Elder Sign: Grave Consequences
Elder Sign: Grave Consequences Rulebook
Table of Contents
Table of Contents
Components
- 15 Epitaph Cards
- 20 Epic Battle Cards
- 15 Phobia Cards
Expansion Overview
Grave Consequences is a small expansion for Elder Sign that increases the game's difficulty and excitement, both during normal gameplay and during the final battle. The three modular decks in this expansion can be used with any other Elder Sign expansion.
At the start of the game, players can agree to use one or more of the three decks.
Phobia Cards
When an investigator's sanity would be reduced to zero or less, the investigator is not devoured. He draws a Phobia card instead, and his sanity is restored to full. Then, he adds one doom token to the doom track and places the Phobia card next to his investigator sheet; the phobia effect remains in play for as long as the investigator is alive. Phobia effects cannot be removed. When an investigator would draw his fourth Phobia card, he is devoured instead.
When the Ancient One awakens, no additional Phobia cards are drawn; all current phobia effects remain in play.
When an investigator's sanity reaches zero or less while battling the Ancient One, he is devoured.
Epitaph Cards
After an investigator is devoured, he draws an Epitaph card and resolves its effects. Then, he flips the Epitaph card facedown, places it near the playing area, and places his investigator token on the card's back.
Epic Battle Cards
When players add Epic Battle cards to a game, the following rules modify the "Battling the Ancient One" section of the Elder Sign core game rules.
Start of Epic Battle
When the Ancient One awakens, shuffle the Epic Battle deck and place it next to the Ancient One card. Draw the top card of the Epic Battle deck and resolve the order of attacks from top to bottom as listed on the card.
If the Ancient One awakens at midnight, do not immediately resolve its attack; instead, draw the top card of the Epic Battle deck and resolve the order of attacks from top to bottom as listed on the card.
Investigators Attack First
Investigators resolve their attacks, applying any effects indicated by the Epic Battle card. After an investigator attacks, advance the clock. Continue resolving investigators' attacks until midnight. When the clock strikes midnight, the Ancient One resolves its attack, applying any effects indicated by the Epic Battle card; no further investigators may attack this round. Draw the next card in the Epic Battle deck and resolve it.
Ancient One Attacks First
The Ancient One resolves its attack, applying any effects indicated by the Epic Battle card. Then, the investigators attack, applying any effects indicated by the Epic Battle card. After an investigator attacks, advance the clock. When midnight strikes, no further investigators may attack this round. Draw the next card in the Epic Battle deck and resolve it.
Battle Events
Battle Events provide breaks in the combat, granting bonuses or penalties. Resolve the card from top to bottom.