Emojito!
Emojito! Rulebook
Table of Contents
Table of Contents
Components
- 1 Game Board
- 100 Emotion Cards
- 7 Player Tokens
- 7 Guessing Dials, in 7 different colors
Emojito! Cooperative
2-7 Players
Game Overview
The players are competing as a single team against the game itself that will act as their opponent. The goal of the team is to collect 6 Emotion Cards as Trophies before the game does. In each round, 1 player takes the role of the Actor and the rest are Guessers. The Actor performs an emotion shown on an Emotion Card, and the rest of the players (the Guessers) try to find the Emotion Card from a line-up of 7. Each correct guess rewards the team with specific moves on the Game Board, while incorrect guesses move the game's Token. Each time a Token passes the checkered line, the players or the game will receive an Emotion Card as a Trophy.
Game Board
The Game Board is divided into 7 spaces, with a checkered line running between number 7 and 1. The checkered line acts as a starting point and a scoring point.
Also, in each space there is a symbol that will affect the way the Actor will perform an Emotion Card. There are 3 symbols:
- Facial expressions only: Perform using only facial expressions. Actors only use their faces to perform the emotion of the drawn card. Hands, feet or any miscellaneous objects may not be used during their performance.
- Sounds only: Perform using only sounds. Actors only use sounds of emotions to perform the emotion of the drawn card, while Guessers close their eyes during the performance. Actors have to vocalize the emotion, for example with a sigh or with an angry roar. Note, this means no animal sounds (E.g. a lion's snarl), humming or singing songs, imitating sounds of objects etc.
- Facial expressions and sounds: Perform using facial expressions and sounds. Actors use their faces and sounds to perform the emotion of the drawn card.
Guessing Dial
Players use the Guessing Dial to lock in their votes during the game. To do so, players will have to rotate the Guessing Dial, so that their choice of Emotion Card on the Game Board matches the color on the Dial.
Game Setup
Place the Game Board in the middle of the table. Give one Guessing Dial to each player. Place 2 Tokens on the checkered line, 1 for the players and 1 for the game. Shuffle the Emotion Cards and place them face-down next to the Game Board. During the game, players will create 1 pile of Trophy Cards for the team and 1 for the opponent.
Players decide who will go first as the Actor.
Gameplay
Each round, players complete the following 4 actions.
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Draw an Emotion Card: The Actor draws the top Card from the deck, looks at it and performs the emotion shown on the Card, following the symbol's rule on the space (see Game Board).
Note, for the first round the Actor will perform using only facial expressions, since the checkered line has no symbol.
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Draw and place cards next to the Game Board: The Actor draws 6 cards from the deck and shuffles the performed card with them. Make sure the Actor doesn't reveal his Card while shuffling. The Cards are then placed face up next to each of the 7 colored slots of the Game Board in a random order. The Actor must then lock in the performed Emotion Card on the Guessing Dial and place it face-down on the table.
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Guessing: Guessers now look at all the Cards displayed on the Game Board and guess which Emotion Card was performed. No discussion is allowed among players. Guessers then vote, by locking in their choice on the Guessing Dial and placing it, face down, in front of them. Remember, guesses must remain a secret. Next, the Actor and the Guessers reveal their Guessing Dial and players proceed with the scoring.
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Movement points and Trophy Cards: Players move the game Token and their own Token, by counting the number of correct and incorrect guesses. For each correct guess the team's Token moves 1 space and for each incorrect guess the game's Token moves 1 space. Every time a Token (the player's or the game's) passes the checkered line, the corresponding side is awarded an Emotion Card as a Trophy, choosing one from the face-up cards on the play area.
Example: In a 5 player game, John is the Actor while Mary, Tina, Anna and Peter are the Guessers. The players are ready to score movement points and maybe win a Trophy Card. The slipper Token belongs to the players, while the beach ball Token belongs to the game. There is 1 incorrect guess and 3 correct ones. The players move their Token 3 spaces and the opponent's Token 1 space on the Game Board. The players Token passed the checkered line and they are rewarded with a Trophy Card from the face-up Emotion Cards on the Board. The game's Token ended its move on the purple space (number 7 on the Game Board), so the game is not awarded with a Trophy Card.
Discard the rest of the face-up cards into a discard pile next to the Emotion Card deck. The player to the left of the Actor becomes the new Actor and a new round begins.
If at any point the Emotion Cards run out, reshuffle the discarded cards and make a new deck of Emotion Cards.
