Eleven: International Players Expansion
Eleven: International Players Expansion Rulebook
Table of Contents
Table of Contents
Components
- Rulebook: 1
- Tactic cards: 5
- Player cards with unique abilities: 45
- Scout tokens: 4
- Flight markers: 36
Setup
New Tactic Cards
Shuffle the new Tactic cards into the Tactic card deck.
New Player Cards
Remove the regular Player cards (cards that are not Youngsters / Veterans) from the base game. Prepare the International Market by dividing the Player cards from this expansion into 5 decks, according to the region depicted on their left side (Americas, Africa, Western Europe, Eastern Europe, Asia). Shuffle each of these decks separately and place them faceup in the Transfer Area, as shown below. Keep the Veteran cards in a separate deck as usual and place the Youngster cards as the 6th deck (Home).
Beginning with the First player, each player places their Scout token above any of these decks (each deck may have multiple Scout tokens above it).
Each player receives 4 Flight markers.
Hiring Players
Production
On Monday, after Production, you may gain a Flight marker by discarding a [yellow resource symbol] or [green resource symbol]. You may do this as many times as you want, but may never discard a Flight marker to gain [yellow resource symbol] or [green resource symbol].
Hiring Players
When Hiring Players, you may only Hire the Player from the top of the deck where your Scout marker is. If you want to Hire a Player from the top of a deck that does not have your Scout marker, you must first move your Scout marker to the appropriate deck by paying 1 Flight marker for each deck you move. Moving the Scout marker is not a separate action, but is included as part of the Hire a Player action.
Note: Americas and Home are treated as adjacent, and moving from one to the other costs only 1 Flight marker.
Example: Your Scout marker is above Africa and you want to buy the top card from Asia. In order to do this, you must move your Scout marker and pay 3 Flight markers.
Some card effects allow you to discard all Player cards from the Transfer Area or Hire any card from it. When these effects happen, each is resolved with only the 6 topmost cards.
Selling and Discarding
When Selling or discarding Player cards, return their cards back to the bottom of the corresponding deck—there is no Player card discard pile.
Tactic Cards
The rulebook illustrates two of the five new Tactic cards, transcribed here as printed.
Total Football (formation 3-4-3) Decrease the Opponent Goalkeeper Strength by 1.
Gegenpressing (formation 4-3-3) Score a goal for each Section you haven't lose a goal [sic] (max. 2).
Player Card Examples
The rulebook prints the following Player cards as examples. Each card's region is shown by its deck, its keyword is the header line under the name, and its timing is the blue label. Strength numbers and card numbers are not transcribed.
Sousa (Americas) — HOT TEMPERED — BEFORE THE MATCH Place on this card 1 [grey marker] for each Jersey marker in his Section without corresponding Player card.
Luna (Americas) — HOT TEMPERED — BONUS Bonus symbol: red −1.
Takahashi (Asia) — SCHWALBE — BEFORE THE MATCH Place 2 [grey marker] on 2 other Player cards in his Section.
Ibrahim (Africa) — BODYCHECK — BEFORE THE MATCH If he is played on a left Wing, gain [grey marker].
Sarr (Africa) — BODYCHECK This Player needs 2 [blue symbol] to be assigned to a match.
Walsh (Western Europe) — FANS FAVORITE — BEFORE THE MATCH Gain [grey marker] equal to the [red symbol].
Romeiro (Western Europe) — BODYCHECK — BONUS Bonus symbol: green +2.
Górski (Eastern Europe) — SMART FEINT — AFTER THE REVEALING THE OPPONENT CARD If there is no [grey marker] in corresponding Section, score a goal and move to an adjacent Section.
Kovalenko (Eastern Europe) — FAST FEET — BEFORE THE MATCH You may spend up to 3 [blue symbol] to place on this card 2 [grey marker] for each Resource spend.
End of the Week
At the end of the Week, discard the top card from each deck without a Scout marker.
End of the Game
At the end of the game you gain an additional 8 [green ring symbol] if you have Players from all 6 different decks.
Variants
You may shuffle all regular Player cards from the base game with the Player cards from this expansion to create a bigger Player deck and use the rules for Hiring Players from the base game. You may also create the 6 decks of cards using all regular Player cards from the base game and expansions, and use rules from this expansion for Hiring Players.
When playing with the Unexpected Events expansion, the effects of the Reputation board do not apply to the Player cards.
International Players Expansion and Other Expansions
You may combine this expansion with all other expansions. All components from this expansion have the printed icon: [orange ball symbol], in order to easily distinguish them.