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Eclipse: Second Dawn for the Galaxy

239 questions players ask about Eclipse: Second Dawn for the Galaxy, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-25.

  • Setup and Components
  • Wormholes and Sectors
  • Action Phase, Passing and Reactions
  • Explore and Discovery Tiles
  • Research and Technologies
  • Upgrade and Ship Parts
  • Build
  • Move and Pinning
  • Influence, Control and Colony Ships
  • Diplomacy (4+ players)
Battle Order, Initiative and Missiles
  • Hits, Damage and Targeting
  • Retreat
  • Reputation Tiles
  • End of Combat: Population, Control and Discoveries
  • Upkeep Phase
  • Game End and Scoring
  • Species
  • Optional Modules and Add-ons
  • Seekers Species Pack (Enlightened of Lyra)
  • Eclipse: Second Dawn for the Galaxy – OutcastsExpansion
  • Setup and Components

    If one player picks the Terran side of a species board, can another player still play the alien species on the back?

    The publisher's 2021 change log lists this as an added setup clarification.

    • jkasanen · Publisher · 2021-06-22
    • chrisdk · Community · 2022-03-31
    • dragonsfire76 · Community · 2020-05-04
    • jutuomin · Community · 2023-02-25

    No — species boards and starting sectors are double-sided, so choosing either side takes that whole board (and its color) out of the game for everyone else. The publisher's 2021 rulebook revision added a sentence to setup stressing this. Some groups house-rule that Terran players choose last so no alien species gets blocked, but that is not required.

    Can several players play Terrans, and can Terran and alien species be mixed in one game?

    Several experienced players agree; no official ruling was needed.

    • Luqash · Community · 2023-02-25
    • Painkeeper · Community · 2021-10-25
    • barbarossa4 · Community · 2025-03-04
    • Painkeeper · Community · 2020-09-24
    • Ravendas · Community · 2020-09-24

    Yes — any mix is legal. Every alien species board has a Terran side on its back, so each Terran player simply flips a board and uses that color's ships, discs and cubes. The Terran sides are identical to each other.

    Should the Starbase tech tiles be removed when every player is Terran?

    Several experienced players agree; no rule removes any tiles.

    • AkantorJojo · Community · 2021-12-12
    • techstocklava · Community · 2021-12-12
    • steele22374 · Community · 2021-01-08
    • The_Omnius · Community · 2021-01-08

    No — the rules don't remove them. Terrans already start with Starbase and nobody can research a tech they own, so those tiles become dead draws, but some techs are useless in every game and the tray's draw counts are balanced around the full bag. Pulling them is a harmless house rule if your table agrees.

    Are any tech tiles removed from the bag at lower player counts?

    Experienced players agree nothing is removed; the rulebook's Cleanup Phase only varies the number of tiles drawn.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Cleanup Phase
    • AkantorJojo · Community · 2021-12-12
    • Michigun · Community · 2021-12-12

    No — the bag is the same at every player count. Player count only changes how many regular techs are drawn into the Tech Tray each Cleanup (5 at two players up to 9 at six). Removing tiles would also change how often Rare Techs show up.

    At setup, are all tech tiles put in the Tech Tray, and is the starting number per category?

    Several experienced players agree; no official ruling.

    • chrisdk · Community · 2026-06-25
    • Gary Duke · Community · 2026-06-25
    • Wylaryzel · Community · 2020-10-23
    • HardyGabriel · Community · 2020-10-23

    No to both — every tech tile starts in the bag. You draw the number listed for your player count as a total across all three categories, and Rare Techs drawn along the way don't count toward that number. Everything not drawn stays in the bag for later rounds.

    What happens when a Rare Tech is drawn but all the Rare Tech slots on the Tech Tray are full?

    The publisher's 2021 change log states the tray does not limit available Rare Techs.

    • jkasanen · Publisher · 2021-06-22
    • HildaRHills · Community · 2022-03-22
    • Clavos · Community · 2020-12-13
    • Dr Lucky · Community · 2020-12-29
    • tal342 · Community · 2020-03-02
    • meehael · Community · 2022-09-01

    Place it next to the tray — it is still available to research. The tray's slots do not cap how many Rare Techs can be on offer, and extra ones are not returned to the bag. The publisher added this clarification to page 5 of the 2021 rulebook.

    How many copies of each regular tech tile are in the game?

    One player's count of the tiles, uncontested in the thread; no official list.

    • Accatitippi · Community · 2021-05-02
    • chrisdk · Community · 2021-05-02

    Five of each tech in the first four cost columns, four of each in the fifth column (the Advanced planet techs), and three of each in columns six to eight.

    Are techs printed on a species board removed from the tech bag?

    A single experienced reply; nothing in the setup removes tiles.

    • veector · Community · 2020-04-15

    No — nothing is taken out of the bag. A tech printed on your species board simply counts as one tile of that tech you already own, so you can't research it again.

    Why does each color have more Influence Discs than the species board uses?

    Several players agree on the breakdown; no official ruling.

    • cho7 · Community · 2021-12-28
    • Owen134866 · Community · 2021-12-28
    • jutuomin · Community · 2022-06-17

    The extras are for techs that give you additional Influence Discs. Each color has 16 discs: 12 start on the Influence Track, 1 goes on your starting sector, and 3 are spares for those techs.

    Can players choose where their starting sector goes?

    A single experienced reply based on the setup text.

    • chrisdk · Community · 2021-05-06

    Not freely — seating order comes first, and each starting sector goes in the starting zone nearest its player, so there is normally no choice to make.

    Can I use my Colony Ships in the first round?

    A single reply citing setup; uncontested.

    • Cheroczech · Community · 2020-12-26

    Yes — Colony Ships start faceup and ready, so you can use them from your first turn.

    What if we run out of Ancient ship miniatures?

    Several players agree; no official ruling.

    • AkantorJojo · Community · 2022-02-22
    • Mt954ms · Community · 2022-02-22
    • Telrak · Community · 2020-06-14

    Use a substitute marker, such as a spare Guardian. The number of Ancients placed is not meant to be limited by the miniatures, though running out is rare.

    What are the cardboard Orbital and Monolith tokens for, and are those structures limited?

    Several players agree, and the one-per-sector limit is in the Build rules.

    • AkantorJojo · Community · 2023-02-07
    • GeneralVryth · Community · 2021-02-11
    • Dr Lucky · Community · 2021-02-11

    They are spares for when the plastic miniatures run out, so Orbitals and Monoliths are not capped by the component count. The real limit is one Orbital and one Monolith per sector.

    My Mechanema set came with five Cruisers — can I build a fifth one?

    Two players agree; no official ruling.

    • Saigetsu · Community · 2020-09-12
    • Cheroczech · Community · 2020-09-12

    No — every species has the same ship limits; the extra miniature is a spare.

    Are other players' ship blueprints public information?

    A single experienced reply; uncontested.

    • GeneralVryth · Community · 2021-06-21

    Yes — blueprints, and nearly everything else, are open; you can always check an opponent's shields, computers and initiative. Facedown Reputation Tiles are the main hidden information.

    Can players trade or give resources to each other?

    Several players agree, pointing to the trade rules.

    • Dr Lucky · Community · 2021-06-02
    • HardyGabriel · Community · 2021-06-02
    • Painkeeper · Community · 2020-09-24
    • Ravendas · Community · 2020-09-24

    No — you can only trade with the bank at your species' Trade rate. The only exchange between players is Ambassador Tiles through Diplomatic Relations.

    Do different printings of Eclipse: Second Dawn have different rules?

    The publisher answered this directly in 2021.

    • jkasanen · Publisher · 2021-10-04
    • chrisdk · Community · 2021-10-04

    No — gameplay is identical across printings. Later rulebook versions only add clarifications and fix small errors, so the newest online rulebook applies to every copy.

    “No gameplay changes between the printings of Second Dawn.”

    — jkasanen, publisher

    Do we use every sector tile, or a set number for the player count?

    Several experienced players agree; no official ruling.

    • chrisdk · Community · 2025-01-21
    • MyNameIsFourteen · Community · 2020-03-10
    • HardyGabriel · Community · 2020-03-10

    Only the outer (III) stack is built to a set size for the player count; the inner (I) and middle (II) stacks are used in full, minus tiles for optional modules you aren't using. Tiles are drawn face down at random, normally from the top.

