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Emberleaf: Trophies & Bonuses

Expansion for Emberleaf

Emberleaf: Trophies & Bonuses Rulebook

Table of Contents

Table of Contents

  • Before your first game
  • Trophies
  • Score track bonuses
    • The 6-point space
    • Light blue side
    • Dark blue side

Before your first game

  1. Shuffle the 24 favour cards into your favour card deck and use them as normal.
  2. Place the 9 new and 6 existing trophies into the trophy (green) bag.
  3. Place the 18 score track bonus tiles into the bonus (blue) bag.

Trophies

During setup, you will now draw 6 trophy tiles at random from the trophy bag and place them on the trophy board.

For the purposes of these descriptions, "you" refers to the player who gained the trophy.

  • You can home 1 villager. Everyone else gets 1 stone.
  • You gain 5 leaves and 1 beehive. Everyone else gets 1 beehive.
  • You gain 5 leaves and 2 stone. Everyone else gets 1 stone.
  • You gain 5 leaves and 4 wood. Everyone else gets 1 wood.
  • You gain 5 leaves and 4 food. Everyone else gets 1 food.
  • You gain 8 leaves. Everyone else gets nothing.
  • You gain 5 leaves, 2 wood and 2 food. Everyone else gets 1 stone.
  • You may build any building anywhere on the board without paying the resource cost. Everyone else gets 4 leaves.
  • You gain 1 leaf per war banner you have. Everyone else gets 1 stone.
  • For the rest of the game, your fellowship gains 3 swords. Everyone else gets nothing.
  • You gain 1 leaf for every wood token you currently have in your storage area. Everyone else gets 1 wood.
  • You gain 1 leaf for every food token you currently have in your storage area. Everyone else gets 1 food.
  • You gain 3 wood for every clearing where you have homed at least 1 villager. Everyone else gets 1 wood.

The trophy tiles on the sheet are not named, and the sheet does not mark which of these trophies are the new ones and which are the original ones; they are transcribed here in the order printed.

Score track bonuses

During setup, you will now draw six score track bonus tiles from the bonus bag and place them on the score track, covering the existing bonus spaces.

Each tile is double-sided, with a light blue side and a dark blue side. Flip each tile to the side that matches the space it is being placed on. Spaces 13 and 31 use the light blue side, while spaces 22, 40, 62, and 84 use the dark blue side.

The 6-point space

You should not place a score track bonus tile on the first bonus space. The 6-point space must always use the original bonus.

Light blue side

  • All players gain 2 wood per rat they have homed.
  • All players gain 2 wood per owl they have homed.
  • All players gain 2 food per rabbit they have homed.
  • All players gain 2 food per frog they have homed.
  • All players gain 1 wood per favour card they have.
  • All players gain 1 food per favour card they have.
  • All players gain 1 wood for every food token they currently have in their storage area.
  • All players gain 1 food for every wood token they currently have in their storage area.
  • All players gain 1 beehive for each unique war banner they have.
  • All players gain 2 wood for every building in their largest neighbourhood.
  • All players gain 2 food per campfire that has been revealed on their fellowship board.
  • All players gain 1 stone per clearing where they have homed a villager.
  • All players gain 1 beehive.
  • All players gain 1 stone for every 2 favour cards they have. If you have 5 favour cards you would gain 2 stone.
  • In turn order, all players may home 1 villager.

Dark blue side

  • All players gain 2 leaves per rat they have homed.
  • All players gain 2 leaves per building they have in Hawker's Crossing.
  • All players gain 2 leaves per owl they have homed.
  • All players gain 2 leaves per building they have in Ancient Echoes.
  • All players gain 2 leaves per rabbit they have homed.
  • All players gain 2 leaves per building they have in Miner's Rest.
  • All players gain 2 leaves per frog they have homed.
  • All players gain 2 leaves per building they have in Watersedge.
  • All players gain 2 leaves per HopeBreakers banner they have.
  • All players gain 2 leaves per building they have in Wanderer's Way.
  • All players gain 2 leaves per BrokeTooth Legion banner they have.
  • All players gain 2 leaves per building they have in Greenleaf.
  • All players gain 1 leaf per favour card they have.
  • All players gain 2 leaves for every clearing where they have homed at least 1 villager.
  • In turn order, all players may home 1 villager.
  • In turn order, all players may trigger one on-play skill of a hero card currently on their fellowship board and resolve the skill.

The sheet lists 15 light blue and 16 dark blue effects, 31 in total, without printing which tile carries which effect. The light blue group is the set whose rewards are resources, beehives, stone and villagers; the dark blue group is the set whose rewards are leaves or actions, matching the two sample tiles shown on the first page of the sheet.

  • You gain 3 food for every clearing where you have homed at least 1 villager. Everyone else gets 1 food.
  • You can trigger one on-play skill of a hero card on your fellowship board and resolve the skill. Everyone else gets nothing.