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Eclipse: Supernova

Expansion for Eclipse: New Dawn for the Galaxy

Eclipse: Supernova Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Rules
  • Example

Components

Two supernova hexes and one discovery tile.

Setup

Add the two supernova hexes to the other outer-sector hexes before you form the outer-sector stacks. Shuffle the discovery tile together with the other discovery tiles.

Rules

At the start of the Cleanup phase, roll 2 dice for each supernova hex. Add the dice results to the number of technologies on the track on which the hex owner has the fewest technologies. If the hex does not contain an influence disc, no technology bonus is added.

If the resulting total is equal to or less than the number of the current round, the supernova explodes. All ships and structures are removed from the hex, population cubes are returned to the population tracks, the influence disc is returned to the influence track, and the hex is flipped over. You may move into an exploded supernova using the "Wormhole Generator" technology, in accordance with the basic rules.

Example

Ivan has 2 Military technologies, 4 Grid technologies and 1 Nano technology. It is round 6. Ivan rolls a 5 and a 1, and adds 1 as a bonus for his technologies. The total is 7, which is only slightly more than the round number, so the supernova remains in its current state.