    Wormholes and Sectors

    Can I Move to or Influence an adjacent sector when only one of the two touching edges has a wormhole?

    The rulebook's Wormholes and Sectors section defines a connection as both edges having a wormhole.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Wormholes and Sectors
    • galfridus · Community · 2024-12-22

    No — a Wormhole Connection needs a wormhole on both touching edges. A half wormhole on one side is not enough unless you have the Wormhole Generator tech.

    With Wormhole Generator, does it matter which side of the edge has the half wormhole?

    One experienced explanation, uncontested; the tech text doesn't restrict the side.

    • chrisdk · Community · 2024-07-15

    No — with Wormhole Generator you can cross an edge as long as either of the two touching sectors shows a half wormhole there, whichever side it is. If neither side has one, there is still no connection.

    Does Wormhole Generator have anything to do with Warp Portals?

    Two players agree; no official ruling.

    • agent easy · Community · 2023-05-05
    • Ravendas · Community · 2023-05-05

    No — Wormhole Generator only lets you use edges where one side has a half wormhole. Warp Portals connect to each other for everyone, with or without the tech.

    Does Jump Drive let me Explore or Influence across an edge without a wormhole connection?

    Two players agree that nothing in the tech extends beyond movement.

    • Vantastic · Community · 2020-03-06
    • UnalignedMagi · Community · 2020-03-06

    No — Jump Drive is a drive and only changes how a ship moves. Unlike Wormhole Generator, it does nothing for exploring or influencing.

    Can every player use Warp Portals, or only the player who researched the Warp Portal tech?

    The rulebook's Wormholes and Sectors section makes portal sectors adjacent for everyone.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Wormholes and Sectors
    • Redallure · Community · 2026-02-08
    • AkantorJojo · Community · 2026-02-08
    • Clavos · Community · 2024-03-10

    Every player — all sectors with a Warp Portal are adjacent to each other with a full Wormhole Connection, for anyone's Move, Influence and Diplomacy. The Warp Portal Rare Tech only lets you add a portal tile to a sector you control (worth 1 VP to whoever controls it at the end).

    Are two sectors with printed Warp Portals connected even if no Warp Portal tile has been placed?

    The rulebook connects all sectors bearing portals, and players corrected an initial wrong answer.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Wormholes and Sectors
    • Accatitippi · Community · 2025-05-22
    • Redallure · Community · 2025-05-22
    • varianor · Community · 2025-05-22
    • varianor · Community · 2025-05-22disagrees

    Yes — any two sectors showing a Warp Portal are connected as soon as both are on the table. A Warp Portal from a Discovery Tile or the Rare Tech just adds another sector to that network; a Warp Portal discovery goes in the sector where it was found.

    Can a Warp Portal tile go in a sector that already has a Warp Portal?

    Two players agree the rules don't forbid it.

    • chrisdk · Community · 2024-07-20
    • AkantorJojo · Community · 2023-09-04

    Yes — nothing forbids it, for the Rare Tech or the Discovery Tile, though there is rarely any benefit beyond the portal's VP.

    Are the Warp Portal sector hexes optional?

    The rulebook labels Warp Portals an optional module.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Wormholes and Sectors
    • HildaRHills · Community · 2024-07-15

    Yes — Warp Portals are an optional module, so you may leave those hexes out of the stacks.

    When playing with the Warp Portal sectors, how many outer (III) sectors do we use?

    Several players agree; no official change to the count.

    • Redallure · Community · 2026-01-01
    • pirke · Community · 2026-01-17
    • Dr Lucky · Community · 2021-01-08
    • Dr Lucky · Community · 2024-01-11

    The usual number for your player count. Shuffle the optional sectors into their stacks first, then draw the normal count (for example 18 outer sectors at six players), so some of them may not appear at all. No official adjustment to the count exists.

    What does the star (Artifact) symbol on some sectors do?

    Several players agree; no other rule refers to Artifacts.

    • dragonsfire76 · Community · 2020-05-04
    • Cheroczech · Community · 2020-05-04
    • jaafit · Community · 2020-12-06
    • Dr Lucky · Community · 2021-05-09

    Nothing by itself. Artifacts only matter for effects that count them, such as the Artifact Key tech (5 resources per Artifact sector you control when you research it) and some Discovery Tiles and Rare Techs.

    Does a sector with a 2 in a gold shield give two Discovery Tiles?

    One player explained it in a single thread; it matches the scoring rules.

    • chrisdk · Community · 2025-03-29
    • chrisdk · Community · 2025-03-29

    No — the shield number is the sector's VP at game end. A sector with the Discovery symbol gets exactly one Discovery Tile; the 2 VP printed on Discovery Tiles is the value if you keep one VP-side up instead of using it.

    Is sector 102 (Pollux) really two regular Science squares?

    Two players confirm the change from first edition.

    • Cheroczech · Community · 2020-12-31
    • NaaRyyS · Community · 2020-12-31

    Yes — two normal Science squares with no advanced one. This differs from the first edition tile.

    Is there a limit on how far out the galaxy can be explored, beyond the printed playmat?

    Several players agree; the rules set no boundary.

    • cvega · Community · 2022-03-05
    • TacticalDragon · Community · 2022-03-05
    • Serendipitique · Community · 2020-08-27
    • veector · Community · 2020-08-27
    • akinfantryman · Community · 2024-03-25
    • Accatitippi · Community · 2020-11-20

    No — you can place sectors past the playmat's printed rings and in any shape. The only practical cap is the number of outer (III) sectors, which depends on the player count.

    Action Phase, Passing and Reactions

    Can I use Colony Ships (or form Diplomatic Relations) on the turn I Pass or take a Reaction?

    The publisher answered this directly in 2021 and the rulebook was reworded to match.

    • kilgore · Publisher · 2021-03-01
    • jkasanen · Publisher · 2021-06-22
    • garyjames · Community · 2021-10-21
    • chrisdk · Community · 2021-05-08
    • Dr Lucky · Community · 2020-11-25disagrees
    • Kheotour · Community · 2020-12-06disagrees

    Yes — you may use Colony Ships and form Diplomatic Relations on any of your turns, including the turn you Pass and turns where you take a Reaction. Early rulebooks only said "during your Action or Reaction"; the publisher confirmed passing counts in 2021, and later rulebook updates reworded it to "any time during your turn".

    “You are allowed to use Colony Ships and form Diplomatic Relations when you Pass.”

    — kilgore, publisher

    When do I get the 2 Money for passing first, and can I spend it right away?

    Several experienced players agree, citing the rulebook's passing example.

    • veector · Community · 2021-01-21
    • tal342 · Community · 2021-01-21
    • Dr Lucky · Community · 2021-01-08
    • chrisdk · Community · 2024-05-25
    • chrisdk · Community · 2021-10-21
    • AkantorJojo · Community · 2022-06-12

    You gain it immediately when you pass first, along with the Start Player Tile. Passing is your whole turn, though, so you can't spend it on that same turn (for example to buy a Minor Species); it is available for your later Reactions and in Upkeep.

    Can the same player take the Start Player Tile and its 2 Money in consecutive rounds?

    A single experienced reply; nothing in the rules limits it.

    • Thane13 · Community · 2024-05-27

    Yes — whoever passes first each round takes the tile and the money, even if they already held the tile.

    Do I get the first-to-pass bonus if I pass only because I'm out of Influence Discs?

    Two players agree; the rule has no exception.

    • losfp · Community · 2023-03-13
    • andrewb55555 · Community · 2023-03-13

    Yes — why you pass doesn't matter. If you are the first player to pass, you get the 2 Money and the Start Player Tile.

    Is the next round's turn order set by the order players passed?

    The rulebook's Action Phase section sets clockwise play from the Start Player.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Action Phase
    • AkantorJojo · Community · 2021-09-01
    • chrisdk · Community · 2021-11-07
    • garyjames · Community · 2021-11-07

    No — in the base game play always goes clockwise from the Start Player, and the only thing passing order decides is who passes first and takes the Start Player Tile. Turn order by passing order is the separate Turn Order variant.

