RulesPal
Chat
Rulebook
Eclipse: Ship Pack One thumbnail

Eclipse: Ship Pack One

Expansion for Eclipse: New Dawn for the Galaxy

Eclipse: Ship Pack One Rulebook

Table of Contents

Table of Contents

  • Contents
  • New Components
    • Ancient Interceptor Discovery
    • Tractor Beam Rare Technology
    • Security Council Development
    • Advanced GCDS
    • New Species
    • New Outer (III) Sector Hex
    • Crowded Hex Boards
    • +40 Storage Markers
  • Turn Order Variant
    • Overview
    • Preparations
    • Rules

Contents

Player Materials: 1 Player Board (two-sided), 1 Starting Sector Hex (#239/240), 3 Ambassador Tiles

Ship Models: Full set of Ship models (18 Ships) for each of the six base game Alien species

Hexes: 1 regular Outer Sector hex (#325)

Tiles: 1 Rare Technology Tile, 1 Development Tile, 2 Discovery Tiles, 1 Advanced GCDS Tile, 6 +40 Storage Markers, 10 Turn Order Markers, 9 Next Turn Order Markers

Boards: 2 Turn Order Boards (for 3-6 players and an extension for 7–9 players), 2 Crowded Hex Boards

New Components

Ancient Interceptor Discovery

Place Interceptors with a maximum total Cost of 6 Materials in the hex. For example, The Rho Indi Syndicate can only place one Interceptor, as their Interceptors cost 4 Materials.

Tractor Beam Rare Technology

When you have the Tractor Beam Rare Technology, your opponents cannot retreat from a battle against you.

Security Council Development

At the end of the game, score 1VP, plus 1VP per Ambassador on your Reputation Track.

Advanced GCDS

Choose a random side of the Advanced GCDS tile and place it in the Galactic Center hex instead of the base game GCDS.

New Species

The Terran Separatists and the Guardians of Magellan are identical to the base game Terrans and Rise of the Ancients Magellans.

New Outer (III) Sector Hex

A new Hex tile for the Outer sectors.

Crowded Hex Boards

These are counterparts for the base game Crowded Hex Tiles.

+40 Storage Markers

Use the +40 Storage Markers to help track Storage of Resources over 40 units.

Turn Order Variant

Overview

With this variant, the player order is determined by the order the players passed on the previous round.

Preparations

Set the Turn Order Marker of each player on the Turn Order track. The marker of the starting player is placed in the leftmost circle, the marker of the second player clockwise in the next circle, etc.

Rules

In Action Phase, take actions in the order shown on the track, from left to right, instead of regular clockwise order. When you pass, place the lowest available Next Turn Order Tile below your marker on the track. At the end of the Cleanup Phase, reorder the Turn Order Markers so that the marker that has the tile "1" below it goes in the leftmost circle, etc. Remove the Next Turn Order Tiles from the board.

Example: On this round the turn order is Terran, Hydran, Planta, Draco. Planta has already passed. Hydran now passes, and places the "2" tile below his tile. Planta will be the starting player on the next round.