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The Elder Scrolls V: Skyrim – The Adventure Game: From the Ashes Expansion thumbnail

The Elder Scrolls V: Skyrim – The Adventure Game: From the Ashes Expansion

Expansion for The Elder Scrolls V: Skyrim – The Adventure Game

The Elder Scrolls V: Skyrim – The Adventure Game: From the Ashes Expansion Rulebook

Table of Contents

Table of Contents

  • Draugr Invasion
  • Dwemer Automatons
  • The Skeleton Army
  • Bandits!
  • The Dark Brotherhood
  • Event and World Quest Cards
    • Plights in Rusty Armor (713)
    • Deadly Bones (724)
    • The Bandit Queen (745)
  • Dark Brotherhood Contract Cards
  • Items
  • Source Gaps

Draugr Invasion

Warriors of ancient ages rise from their tombs. Guided by motives unknown, the Draugr rise, terrorizing travellers and massacring populations. They will stand in the way of the characters, set on avenging grievances long forgotten.

Playable during any chapter from Campaign 1.

  • Once per player in an Encounter, when a player rolls a [skull icon], [+ icon] 725 and add it to the battle, following Summoning rules.
  • Each time a Draugr (cards 725 to 734) is defeated, [remove Encounter card icon] their Encounter card from the game.

Dwemer Automatons

The Dwemer disappeared from Tamriel centuries ago, but they left behind their deadly contraptions. Spiders, Spheres and Centurions guard the entrances of their old cities. In their zeal to protect their masters' secrets, these killing machines will attack anything that gets close to them, including the heroes.

Playable during any chapter from Campaign 2 or the Dawnguard Expansion.

  • Shuffle 713 into the Event deck.
  • Every time a Dwemer Automaton (cards 703 to 712) is defeated, [remove Encounter card icon] their Encounter card.

The Skeleton Army

The undead arise! Legendary corpses from ancient wars awake to defend their resting places. Approach the tombs and defeat these skeletons once and for all.

Playable during any chapter from Campaign 2 or the Dawnguard Expansion.

  • Shuffle 724 into the Event deck.
  • Every time a Skeleton (cards 714 to 723) is defeated, [remove Encounter card icon] their Encounter card.

Bandits!

Marita Shuste, the self-proclaimed Bandit Queen, has summoned her followers to the wilderness of Skyrim from all over Tamriel. These low-lifes hide in the brush next to the footpaths of the province, waiting to ambush any and all adventurers that dare travel these lands. Defeat them all to restore tranquility and peace.

Playable during any chapter from Campaign 1.

  • Shuffle 745 into the Event deck.
  • Every time a Bandit (cards 735 to 744) is defeated, [remove Encounter card icon] their Encounter card.

The Dark Brotherhood

The Black Sacrament has been performed! A contract has been placed on the characters. Ten of the best assassins of the Dark Brotherhood hunt the players across Skyrim, vying to complete the contract by destroying them.

Playable during any chapter from Campaign 2 or the Dawnguard Expansion.

  • Once per Game Turn per Stronghold, each time a player enters a Stronghold, roll [cube die]:
    • [Celtic knot icon] = Instead of entering the Stronghold, Clear 693.
    • [triangle icon] [diamond icon] = Continue your turn normally.
  • Each time a Dark Brotherhood assassin (cards 693 to 702) is defeated, [remove Encounter card icon] their Encounter card.

Transcription note: the two result faces that continue the turn are shown as a triangle-and-diamond pair on the card; the icon glyphs are shown as placeholders because the photograph does not resolve them to text.

Event and World Quest Cards

Plights in Rusty Armor (713)

Active Event

Guardians from another era, defending long forgotten secrets.

  • Each time a player ends their movement on a [Dwemer icon], Clear 703.
  • When you defeat 712, [remove Event card icon] this card.

Deadly Bones (724)

Active Event

The fleshless bodies of heroes of another time come to life, seeking revenge and redemption.

  • Each time a player ends their movement on a [Skeleton icon], Clear 714.
  • When you defeat 723, [remove Event card icon] this card.

The Bandit Queen (745)

World Quest

Bandits hide in the brush next to the footpaths of the province, waiting to ambush any and all adventurers that dare travel these lands.

  • Movement: [Bandit icon] any [Bandit icon] space.
  • Clear 735. If you succeed, add 1 [gold token] token to the "Bandits!" reference card. When there are 10 [gold token] tokens on that card, read the success.
  • Success: The player that dealt the final blow on 744 gains all [gold token] on the reference card. [remove Event card icon] this card.
  • Failure: Degrade all Strongholds and discard this card.

Dark Brotherhood Contract Cards

Each card is printed with the same text:

  • S121, S122, S123, S124 - Dark Brotherhood Contract: [remove Encounter card icon] to succeed at any Dungeon Encounter.

Items

  • Amulet of Arkay (S125) - Cost 12 gold, 5 [soul gem]. Gain [cube] when attacking [creature icon].
  • Boots of Kynareth (S126) - Cost 12 gold, 5 [soul gem]. Gain one Movement.
  • Helmet of Zenithar (S127) - Cost 12 gold, 5 [soul gem]. When selling items, gain 1 additional [gold token].
  • Shield of Talos (S128) - Cost 12 gold, 5 [soul gem]. Combat faces (partly legible in the photograph): Block, Block, Block, Bash, and a face printed "3 / [icon]" in the bottom row; the rest of the grid and the bottom-row values (3, 3, 2 with icons) are not fully resolved and are not transcribed here.

Transcription note: the Dark Brotherhood Contract cards are blank apart from their name, the S-number and the success condition printed above. The item cost gem and the Shield of Talos combat grid could not be resolved to exact icons from the photograph and are shown as placeholders or partial.

Source Gaps

This document is PARTIAL. The following are not in the source photographs and are not transcribed:

  • Ghosts of Cyrodiil reference card(s) and their storyline rules.
  • Grahkrindrog reference card(s) and the Grahkrindrog M-series (M1 to M14) event cards.
  • Blessing of the Divine status cards.
  • The Dark Brotherhood event cards (the source only shows the Dark Brotherhood enemy rules card and the S-series contract and items).
  • Remaining mini-campaign event and world-quest cards beyond 713, 724 and 745.

The card-by-card numbering above (703 to 745, S121 to S128) is taken as printed; no numbers were inferred.