Endless Winter: Cave Paintings
Endless Winter: Cave Paintings Rulebook
Table of Contents
Table of Contents
Component List
- 4 Cave Painting boards (each with 2 supports)
- 1 Cave Painting Action Column tile
- 1 Terrain tile
- 1 Glacier token
- 15 Tribe cards (Painter)
- 5 Culture cards (Era I)
- 5 Animal cards (Hagerman Horse)
- 1 Sacred Stone (Era I)
- 1 Megalith tile
- 1 Rest token
- 4 Dry-erase markers
Before your first game, attach 2 supports to each of the Cave Painting boards.
This icon on a component indicates that it is from this expansion.
Game Setup
Follow the normal setup for the base game, but with the following changes:
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Place the Cave Painting Action Column tile to the left of the Main board (in line with the other Action Columns). If you have the playmat, place the tile on its designated space.
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Place the 15 Painter Tribe cards face up in the supply space where the Shaman Tribe cards would normally go. Return the Shaman Tribe cards to the box; they are not used.
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Shuffle the 5 Cave Paintings Culture cards in with the Era I Culture cards before creating the Culture display.
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Shuffle the 5 Hagerman Horse cards into the Animal deck before creating the Hunting Grounds.
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Use the Cave Paintings Megalith tile as part of the Megalith board, randomly replacing either the tile with the Animal card benefits or the one with the Culture card benefits. Alternatively, you can use all five tiles (see Alternative Megalith Board Setups below).
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When creating the Terrain board, the Cave Paintings tile is added during step 3, replacing one of the added Glacier tiles.
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When placing Sacred Stone tiles on the Main board, ensure that the Cave Paintings Sacred Stone is one of those in play.
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Each player takes the Cave Painting board associated with their Tribe marker and places it next to their Player board. Each player chooses individually which side of their board to play with during the game (the Mammoth sides are all the same; the other sides are unique).
Note: It is recommended that each player should draw the head of their Cave Painting, using the lines as a guide. This isn't required for the game to work, but it makes the animal look more complete once the lines of the body are drawn.
Variant setup rule: Players may decide to use Cave Painting boards of other animals instead of the one associated with their Tribe marker, by either drafting them or assigning them at random.
Modules
If playing with the Glacier tokens, ensure that the Cave Paintings Glacier token is one of those in play. If playing with the Rest tokens module, add in the Cave Paintings Rest token.
Alternative Megalith Board Setups
Use one of the following configurations when using all 5 Megalith boards. The dark tile is the one from this expansion. Place the others randomly. It is not recommended to use a 5-tile setup in a game with fewer than 3 players.
The printed diagram (five small tile-pattern pictures, one per Megalith tile) is not reproduced here; it is an image only.
Gameplay Changes
Painting: Paint Dots, Draw Lines
During step 2 of your turn, you may place a figure on the new Cave Painting Action Column and take a series of actions, as described below.
Top section (∞)
Paint any dot on your Cave Painting board by paying the cost indicated to the right of your Cave Painting (taking into account any discounts you have unlocked via Torches). Mark a Painted dot by filling it in with your dry-erase marker. You may perform this action multiple times, paying the cost for each dot you Paint.
Note: You may Paint any dot you can pay for; it does not need to be connected or adjacent to other lines/dots.
Middle section (1x)
You may draw a line between any two Painted dots, following the outlines of the underlying animal art. You may draw as many lines as you wish with this action.
Bottom section (1x, first figure only)
Gain 1 Torch and gain the benefit of one of your completely surrounded leg areas of your Cave Painting (if any).
Cost to Paint a Dot (Action Column only)
- Gray dot: 1 Labor + 1 Tool
- Red dot: 1 Labor + 1 Food
- Cyan dot: 2 Labor
Hierarchy of dots: You may always substitute a dot of one color for a lesser one. For example, you may Paint a red or cyan dot instead of a gray dot.
Discounts: Whenever you gain the benefit of a Torch, either cross out the lowest Labor icon in the left column or gain 1 Idol. Once a Labor icon is crossed out, you no longer have to pay that Labor when Painting.
Note: Only the icons in the left column can be crossed out. Once you have crossed out all three, take any additional Torch benefits as Idols instead.
For example: Since you previously gained the benefit of a Torch and crossed out the Labor icon, the cost for you to Paint a cyan dot is now 1 Labor (instead of 2).
Note: You must pay the costs to Paint dots only when using the top section of the Cave Painting Action Column. (When other abilities allow you to Paint dots, there is no additional cost.)
Surrounding an Area
Each Cave Painting board consists of 4 body areas and 8 leg areas.
When you completely surround a leg area, the benefit depicted inside will apply during each Eclipse phase. Do not cross out the benefit.
When you completely surround a body area, immediately gain the benefits depicted inside that area (in any order), and then cross out each benefit.
Eclipse Phase
During your turn in the Eclipse phase, after resolving the Eclipse abilities of your Tribe and Animal cards, but before gaining any benefits from the Terrain board, gain the benefit of each completely surrounded leg area of your Cave Painting (in any order). Do not cross the benefits out; they apply in each Eclipse phase.
Note: If you surround another leg area when resolving a benefit, you may gain the benefit of the newly-surrounded area in the same Eclipse phase.
Sacred Stone
Gain 2 points for each crossed-out Labor cost space on your Cave Painting board.
For example: Here, you would score 2 points.
Final Scoring
During Final Scoring, score 1 point for each Painted dot in your longest continuous route of lines on the outer, dashed edges of your Cave Painting.
Note: Pre-painted lines can count as part of the route.
For example: Here, you would score 11 points. (Final Scoring reminder shown on the example board.)
New Iconography
These icons can be found on various components from this expansion.
- Paint icon (red dot, cyan dot and gray dot): Paint a dot of the indicated type (or a lesser dot) on your Cave Painting board.
- Single line icon: Draw 1 line between any two adjacent painted dots, following the outlines of the underlying animal art on your Cave Painting board.
- Multiple lines icon: Draw any number of lines between adjacent painted dots, following the outlines of the underlying animal art on your Cave Painting board.
- Torch icon: Gain 1 Torch (or gain 1 Idol).
- Grey stone icon (Sacred Stone): This icon allows you to gain a Sacred Stone the same way as the base game, except that you do not pay any Food or Tools to do so (you still gain the benefits for placing the tile).
- Lightning stone icon (Sacred Stone): Choose a Sacred Stone you have and immediately gain points according to the tile's criteria.
- Lightning leg-area icon: Immediately gain the benefit of one of your completely surrounded leg areas of your Cave Painting (if any).