    Can I take an Action and then Pass on the same turn?

    One experienced player's reading of the Action Phase rules, uncontested.

    • chrisdk · Community · 2021-05-08

    No — each turn you either take one Action or Pass. Once you've passed, each later turn is one Reaction or another pass.

    After passing, how often can I take Reactions — several in a row, or one per turn?

    The rulebook's Action Phase section allows one Reaction or Pass on each later turn.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Action Phase
    • crunk_posby · Community · 2020-02-29
    • varianor · Community · 2023-07-02
    • vica8081 · Community · 2020-09-10
    • j2klbs · Community · 2020-03-08

    One per turn. Each time play comes back around to you after you've passed, you may take one Reaction or pass again, and you can skip and react later as long as you have discs. If everyone else passes before your turn comes, you get no more.

    Can I take the same Reaction more than once after passing?

    The publisher's 2021 change log states the same Reaction may be repeated.

    • jkasanen · Publisher · 2021-06-22
    • chrisdk · Community · 2023-08-12

    Yes — like Actions, the same Reaction can be taken on several of your later turns. The publisher added this clarification to the 2021 rulebook.

    When the last player passes, can others still take Reactions?

    The rulebook's Action Phase section says it ends immediately.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Action Phase
    • chrisdk · Community · 2020-12-30
    • GeneralVryth · Community · 2020-12-27

    No — the Action Phase ends immediately once every player has passed and flipped their Summary Tile.

    Do techs that add activations (Nanorobots, Improved Logistics, Pico Modulator) apply to Reactions?

    The rulebook's Reactions section grants a single activation each.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Reactions
    • DC_Cowboy · Community · 2019-11-19
    • Cheroczech · Community · 2020-05-26
    • prometheusheir · Community · 2022-02-12
    • Dr Lucky · Community · 2021-01-08
    • chrisdk · Community · 2025-01-21

    No — a Reaction always gives exactly one activation. An Upgrade Reaction places one part (you may still remove any number first), a Build Reaction builds one ship or structure, and a Move Reaction moves one ship its full movement.

    Explore and Discovery Tiles

    When placing an explored sector, must its wormholes match every neighboring edge, or the sector I explored from?

    The rulebook's Explore section requires a single connection to a sector where you have Control or a Ship.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Explore
    • meehael · Community · 2022-09-01
    • rolaids24 · Community · 2021-02-05
    • Dr Lucky · Community · 2021-02-05
    • AkantorJojo · Community · 2021-02-22
    • chrisdk · Community · 2024-12-19

    Neither — the new sector only needs one Wormhole Connection to any sector where you have Control or a Ship. It doesn't have to be the sector you thought of exploring from, and its other edges may face blank edges, so you can even orient it to wall yourself off. Wormhole Generator relaxes even the one-connection requirement.

    Do I need a wormhole on my sector pointing at the zone I want to Explore?

    The rulebook's Explore section puts the wormhole requirement on placement, not on choosing the zone.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Explore
    • chrisdk · Community · 2024-12-23
    • jaoct · Community · 2024-12-26
    • chrisdk · Community · 2024-12-26
    • Giuseppe312 · Community · 2025-05-25disagrees

    No — you may Explore any Unexplored Zone next to a sector where you have Control or an unpinned Ship. The wormhole requirement applies only when placing the tile: it must be rotated so a Wormhole Connection forms (the page 10 example shows this). If no rotation works, you discard it.

    When I Explore, can I choose where to put the drawn sector after seeing it?

    The rulebook's Explore section has you choose the zone, then flip and place or discard.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Explore
    • chrisdk · Community · 2021-12-11

    No — you pick the zone first, then flip a tile from that ring's stack. Your only choices are the tile's rotation or discarding it.

    Can I Explore from a sector that has enemy ships in it, or from an enemy sector where I have a ship?

    The rulebook's Explore section allows exploring next to sectors you Control or with an unpinned Ship.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Explore
    • cho7 · Community · 2021-10-21
    • chrisdk · Community · 2021-10-21
    • chrisdk · Community · 2023-03-11
    • Ariallito · Community · 2023-02-22

    Yes to both, with one condition. You can always Explore from a sector you Control, whatever ships are there. From a sector you don't Control, you need at least one unpinned Ship there; a pinned Ship lets you Influence from that sector but not Explore.

    Do I have to place an Influence Disc on an explored sector to take its Discovery Tile?

    The rulebook's Explore section grants the tile as part of the Explore Activation.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Explore
    • Kelso the Clown · Community · 2020-03-02
    • Tootzo · Community · 2022-01-24
    • GeneralVryth · Community · 2022-03-01
    • Owen134866 · Community · 2021-01-25
    • chrisdk · Community · 2022-12-14

    No — when you Explore a sector without Ancients you take its Discovery Tile whether or not you then take Control. This is a change from the first edition, which required the disc. Tiles guarded by Ancients can only be claimed in the Combat Phase.

    What happens when I discard an explored sector — does it get a Discovery Tile, and can the zone be explored again?

    The rulebook's Explore section ends the activation on a discard; Discovery Tiles are only placed on placed sectors.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Explore
    • Dr Lucky · Community · 2021-04-14
    • Luqash · Community · 2021-04-14
    • AkantorJojo · Community · 2026-04-12
    • veector · Community · 2020-03-13

    The tile is discarded face up (other players see it), no Discovery Tile is ever drawn for it, and that Explore Activation ends. The zone stays unexplored, so a later activation — even a second activation of the same Explore Action — may target that same spot.

    Can I Explore a sector, place a disc on it and colonize it in the same turn?

    Two players agree, consistent with the Explore and Colony Ship rules.

    • crunk_posby · Community · 2020-02-29
    • Zalamence · Community · 2020-02-29

    Yes — you may place a disc as part of the Explore Action and use Colony Ships at any time during your turn. You also don't need a ship to Explore; a Controlled neighboring sector is enough.

    Do my ships move into a sector when I Explore it?

    Two players agree; no official ruling needed.

    • Owen134866 · Community · 2022-12-30
    • twes_werf · Community · 2022-12-30

    No — Explore and Move are separate Actions. To fight Ancients on a newly explored sector you need a Move Action; if it has no Ancients, you take its Discovery Tile while exploring.

    When do I choose between 2 VP and a Discovery Tile's reward, and can I change my mind later?

    One experienced player's repeated explanation, uncontested; no official ruling.

    • chrisdk · Community · 2021-08-23
    • chrisdk · Community · 2022-12-05
    • cho7 · Community · 2022-12-05

    You choose when you take and reveal the tile, one tile at a time if you get several. The choice is final: if you keep a ship part instead of the VP, you never get the 2 VP, even if you never install it.

    Must an Ancient Ship Part from a Discovery Tile be placed on a blueprint immediately?

    Many players agree; one early claim that it must be placed at once was not supported.

    • chrisdk · Community · 2021-02-25
    • liamrobmac · Community · 2021-02-25
    • varianor · Community · 2023-02-13
    • fellonmyhead · Community · 2023-02-13
    • chrisdk · Community · 2026-01-17
    • HardyGabriel · Community · 2021-02-25disagrees

    No — you may place it right away for free, or set it aside and install it later with one of your normal Upgrade activations. Either way it follows normal blueprint rules (energy, drives) and may cover a part already there; it goes on one blueprint only.

    Do Ancient Ship Parts from Discovery Tiles use energy?

    Several players agree; the tiles show their costs.

    • Falkman · Community · 2023-10-24
    • Dr Lucky · Community · 2023-10-25
    • Falkman · Community · 2023-01-29

    Only if an energy cost is printed on the tile. In the base game four of them need energy — Plasma Turret, Soliton Charger, Flux Shield and Conformal Drive; the rest use none.

    Does the Nonlinear Drive Discovery Tile use energy or produce it?

    Two players agree on reading the tile.

    • Redallure · Community · 2025-01-04
    • bakija · Community · 2025-01-05

    It produces energy — it is a drive with 2 movement that also gives the ship +2 energy and no initiative. If it cost energy it would be strictly worse than the Fusion Drive.

    Which tech do I get from the Ancient Tech Discovery Tile if I already own the cheapest one?

