Electro
Electro Rulebook
Table of Contents
Table of Contents
How Electro Is Played
On the Electro-cards, there are questions on the left, and answers on the right. A question is asked by putting the left plug into the hole under the question, and the answer to it should be found on the right side of the card. Put the right plug into the hole under the answer, and if the answer is correct, then the lamp under Jumbo will light up.
The Game
When this game is played alone, various questions can be asked, going from one question to another, and in this way, you can put your knowledge to the test.
When 2, 3 or 4 players join the game, each player chooses a question- and answer-card, by which the players in turn, deal with the questions on their card.
A company of more than four players can play Electro, by choosing a Leader of the Game, who reads and checks the answers.
The company can moreover be divided into groups or each player can compete individually for the first place in the question and answer game.
The one who has given most of the right answers, is the winner.
Variations
The player who has given once or twice a wrong answer, is out. The game can be made more difficult by changing the questions into answers.
Counting
In case of a game with 2, 3 or 4 participators, and if a Leader of the Game leads the game with groups of players, the right or wrong answers can be counted. A correct answer is + 1, a wrong answer is - 1 point.
The Battery
First put a 1½ volt bar-battery into the mount by taking the plastic plate out of the box and turning it round.
When the lamp gives light, the answer is right