Game End
Whichever side (the team or the opponent), collects 6 Trophy Cards first, is the winner. If both sides collect their sixth card in the same round, the team that has moved furthest past the checkered line wins. If both sides are in the same space, the opponent wins.
Difficulty Variants
If you would like to make the game more challenging, you may follow these instructions:
- Challenging: For each incorrect guess, the opponent moves 2 spaces.
- Very Challenging: For each incorrect guess, the opponent moves 3 spaces.
- Impossible: For each incorrect guess, the opponent moves 3 spaces and players must play with the variant rule Secret message.
Variant Rule: Secret Message!
The Actor only acts to the player on the left and that player proceeds to act again to the next player and so on. The same rules apply except during the acting phase, all guessers close their eyes except the Guesser on the left of the Actor, who will be the only one to see the Actor's expression. The Guesser continues with acting out the emotion to the Guesser on his left and this continues until all the Guessers have seen the emotion performed.
Emojito! Competitive
3-7 Players
Game Overview
This mode is played exactly like the cooperative mode, but the players try to collect trophy cards for themselves and not as a team.
Game Setup
See cooperative mode, with the exception that each player chooses a Guessing Dial and a Player Token and places it on the checkered line.
Gameplay
Each round, players complete the following 4 actions.
- Draw an Emotion Card: See Cooperative play.
- Draw and place cards next to Game Board: See Cooperative play.
- Guessing: See Cooperative play.
- Movement points and Trophy Cards: For each correct guess the Actor receives 2 movement points on the Game Board, while the Guessers who guessed correctly receive 3 movement points. Players move their Tokens clockwise according to the points received. When a Player's Token passes the checkered line, this player takes one of the face-up Emotion Cards from the board as a Trophy Card and places it, face down, in front of him/her.
Special Action: Challenge the Leader!
During the game, players can use a special action called, "Challenge the Leader". To do so, players must at least have 1 Trophy Card and turn it face up, so the number of challenges players have, is determined by the number of face down Trophy Cards. After the Actor performs his Emotion Card and before he places the Cards around the Board, any Guesser can choose another Guesser to challenge! If the challenged Guesser cannot find the Actor's card but the challenger does, then the challenged Guesser moves 3 spaces back. If this move would force the player to cross the finish line backwards, then that player also loses and discards one Trophy Card from his pile. A challenged player can move a maximum of 3 spaces backwards in 1 round, no matter the number of challenges.
Note: Challengers do not move extra spaces if they win their challenge.
Game End
The game ends when a player collects 6 Trophy Cards. In case of a tie, the player that has moved the furthest on the Game board wins. If there is still a tie, the tied player who went last in turn order wins.
Emojito! Teams
4-14 Players
Game Overview
This mode is played exactly like the cooperative mode, but the players try to collect Trophy Cards in teams of 2.
Game Setup
See cooperative mode, with the exception that the players form teams of 2 players and each team gets a single Dial and a Token to share.
Gameplay
- Draw an Emotion Card: Each team's Actor, simultaneously, draws a card from the deck, looks at it, and then performs the emotion shown on the card. Actors only use their face to describe, so they do not follow the instructions of the Game Board symbols. Each Guesser must try to guess their Actor's Emotion Card.
- Draw and place cards next to the Game Board: One player collects all the Emotion Cards from the Actors and draws additional cards from the deck until there are 7 cards. Shuffle the cards and then place them face-up on the Game Board next to each of the 7 colors. Make sure not to reveal any team's cards while shuffling.
- Guessing: Guessers will now look at all the cards displayed on the Game Board and must guess which Emotion Card was performed by their Actors. No talking is allowed among players. Guessers vote using their Dial and proceed to place it face down in front of them. When all Guessers have voted, each Actor announces which card they have performed. Guessers turn their Guessing Dials face up and the teams proceed with the movement.
- Movement points and Trophy Cards: For each correct guess the team receives 2 movement points on the Game Board. Teams move their Tokens clockwise according to the points received. As with competitive mode, when a Team Token passes the checkered line, that team takes 1 of the face-up Emotion Cards from the board as a trophy, placing it face-down in front of them. Discard the rest of the face up cards into the discard pile. If at any point the Emotion Cards run out, reshuffle the discarded cards and make a new deck of Emotion Cards.
At the end of each round, each team member swaps roles, from Actor to Guesser and vice-versa.
Game End
When a team collects 3 Trophy Cards, the game ends. In case of a tie among teams, the team that has moved the furthest on the Game Board wins. If there is still a tie, the tied teams play additional rounds until there is a clear winner.
Note: Players may choose to perform following the Board's symbols, but only if they are familiar with the Team Mode of play.