    Several players agree; no official ruling.

    • Luqash · Community · 2021-07-14
    • chrisdk · Community · 2021-07-15
    • chrisdk · Community · 2021-01-10

    The cheapest regular tech you don't own yet, across all three categories, judged by printed cost without discounts. Rare Techs never count, and if several tie you choose.

    What if I reveal an Ancient Orbital or Monolith Discovery in a sector that already has one?

    Based on a first-edition clarification; no Second Dawn ruling.

    • chrisdk · Community · 2023-10-20
    • Yellow1 · Community · 2023-10-22

    You can't have a second one there, so you must keep the tile as 2 VP. The same logic applies to an Ancient Cruiser Discovery when all your Cruisers are already on the board.

    Where are ships, Orbitals and Monoliths from Discovery Tiles placed?

    Two players agree, referring to the rulebook FAQ.

    • czyzby · Community · 2022-04-28
    • Clavos · Community · 2022-04-29

    In the sector where the Discovery Tile was found. Only a tile that didn't come from a sector, such as one gained through Ancient Labs, puts them in your starting sector.

    Can a sector's Discovery Tile be claimed again by a later controller?

    Two players agree; consistent with the rules.

    • Dr Lucky · Community · 2024-03-03
    • akinfantryman · Community · 2024-03-04

    No — each sector's Discovery Tile is claimed once and never replaced, so later controllers get nothing extra.

    What does the Discovery Tile with 3 Money and 3 gray octagon resources give?

    A single reply quoting the Discovery rules.

    • Vantastic · Community · 2020-03-11

    3 Money plus 3 more resources, all of one type of your choice. The gray octagon stands for any resource type.

    What does the Wormhole Discovery Tile do, and where does it go if I get it through Ancient Labs?

    Two players agree, one citing the rulebook FAQ.

    • Zekere · Community · 2020-11-25
    • Cheroczech · Community · 2020-11-25

    Place it as a wormhole on the sector where you found it (or keep it as 2 VP). If it comes from Ancient Labs it goes on your starting sector; if you no longer control your starting sector, you must take the 2 VP.

    Research and Technologies

    Can I research a tech I already have, for example to deny it to other players?

    The rulebook's Research section states both restrictions.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Research
    • Clavos · Community · 2020-12-14
    • rolaids24 · Community · 2020-12-14
    • varianor · Community · 2021-05-23

    No — you can't research a tech already on your species board, and you can't discard a researched tech to make room.

    Can I take a Research Action and use fewer activations than I'm allowed, or none?

    Two players agree, quoting the activation wording.

    • Clavos · Community · 2024-07-01
    • NightFury96 · Community · 2024-07-01

    Yes — activations are "up to" your species' number, so you may skip some or all of them. The same goes for other actions, such as taking Influence only to flip Colony Ships back.

    Can I research a tech my species can't use, such as Planta researching Neutron Absorber?

    A single reply; no rule forbids it.

    • cho7 · Community · 2021-09-16

    Yes — nothing stops you, and it still counts on your tech track for category discounts and end-game VP.

    Is Artifact Key's resource bonus one-time, or does it pay again when I gain more Artifact sectors?

    Two players agree; consistent with the Instant tech type.

    • Caviness · Community · 2021-01-02
    • AkantorJojo · Community · 2021-01-02
    • AkantorJojo · Community · 2021-10-28

    One-time — you gain the resources once, when you research it, based on the Artifact sectors you control at that moment. Techs marked with the small instant symbol take effect only when researched.

    Why does the Flux Missile tech tile show one missile when the ship part rolls two dice?

    A single experienced reply; uncontested.

    • chrisdk · Community · 2020-12-19

    It isn't a misprint. The icon on the tech tile only identifies the part type; the Ship Part Tile shows the actual dice. Plasma Missiles work the same way.

    What do the small lines and arrow marks on a ship part tech tile mean?

    Several players agree, citing the rulebook.

    • backstar · Community · 2020-12-20
    • backstar · Community · 2020-12-21
    • GameplayerOfTitan · Community · 2022-06-25

    The small white lines show the matching Ship Part's energy use, and the ^ marks show its initiative bonus, so you can plan a blueprint before buying. The rulebook explains the lines on page 10.

    Does Metasynthesis let me put any cube on any advanced square?

    Several players agree; no official ruling.

    • avari_aka · Community · 2020-07-03
    • chrisdk · Community · 2020-07-03
    • Accatitippi · Community · 2020-07-03

    No — Metasynthesis works like Advanced Mining, Advanced Economy and Advanced Labs together, opening all advanced squares, but cubes still come from the matching Population Track. Only advanced gray (wild) squares take a cube of any type.

    What tech do I need to put a cube on an advanced gray (wild) square?

    Several players agree, citing the population square rules.

    • Cheroczech · Community · 2021-01-05
    • The_Omnius · Community · 2021-01-05
    • drzewko · Community · 2020-03-27
    • Cheroczech · Community · 2020-03-27

    Any one Advanced tech, placing a cube of its type — for example Advanced Labs lets you put a Science cube there. Metasynthesis isn't required.

    Do Neutron Bombs need a ship part on a blueprint?

    A single reply; consistent with the Permanent tech type.

    • varianor · Community · 2023-06-12

    No — Neutron Bombs is a permanent tech that works directly, like Wormhole Generator. There is no Ship Part Tile and it uses no energy.

    What does the Conifold Field Rare Tech do?

    Two players agree; same as first edition.

    • WinterOrb1 · Community · 2020-11-11
    • veector · Community · 2020-11-11

    It is a Hull ship part worth 3 Hull that uses 2 energy, so the blueprint needs enough energy to power it.

    Upgrade and Ship Parts

    Can I Upgrade with Ion Cannons, Hulls, Nuclear Drives, Nuclear Sources or Electron Computers without researching a tech?

    Many players agree, pointing to the Requires Tech icon and the rulebook FAQ.

    • andreas21son · Community · 2023-12-20
    • AkantorJojo · Community · 2023-12-20
    • chrisdk · Community · 2023-12-20
    • chrisdk · Community · 2022-05-07
    • AkantorJojo · Community · 2021-01-24
    • Telrak · Community · 2021-11-06

    Yes — those basic parts (the ones printed on the starting blueprints) have no "requires tech" icon, so anyone can install them from the start. Every other Ship Part needs its matching tech first.

    Can any Ship Part go in any blueprint slot, including over a printed part?

    The rulebook's Upgrade section allows empty or pre-printed spaces with only energy and drive limits.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Upgrade
    • TV0R · Community · 2021-11-30
    • Owen134866 · Community · 2021-11-30
    • Clavos · Community · 2025-11-13
    • Clavos · Community · 2025-11-13
    • chrisdk · Community · 2025-03-31

    Yes — any part may go on an empty space or cover any pre-printed part, including the starting drive. A covered printed part no longer counts. The limits are energy use within production, at least one Drive on Interceptors, Cruisers and Dreadnoughts, and no Drives on Starbases. Each slot holds one tile, so remove the old tile before placing a new one.

    Can a blueprint carry several copies of the same part, and do their values stack?

    The rulebook's Upgrade section says all Ship Part values are cumulative.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Upgrade
    • AkantorJojo · Community · 2026-04-12
    • Clavos · Community · 2025-08-24
    • chrisdk · Community · 2024-12-16
    • chrisdk · Community · 2020-12-29
    • chrisdk · Community · 2020-11-06

    Yes to both — you may install as many copies of a researched part as fit, and all values add up: two +2 Computers give +4 on every die, two drives add their movement and initiative, extra Hulls add Hull. Dreadnoughts even start with two printed Hulls.

    Can a ship have no energy source, or only missiles and a drive?

    The rulebook's Upgrade section only requires consumption not to exceed production, plus a drive.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Upgrade
    • chrisdk · Community · 2021-07-03
    • losfp · Community · 2021-07-03
    • chrisdk · Community · 2025-01-21

    Yes — an energy source is only needed to cover the energy your parts use, so a design whose parts use no energy (for example Transition Drive plus Ion Missiles, or Orion's built-in energy) is legal. There is no limit on how many missile parts you mount.

