determined by you.
Lawn Card. Each die placed here represents an attempt at a shot to the head of a Zombie. Each marked 'Zombie Head' under Zombie Death Count of the Lawn Card indicates 1 destroyed Zombie.
Barricade Card. Each die placed here represents an attempt to create a Barricade Strength Point for the Barricade. Each marked 'Crossed Board' under Barricade Strength Points of the Barricade Card indicates 1 Barricade.
Garage Card. Each die placed here represents an attempt to repair 10% of the vehicle. Each marked 'Crossed Wrench' under Repair Status of the Garage Card indicates 10% of the repair completed.
Phase 3 Play Action
You play each section by rolling all dice placed on a card. You play each section once, in any order.
Lawn Card. You successfully destroy a Zombie with a roll of 3, 4, 5 or 6 on any die. I.E. if you placed 2 dice on the Lawn Card and you were to roll a 4 & 5, you have destroyed 2 Zombies.
For each Zombie destroyed, you must mark a 'Zombie Head' under the Zombie Death Count of the Lawn Card and remove 1 Zombie Token from the Lawn Card and place back into the Zombie Pool.
Barricade Card. You successfully create a Barricade with a roll of 3, 4, 5 or 6 on any die. I.E. if you placed 3 dice on the Barricade Card and you were to roll a 1, 3 & 6, you have created 2 Barricades.
For each Barricade created, you must mark a 'Crossed Board' under Barricade Strength Points of the Barricade Card.
Garage Card. You successfully completed a repair of 10% on the vehicle with a roll of 5 or 6 on any die. I.E. if you placed 3 dice on the Garage Card and you were to roll a 2, 3 & 5, you have repaired 10% of the vehicle. You must mark a 'Crossed Wrench' under the vehicle Repair Status of the Garage Card.
Phase 4 Zombie Attack
Each Zombie on the Lawn Card that was not destroyed attacks the Barricade. The damage to the Barricade is equal to number of Zombies on the Lawn Card.
For each Zombie on the Lawn Card, erase 1 mark from the Barricade Strength Points of the Garage Card.
You die when the last Barricade Strength Point is erased. The game is now over and you have lost.
Mmmmm. Braaaainnns...
Phase 5 Reward
When you have successfully destroyed 10 Zombies, select your reward from the 'Rewards' list and play it immediately. Erase all marked 'Zombie Heads' after taking a reward.
Rewards for Destroying 10 Zombies
Select one reward.
A) Destroy all Zombies (does not count as Zombies destroyed).
B) Repair 10% of the vehicle. Mark a 'Crossed Wrench' under the vehicle Repair Status of the Garage Card.
C) Stop Zombie Spawning next turn. Skip Phase 1 next turn.
D) Create 3 Barricades immediately. Mark three 'Crossed Boards' under Barricade Strength Points of the Barricade Card.
FAQs
For the first turn, how many zombies will attack the barricade?
Basically, on your first turn there will be 2 Zombies on the Lawn Card (1 initial threat Zombie and 1 Zombie for the Phase 1 first Spawning).
If I ran out of Zombies to Spawn, or to place on the Lawn Card, do I lose the game?
No, you don't lose the game. You only lose the game when your Barricade Strength Points reach '0'. 6 is the maximum amount of Zombies that can be on the Lawn Card.
Does Escape of the Dead come in different languages?
Yes, Escape of the Dead has been translated into 3 different languages English, Spanish and Catalan.
Do you add the remainder of Zombie destroyed to your Zombie Death Count if you accumulated over 10 Zombies destroyed before taking the reward?
Yes, you do this after taking your reward. Add any remaining Zombies destroyed that you haven't marked except for those destroyed using reward A Destroy All Zombies.
Do you have to use the reward now or can I hold it to wait for the right time to use it?
You must play the reward immediately after choosing one. After every 10 Zombies destroyed, during Phase 5, you may choose a reward and must play it immediately. You may never hold a reward.
What is the difference between the different versions of Escape of the Dead?
Version 1.00 - In this version you will only need to print the game while you provide a pencil, an eraser and 4 six sided dice to play it.
Version 1.02 - In this version there are minor graphic changes. The use of pencil and eraser has been thrown out in exchange for tokens to keep track of the Zombies destroyed, etc.
Version 1.5 - In this version the game board has been replaced with three reusable cards. To be used with a Grease Pencil; Dry Erase Marker or Gaming Stones to keep track of the Zombies destroyed, etc. The graphics have been colored. The PocketMod rule booklet was created. Some terms have changed to create a more cohesive terminology. Counting Barricade Strength Points has been reversed so that zero remains a 'bad thing' across all cards.