RulesPal
Chat
Rulebook
Endeavor: Age of Sail – Dominium Micro-expansion thumbnail

Endeavor: Age of Sail – Dominium Micro-expansion

Expansion for Endeavor: Age of Sail

Endeavor: Age of Sail – Dominium Micro-expansion Rulebook

Table of Contents

Table of Contents

  • Adding the Dominium Cards
  • Draw Value
  • Dominium Cards
    • India: Jaipur the Pink City
    • North America: We The People
    • South America: City of Gold
    • Africa: The Gold Coast
    • Caribbean: City of Havana
    • The Far East: The Canton Cohong

Adding the Dominium Cards

Add these six Value-6 Dominium cards into your region decks. Each region has one Dominium card:

  • India: Jaipur the Pink City
  • North America: We The People
  • South America: City of Gold
  • Africa: The Gold Coast
  • Caribbean: City of Havana
  • The Far East: The Canton Cohong

Draw Value

Each Dominium card has a Draw Value of 6. That means that you'll need at least 6 presence in a region in order to draw its Dominium card. It won't always be easy to establish that kind of dominance in a region, but with focus and planning, you can build up to grab the one you want!

Dominium Cards

India: Jaipur the Pink City

Built to the architectural principles of Vastu shastra and Shilpa shastra, Jaipur is one of the first planned cities in India.

Immediately when drawn, you may take a building from the tray (that is within your build level) and replace an existing unoccupied building in your seaside. Return the replaced building to the tray.

North America: We The People

Countless ships full of Europeans immigrated to the Americas to find a new life in a new land.

Immediately when drawn, move all of your discs from the North America shipping track to your Harbor.

South America: City of Gold

The mythical El Dorado inspired many expeditions into the jungles to find its riches, mapping much of South America as a result.

Immediately when drawn, perform up to 2 Payment actions.

Africa: The Gold Coast

The belly of west Africa was a major point of European contact on the continent; nations battled each other for access to its riches.

Your Attribute tracks that end the game above 15 do not slide down; they score their position.

Caribbean: City of Havana

Used by the Spanish as a base to assemble treasure fleets, Havana boomed into a major trading port and the jewel of the Caribbean.

Keep this card in your Harbor. It does not count towards your hand limit.

The Far East: The Canton Cohong

The Canton Cohong was the Chinese merchant's guild that monopolized foreign trade for over three centuries of the Qing Dynasty's reign.

Immediately when drawn, perform up to 3 Trade actions.