    Can I upgrade a ship so it has no drive?

    The rulebook's Upgrade section states both drive rules.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Upgrade
    • techstocklava · Community · 2021-12-19
    • cho7 · Community · 2021-12-19
    • JensQ · Community · 2023-02-18

    No — Interceptors, Cruisers and Dreadnoughts must always keep at least one Drive (a printed drive counts), so you can't replace the last one with something else. Starbases are the opposite: they can never have a Drive.

    Does removing ship parts during an Upgrade cost activations, and how many parts can one activation place?

    The rulebook's Upgrade section describes the remove-any-then-place-one activation.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Upgrade
    • NightFury96 · Community · 2024-05-18
    • chrisdk · Community · 2024-05-19
    • MKUltra · Community · 2020-04-07
    • Telrak · Community · 2020-04-07
    • unearthlysquire · Community · 2024-02-09

    Each Upgrade activation lets you first return any number of parts from any blueprints, then place exactly one part — so replacing a part is one activation, but three Improved Hulls take three activations. Removing parts without placing anything still uses an activation.

    Can I move a ship part to another slot or blueprint, or reinstall an Ancient Ship Part I removed?

    The rulebook's Upgrade section returns parts to the tray and removes Ancient parts from the game.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Upgrade
    • chrisdk · Community · 2021-02-25
    • Jambo · Community · 2021-02-25
    • twes_werf · Community · 2022-08-22
    • chrisdk · Community · 2022-08-22
    • chrisdk · Community · 2021-05-15

    No — parts are never moved once placed; you can only remove them and place new ones. A removed regular part goes back to the Upgrade Tray, but a removed Ancient Ship Part is out of the game.

    Can another part be placed on top of the Muon Source?

    Two players agree on reading the tile.

    • techstocklava · Community · 2021-11-11
    • AkantorJojo · Community · 2021-11-11

    No — the Muon Source attaches outside the blueprint grid without using a normal space, and nothing can be stacked on it.

    Can I upgrade my ships after moving into a fight but before combat?

    Two players agree; consistent with the round structure.

    • czyzby · Community · 2024-05-05
    • chrisdk · Community · 2024-05-05

    Yes, during the Action Phase — with an Upgrade Action, or an Upgrade Reaction (one part) after you've passed. Upgrades apply to every ship of that type, wherever it is. Once everyone has passed and combat starts, no more upgrades are possible.

    Build

    Can I Build in a sector I control after enemy ships have moved into it?

    The rulebook's Build section allows building in any sector you Control.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Build
    • chrisdk · Community · 2022-09-26
    • sdiberar · Community · 2022-09-26
    • guestid1250 · Community · 2021-09-06
    • chrisdk · Community · 2021-09-06
    • chrisdk · Community · 2021-04-20

    Yes — Building only requires that you Control the sector, and enemy ships don't take Control away until the Combat Phase. A defender can reinforce with a Build Action, or a Build Reaction after passing, as long as the Action Phase hasn't ended. Ship supply limits still apply.

    Is there a limit of one Starbase per sector?

    The rulebook's Build section limits only Monoliths and Orbitals per sector.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Build
    • akinfantryman · Community · 2024-04-06
    • DerekBC · Community · 2024-04-06
    • raddar2213 · Community · 2025-12-15
    • twes_werf · Community · 2025-12-15

    No — Starbases are ships, so you can build as many in one sector as your supply allows. The one-per-sector limit applies only to Orbitals and Monoliths.

    Can I scrap or relocate my own ships or Starbases to rebuild them elsewhere?

    Many players agree; no rule allows disbanding.

    • Painkeeper · Community · 2021-05-04
    • chrisdk · Community · 2021-05-04
    • AkantorJojo · Community · 2021-11-21
    • chrisdk · Community · 2023-02-25
    • alexdesouza · Community · 2022-12-29
    • chrisdk · Community · 2020-10-19

    No — nothing lets you voluntarily remove your own ships, Starbases, Orbitals or Monoliths, and Starbases can never move. A ship returns to your supply only when it is destroyed in combat, and then it can be built again anywhere you Control.

    Does building an Orbital put a Population Cube on it, or do I need a Colony Ship?

    The rulebook's Action Phase section makes Colony Ships the only way to move cubes to sectors.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Action Phase
    • Raleb · Community · 2021-03-13
    • chrisdk · Community · 2024-10-09
    • varianor · Community · 2024-10-12
    • raddar2213 · Community · 2021-07-12
    • varianor · Community · 2024-07-01disagrees

    You need a Colony Ship. Building an Orbital only adds an empty population square; like any square, it is filled by flipping an unused Colony Ship, now or later.

    Can I put a Materials cube on an Orbital?

    Two players agree, one quoting the Orbital rule.

    • clausbo · Community · 2024-07-08
    • Redallure · Community · 2024-07-08

    No — Orbitals only take cubes from the Science or Money tracks.

    Move and Pinning

    If my ship moves into a sector with an enemy ship, can it move out again later in the round?

    The rulebook's Move section checks pinning on every Move Activation.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Move
    • Luqash · Community · 2021-08-06
    • Vardaine · Community · 2021-08-28
    • dragonsfire76 · Community · 2020-02-29

    Not while it is still pinned. Pinning is checked on every Move activation, and each opponent ship in the sector pins one of yours, so a lone ship facing an enemy ship is stuck until combat. Bringing in a second ship lets one of them leave, and Cloaking Device changes the count.

    How does pinning work when ships of several opponents (or Ancients) are in one sector?

    The rulebook's Move section has each opponent ship pin one of yours.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Move
    • chrisdk · Community · 2021-08-06
    • galfridus · Community · 2024-07-13
    • hammses · Community · 2026-08-31
    • varianor · Community · 2021-07-15
    • losfp · Community · 2021-07-15

    Count every ship in the sector that isn't yours — all players' ships plus Ancients and Guardians — and each one pins one of your ships, even if it is also pinning someone else. You can move a ship out only while you have more ships there than that total; for example, with one ship each from three opponents, your fourth ship may leave. The GCDS pins everything.

    Do I choose which of my ships are pinned, and can I move in a ship to free one that's stuck?

    The rulebook's Move section lets you choose pinned ships and checks pinning per activation.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Move
    • chrisdk · Community · 2024-03-27
    • cho7 · Community · 2021-12-09

    Yes to both — you choose which of your ships the pins fall on, and pinning is rechecked each activation. You can move another ship in to absorb a pin and then move the freed ship out with a later activation.

    Does the GCDS pin only one ship?

    The rulebook's Move section says the GCDS pins all ships in the Galactic Center.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Move
    • cho7 · Community · 2023-03-03
    • chrisdk · Community · 2023-03-03
    • Vantastic · Community · 2020-08-24
    • Accatitippi · Community · 2022-03-06

    No — the GCDS pins every ship in the Galactic Center, as if it were an unlimited number of ships. Cloaking Device doesn't help against it.

    Do Ancients and Guardians pin player ships?

    Several players agree, pointing to the rulebook's definition of opponents.

    • Dr Lucky · Community · 2022-08-21
    • varianor · Community · 2022-08-21
    • jutuomin · Community · 2021-07-15

    Yes — "opponent" includes non-player ships, so each Ancient or Guardian pins one of your ships like an enemy ship would.

    How does Cloaking Device change pinning?

    Several players agree with worked examples; no official ruling.

    • Luqash · Community · 2021-08-06
    • chrisdk · Community · 2021-08-06
    • guestid1250 · Community · 2021-08-06
    • BGG_J · Community · 2022-03-06
    • Accatitippi · Community · 2022-03-06
    • chrisdk · Community · 2020-07-20

    Opponents need two ships to pin each of your ships — in effect count enemy ships as half, rounded down — so five cloaked ships facing three enemies can move four out. It only helps its owner: your ships still pin enemies one-for-one. It works against Ancients and Guardians but not the GCDS.

    Do an opponent's Influence Discs or Population Cubes pin my ships, and do I need Control to move out of a sector?

    Two players agree, consistent with the Move rules.

    • Cheroczech · Community · 2020-03-08
    • HardyGabriel · Community · 2021-04-02

    No to both — only ships pin ships. You can move freely through an enemy sector that has no ships, and Control never matters for moving out; only pinning does.

