Enemy Anemone
Enemy Anemone Rulebook
Table of Contents
Table of Contents
Components
- 6 suits, ranks 1-10 in each.
- 9 Anemone cards.
- 3 rules cards (rules printed on front and back).
Setup
- Choose one suit per player. Put any remaining suits back in the box.
- Shuffle the deck together and deal 10 cards to each player.
- Set the 9 Anemone cards within reach of all players.
- The player who is reading these rules is the start player.
Playing a Trick
- The start player plays one card face up in front of themself.
- Every other player, in clockwise order, must play a card face up in front of themself in a suit that has not yet been played into the trick.
- If a player cannot play a suit that has not been played, they discard a card from their hand into their score pile instead.
- The highest card played wins the trick and takes all cards played into their score pile.
- The lowest card played takes an Anemone card. An Anemone card can be added to a card in a future trick to increase that card's value by 1 (multiple Anemone cards may be added at once).
- If cards tie for the highest or lowest value, the later played card breaks the tie.
End of Hand
At the end of the hand, once all cards have been played:
- Players score one point per card in their score pile.
- The 3s, 5s, and 8s of each suit are worth an extra point.
- The player with the lowest score at the end of the hand gains one +1 Anemone card.
- The player with the highest score starts the next round.
Game End
Play 4 rounds. The player with the highest total score wins! In case of a tie, the player with more Anemone cards remaining wins.
Credits
- Design: Daniel Newman
- Art: Rob Turpin
Ages 8+ · 2-6 Players · 20-40 minutes