    Can I use several Move activations from one Move Action on the same ship?

    Many players agree; no rule requires different ships.

    • Caviness · Community · 2022-01-04
    • chrisdk · Community · 2022-01-04
    • guestid1250 · Community · 2024-05-29
    • varianor · Community · 2024-05-30
    • Cheroczech · Community · 2020-12-13

    Yes — each activation can go to any ship, including one already moved, so one ship can move its full movement twice or more in a single action.

    Is there a limit on how many ships can be in one sector?

    Two players agree; the rules set no limit.

    • liamrobmac · Community · 2021-01-21
    • bobbyme · Community · 2021-01-21

    No — any number of ships may share a sector.

    Influence, Control and Colony Ships

    Can a pinned ship serve as the connection for an Influence activation?

    The rulebook's Influence section requires only a Ship or Control, with no unpinned condition.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Influence
    • chrisdk · Community · 2021-12-28
    • chrisdk · Community · 2021-07-26
    • chrisdk · Community · 2021-05-16
    • Cheroczech · Community · 2020-03-12
    • AkantorJojo · Community · 2021-05-15disagrees

    Yes — Influence only needs a connection to a sector where you have a Ship or Control, and unlike Explore the ship doesn't have to be unpinned. The target must still be uncontrolled with no opponent ships.

    Can I Influence an uncontrolled sector that contains an opponent's ship?

    The rulebook's Influence section lists the legal targets, none with opponent ships.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Influence
    • chrisdk · Community · 2021-12-28
    • chrisdk · Community · 2021-12-29
    • lahose · Community · 2026-05-29

    No — an Influence activation can only target an uncontrolled sector with no opponent ships (or one where only you have ships). To take a sector with enemy ships in it, you must win it in the Combat Phase.

    Can I Influence a sector where only I have ships if it isn't connected to my territory?

    The rulebook's Influence section lists this as a separate target.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Influence
    • cho7 · Community · 2022-12-09
    • chrisdk · Community · 2022-12-10
    • Ravendas · Community · 2023-11-27
    • chrisdk · Community · 2023-11-27

    Yes — an uncontrolled sector where only you have ships is a legal target on its own, with no connection needed. Several ships are fine, and Starbases count as ships. The connection requirement applies only to sectors with no ships of yours.

    Can one Influence activation move a disc straight from one of my sectors to another, including out of the sector that provides the connection?

    The rulebook's Influence section lets a disc move from a controlled sector; players agree on the connection caveat.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Influence
    • Vantastic · Community · 2020-03-04
    • Vantastic · Community · 2020-03-11
    • Krzysztopher · Community · 2021-12-28
    • chrisdk · Community · 2021-12-28
    • AniMatE614 · Community · 2021-12-30

    Yes, a disc may go directly from a sector you control to a new legal target in one activation. But the target must still be legal once that disc has left: if the disc you're lifting was the only thing connecting you to the target, the move fails (rulebook FAQ). It's fine if another sector you control or a ship of yours — even a pinned one — still provides the connection, as in the page 17 example.

    In one Influence Action, can I move a disc into or out of the same sector twice, e.g. remove a disc and put it back to swap cubes?

    The publisher's 2021 change log made the once-per-sector rule explicit.

    • jkasanen · Publisher · 2021-06-22
    • chrisdk · Community · 2022-02-09
    • Perf · Community · 2022-02-09
    • dboddie2885 · Community · 2020-03-14
    • Kelso the Clown · Community · 2020-03-14
    • sir_edwardo · Community · 2020-03-14disagrees

    No — each sector can have a disc moved to or from it only once per Influence Action. That blocks bouncing a disc to re-place cubes on gray planets, and placing a disc and moving that same disc onward.

    If enemy ships sit in my sector, can I pull my Influence Disc out to deny them the sector?

    Several players agree, pointing to the end-of-combat Influence step.

    • chrisdk · Community · 2021-07-25
    • chrisdk · Community · 2020-11-21
    • akinfantryman · Community · 2020-11-22
    • Vantastic · Community · 2020-03-15
    • raddar2213 · Community · 2020-03-15
    • Ravendas · Community · 2023-05-29

    You may remove it with an Influence activation (its cubes return to your tracks), but it doesn't deny them anything: at the end of the Combat Phase, any player with a ship in a sector without a disc may place one there for free. Pulling out just costs you production.

    When I remove my Influence Disc from a sector, where do its Population Cubes go?

    The rulebook's Influence section sends the cubes back to their tracks.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Influence
    • mantler · Community · 2021-02-07
    • AkantorJojo · Community · 2021-10-17
    • losfp · Community · 2020-12-27

    Straight back to their Population Tracks, not the Graveyard; cubes from gray squares or Orbitals go to a track of your choice. No Colony Ships are involved. This is also the only way to change cubes already placed — remove the disc, then re-influence and recolonize later. Only cubes destroyed in combat go to the Graveyard.

    Does the Influence Action flip two Colony Ships per activation or two in total?

    The rulebook's Influence section grants up to two Colony Ship flips per action.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Influence
    • chrisdk · Community · 2026-07-25
    • Pedro Samayoa · Community · 2026-07-25
    • chrisdk · Community · 2023-02-01
    • chrisdk · Community · 2022-07-14

    Two in total per Influence Action. You get your species' Influence activations plus up to two used Colony Ships flipped faceup, independent of each other.

    During an Influence Action, can I use Colony Ships, flip them back and use them again, in any order?

    The publisher's 2021 change log clarified that the flips may happen at any time during the action.

    • jkasanen · Publisher · 2021-06-22
    • SoldierOn · Community · 2021-07-28
    • chrisdk · Community · 2021-07-28
    • chrisdk · Community · 2021-03-18
    • lahose · Community · 2022-09-04
    • chrisdk · Community · 2021-11-28

    Yes — the two Colony Ship flips can happen at any point during the Influence Action, before, between or after the disc moves, and Colony Ships can be used at any time on your turn. So you can take a sector, colonize, flip two ships back and colonize again. Only used Colony Ships can be flipped.

    Can I take the Influence Action just to flip Colony Ships, without moving any discs?

    Many players agree; no rule requires the disc moves.

    • guestid1250 · Community · 2021-11-01
    • chrisdk · Community · 2021-11-01
    • guestid1250 · Community · 2022-05-25
    • varianor · Community · 2022-05-25
    • Cheroczech · Community · 2020-03-21
    • Redallure · Community · 2026-07-24

    Yes — the disc moves are optional, so Influence can be used purely to flip two used Colony Ships back up.

    Can I use Colony Ships to place cubes in my sector while enemy ships are in it?

    The rulebook's Action Phase and Upkeep Phase sections state the two rules.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Upkeep Phase
    • chrisdk · Community · 2025-11-23
    • raddar2213 · Community · 2024-01-15
    • AkantorJojo · Community · 2022-04-14
    • Cheroczech · Community · 2020-12-27
    • chrisdk · Community · 2025-01-23disagrees

    During the Action Phase, yes — you only need to Control the sector, and enemy ships don't remove Control. In the Upkeep Phase, no: remaining Colony Ships can't place cubes in sectors containing opponent ships. That stops a defender refilling planets after a failed population attack and producing from both the new cubes and the Graveyard.

    Can I colonize with Population Cubes sitting in my Graveyard?

    Two players agree, citing the colonizing rule.

    • chrisdk · Community · 2021-05-16
    • Runia · Community · 2021-05-17

    No — cubes come from the matching Population Track, and Graveyard cubes only return to the tracks in Cleanup, so they can't be placed until the next round.

    Does using Colony Ships cost an Action?

    A single reply corrected an earlier misreading; no official ruling.

    • chrisdk · Community · 2026-03-16
    • Jambo · Community · 2026-03-16disagrees

    No — using Colony Ships never takes an action; you use them alongside an action or reaction, on the turn you pass, or in Upkeep. You do still need an unused Colony Ship for every cube, even in Upkeep.

    How else can I take control of a sector besides the Influence Action?

    Many players agree, citing the end-of-combat Influence step.

    • chrisdk · Community · 2021-01-16
    • chrisdk · Community · 2021-02-03
    • chrisdk · Community · 2021-07-17
    • twes_werf · Community · 2025-08-24
    • chrisdk · Community · 2021-06-20
    • AkantorJojo · Community · 2021-06-20

    Two ways: place a disc right after exploring the sector as part of that Explore Activation, or, at the end of the Combat Phase, place a disc from your track in a sector where you have a ship and no disc is present — even if no battle happened anywhere. Discs only leave sectors through Influence, losing the sector in combat, or bankruptcy in Upkeep.

    Does having a ship in a sector without an Influence Disc mean I control it?

    Several players agree that Control and having a ship are separate conditions.

    • chrisdk · Community · 2024-10-09
    • j_Uph_a_Nck · Community · 2024-10-09
    • twes_werf · Community · 2024-10-09
    • chrisdk · Community · 2020-12-29

    No — Control comes only from an Influence Disc; the page 9 graphic is misleading. A ship alone lets you Explore (if unpinned) and Influence from that sector, but not Build or colonize there, and the sector scores nothing for you.

    Where does my Influence Disc go when I lose a sector?

    Two players agree; consistent with the rules.

    • veector · Community · 2021-01-21
    • chrisdk · Community · 2020-12-29

    Straight back onto your Influence Track, immediately — so you don't pay upkeep for it that round, while the lost cubes still produce from the Graveyard.

    Diplomacy (4+ players)

    Can Diplomatic Relations be formed at the end of the Combat Phase, or only during an Action?

    The publisher ruled on this in 2021, correcting the original rulebook text.

    • kilgore · Publisher · 2021-03-01
    • jkasanen · Publisher · 2021-06-22
    • Perf · Community · 2022-01-22
    • chrisdk · Community · 2022-03-14
    • Runia · Community · 2021-02-27disagrees
    • cho7 · Community · 2022-01-22disagrees

    Both — you may form Diplomatic Relations at any time during your turn (including the turn you pass) and also at the end of the Combat Phase, as in the first edition. The original Second Dawn rulebook said "during their Action" only; the publisher called that an editing oversight in 2021 and later rulebooks were corrected.

    “You can form Diplomatic Relations at the end of Combat Phase.”

    — kilgore, publisher

    What connection do two players need to form Diplomatic Relations — does a Warp Portal or Wormhole Generator count?

    The publisher's 2021 change log confirms Warp Portals; the rulebook excludes Wormhole Generator.

    • jkasanen · Publisher · 2021-06-22
    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Diplomacy (4+ players)
    • varianor · Community · 2023-02-01
    • chrisdk · Community · 2023-02-01
    • AkantorJojo · Community · 2023-02-01
    • HardyGabriel · Community · 2020-12-06

    You need a direct Wormhole Connection between a sector you control and a sector they control; a path through other sectors doesn't count. A Warp Portal connection between your sectors does count — the publisher made that explicit in 2021 — but the Wormhole Generator can't be used.

    Do ships of players with Diplomatic Relations still pin each other?

    The rulebook's Diplomacy section only excuses movement while your ships stay unpinned.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Diplomacy (4+ players)
    • veector · Community · 2023-04-26
    • Ravendas · Community · 2023-04-26
    • veector · Community · 2023-04-16
    • Zalamence · Community · 2020-03-16
    • crunk_posby · Community · 2020-02-29

    Yes — Diplomatic Relations are a non-aggression pact, not an alliance, and change nothing about pinning. If your partner's ships pin yours in their sector and you are still there at the end of your action, that is an Act of Aggression. A partner who wants to let you through must move their ships out first.

    Does moving my ships through a diplomatic partner's sector break Diplomatic Relations?

    The rulebook's Diplomacy section defines the Act of Aggression by where ships are at the end of your Action.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Diplomacy (4+ players)
    • chrisdk · Community · 2022-01-04
    • davidsaurus · Community · 2022-08-15
    • chrisdk · Community · 2022-07-30
    • ccek · Community · 2021-02-05
    • Painkeeper · Community · 2020-11-03

    Not if you pass through. Relations break only if, at the end of your whole action, you have a ship in a sector where they have a ship or Control. Passing through their sectors unpinned (no ships there, or slipping past with Cloaking Device) is fine — a change from the first edition.

    With Cloaking Device, can I end my move in a sector with my diplomatic partner's ships without breaking relations?

    Several players agree, and the original claimant accepted the correction.

    • HardyGabriel · Community · 2022-01-24
    • chrisdk · Community · 2022-01-24
    • Tootzo · Community · 2022-01-26
    • Tootzo · Community · 2022-01-24disagrees

    No — the trigger is ending your action with a ship in a sector where they have a ship or Control, not being pinned. Cloaking only lets you pass through.

    Can I hold Ambassador Tiles from more than one player?

    The rulebook's Diplomacy section restricts relations per pair of players only.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Diplomacy (4+ players)
    • nikobel · Community · 2022-07-09

    Yes — the only restriction is that you can't form relations again with a player you already exchanged Ambassadors with. You also need an empty Reputation Track space for each one.

    If the other player breaks our Diplomatic Relations, do I lose my Ambassador Tile too?

    Two players agree; no official ruling.

    • veector · Community · 2021-01-21
    • Bekkison · Community · 2021-01-21

    Yes — both players return the Ambassador Tiles they received, including the player who didn't break relations, and each cube goes back to a track of its owner's choice. Only the aggressor takes the Traitor Tile.

    Can two players form an alliance and fight a third player together?

    Several players agree; the rules contain no alliances.

    • guestid1250 · Community · 2022-01-16
    • varianor · Community · 2022-01-16
    • jutuomin · Community · 2021-11-10

    No — Second Dawn has no alliance rules (those were in a first-edition expansion). Diplomatic Relations are a non-aggression pact, and battles are always between two sides.

    Does taking the Traitor Tile end my other Diplomatic Relations?

    The rulebook's Diplomacy section gives the Traitor Tile only those two effects.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Diplomacy (4+ players)
    • KBunn · Community · 2020-02-29

    No — the Traitor Tile only stops you forming new relations while you hold it (and costs 2 VP at the end if you still have it); your existing relations stay.

    Battle Order, Initiative and Missiles

    Does combat happen as soon as ships move into a sector with enemies?

    The rulebook's Round Structure puts all battles in the Combat Phase after the Action Phase.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Round Structure
    • chrisdk · Community · 2026-01-17

    No — combat waits until every player has passed and the Action Phase is over. Until then the defender can still build, upgrade or move in response; battles are then fought in each contested sector during the Combat Phase.

    In what order are battles fought when three or more players have ships in one sector?

    The rulebook's Combat Phase section sets reverse order of entry, two at a time.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Combat Phase
    • dragonsfire76 · Community · 2020-02-29
    • varianor · Community · 2024-09-04
    • AkantorJojo · Community · 2022-06-30
    • chrisdk · Community · 2023-03-03
    • jutuomin · Community · 2021-11-10

    Two sides at a time, in reverse order of entry: the last two players to arrive fight first, the survivor fights the next-latest arrival, and so on down to the Defender (the first to arrive, or the player Controlling the sector). Ancients, Guardians and the GCDS fight the last surviving player. Damage is not repaired between these battles.

    Is the player who controls the sector always the Defender, even if their ships arrived last?

    The rulebook's Combat Phase section makes the Controlling player always the Defender.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Combat Phase
    • chrisdk · Community · 2021-05-13
    • AkantorJojo · Community · 2021-05-13
    • Painkeeper · Community · 2021-02-08
    • NaaRyyS · Community · 2020-02-28

    Yes — the player with the Influence Disc in the sector always counts as having entered first. They are the Defender, fight last among the players, win initiative ties, and draw Reputation Tiles first, however late their ships arrived by Move or Build.

    If a player's ships enter a sector at different times, do they fight separate battles, and what counts as their entry?

    Single replies on each point; no official ruling.

    • Pieremegoggel · Community · 2024-11-25
    • AkantorJojo · Community · 2022-10-10
    • chrisdk · Community · 2022-10-10
    • chrisdk · Community · 2021-05-13

    All of one player's ships in the sector fight together in a single battle, and their order of entry is set by when that player first entered. If all of a player's ships leave and later come back (possible with Cloaking Device), the return counts as a new entry.

    If I attack a Descendants of Draco sector that still has Ancients in it, who do I fight first?

    Most replies favor this order, but some players disagree and there is no official ruling.

    • chrisdk · Community · 2025-08-30
    • techstocklava · Community · 2022-04-21
    • Cheroczech · Community · 2020-03-21
    • HardyGabriel · Community · 2020-04-30
    • ElodrionEldaris · Community · 2025-08-30disagrees
    • fkrobinson · Community · 2021-11-21disagrees

    Draco first, then the Ancients. Player battles come first in reverse order of entry, and non-player ships fight whoever survives, so you fight Draco's ships and Starbases, and if you win you then fight the Ancients. A minority argued Draco, as controller, should fight last, but most players and the rulebook's battle order go the other way.

    How is firing order decided in combat — by initiative, ship size, or attacker and defender?

    The rulebook's Resolving a Battle section sets activation by Initiative per ship type.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Resolving a Battle
    • NightFury96 · Community · 2024-05-04
    • chrisdk · Community · 2026-01-18
    • wmshub · Community · 2022-05-21
    • wmshub · Community · 2021-12-07
    • Cheroczech · Community · 2020-04-18

    By initiative only. Each ship type's initiative is the total of the initiative symbols on its blueprint, and ship types activate from highest to lowest across both sides, all ships of one type together. There is no fixed order by ship size.

    When opposing ship types have the same initiative, do they fire at the same time?

    The rulebook's Resolving a Battle section resolves ties in favor of the Defender.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Resolving a Battle
    • Preet · Community · 2026-01-25
    • chrisdk · Community · 2026-01-25
    • Scransaap · Community · 2024-05-04
    • chrisdk · Community · 2026-01-18

    No — the Defender's ship type fires first, and its hits are applied before the attacker's type fires, so the defender can destroy ships before they shoot back. Fire is never simultaneous.

    If several of my ship types share the same initiative, can I change their firing order each Engagement Round?

    A developer's answer was relayed by a player in 2025; some older replies disagreed.

    • Sycopath · Community · 2025-06-23
    • chrisdk · Community · 2025-06-23
    • NaaRyyS · Community · 2020-03-22
    • chrisdk · Community · 2022-03-11disagrees
    • chrisdk · Community · 2021-07-19disagrees

    Yes — you choose the order for your own tied ship types, and a Lautapelit developer confirmed in 2025 that you may choose differently each Engagement Round. Some earlier replies held the order was fixed for the whole battle, because initiative is determined once in the battle's step list. Tied types never roll together either way.

    What is the default initiative of each ship type, and of the GCDS?

    Several players agree; the values are printed on the blueprints.

    • chrisdk · Community · 2026-01-18
    • varianor · Community · 2026-01-17
    • vica8081 · Community · 2021-03-06
    • chrisdk · Community · 2021-03-07
    • dragonsfire76 · Community · 2020-04-03

    For most species, unupgraded: Interceptor 3, Cruiser 2, Dreadnought 1, Starbase 4 — count every initiative arrow on the blueprint, including those printed outside the part slots; some species differ. The basic GCDS has 0 initiative (it fires after everything with initiative, but as Defender it beats a 0-initiative attacker), and the Advanced GCDS has 2.

    Does a ship destroyed before its initiative comes up still get to fire?

    Several players agree; it follows from sequential initiative.

    • Ravendas · Community · 2020-10-13
    • chrisdk · Community · 2021-04-16
    • raddar2213 · Community · 2020-03-15

    No — ships fire in initiative order, so a ship destroyed before its turn in the missile step or an Engagement Round never fires. Slower ships must survive to shoot back.

    Do Missiles fire every Engagement Round, and do they fire again in a second battle in the same sector?

    The publisher's 2021 change log clarified that Missiles fire only at the start of each battle.

    • jkasanen · Publisher · 2021-06-22
    • m3thodic · Community · 2021-01-19
    • jaafit · Community · 2020-12-17
    • chrisdk · Community · 2025-08-24
    • chrisdk · Community · 2021-12-06
    • AkantorJojo · Community · 2024-09-03

    Missiles fire once at the start of each battle, in initiative order, before the Engagement Rounds; after that only non-Missile weapons fire. A sector with several opponents has several battles, so Missiles fire again at the start of each — including the battle against Ancients or a Guardian after a player battle — but damage from earlier battles stays.

    Are combat dice rolled per ship or per ship type?

    The publisher's 2021 change log states dice are rolled per ship.

    • jkasanen · Publisher · 2021-06-22

    Per ship — every ship of the activating type rolls its own dice for each weapon, all at once. Two Interceptors roll twice as many dice as one. The publisher corrected the rulebook text and the Missile example in 2021 to say so.

    Are ships repaired between battles, and do Ancients and Guardians keep their damage?

    The rulebook's End of Combat Phase section removes all Damage Cubes as the last step.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · End of Combat Phase
    • Clavos · Community · 2025-02-27
    • Painkeeper · Community · 2021-09-14
    • varianor · Community · 2024-10-21
    • eflin · Community · 2024-10-21
    • Warpspeed10 · Community · 2023-05-23

    No repair until the very end of the Combat Phase — damage from an earlier battle in the sector carries into the next. Then all Damage Cubes are removed from every surviving ship, including Ancients, Guardians and the GCDS.

    Are the extra dice on the Advanced Guardian and Advanced GCDS blueprints missiles?

    A single reply; uncontested.

    • cho7 · Community · 2022-05-15

    Yes — the orange (Guardian) and yellow (GCDS) dice are missiles, so after the missile step each fires only its red cannon die.

    What happens if both sides only have missiles and ships survive after the missiles fire?

    The rulebook's Resolving a Battle section covers the stalemate.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Resolving a Battle
    • cho7 · Community · 2022-09-09
    • stoerenfried · Community · 2022-09-09
    • drzewko · Community · 2021-05-10

    It's a stalemate: the Attacker must Retreat or have all its ships destroyed, and the Defender keeps the sector. Ships aren't required to carry cannons.

    Hits, Damage and Targeting

    Does a hit that only lands thanks to Computers deal the weapon's full damage?

    The publisher's 2021 change log rewrote the Damage rule to tie damage to the weapon's die symbol.

    • jkasanen · Publisher · 2021-06-22
    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Resolving a Battle
    • Kelso the Clown · Community · 2020-02-23
    • AkantorJojo · Community · 2025-01-21
    • MRplayerRP · Community · 2020-08-28
    • garyjames · Community · 2021-11-27

    Yes — every hit deals damage equal to the bursts on the weapon's die symbol, however it hit: yellow 1, orange 2, blue 3, red 4. A Plasma Cannon hitting on a modified 5 still deals 2. Computers and Shields only decide whether a die hits.

    Do Computers and Shields change a burst (6) or a blank face?

    The rulebook's Resolving a Battle section states it directly.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Resolving a Battle
    • AkantorJojo · Community · 2026-04-12
    • chrisdk · Community · 2023-09-24
    • Thane13 · Community · 2021-01-30
    • stoerenfried · Community · 2021-12-08
    • chrisdk · Community · 2024-12-16

    No — a burst always hits, even against Shields that cancel all your Computers, and a blank always misses, even with large Computer bonuses. Only the numbered faces are modified, and they hit on 6 or more. The same rule applies to Ancients and other non-player ships.

    Do Shields do anything if the attacker has no Computers?

    The rulebook's Resolving a Battle section makes bursts always hit.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Resolving a Battle
    • AkantorJojo · Community · 2021-02-22
    • Cheroczech · Community · 2021-02-22
    • cho7 · Community · 2021-11-01

    No — without Computers only bursts can hit, and bursts ignore Shields. Shields only cancel the attacker's Computer bonus on numbered faces.

    Are combat dice added together, and does the Computer bonus apply to every die?

    The rulebook's Resolving a Battle section applies the modifiers to each die.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Resolving a Battle
    • Gary Duke · Community · 2024-03-03
    • cho7 · Community · 2023-04-03
    • holywolfman · Community · 2020-03-10
    • guestid1250 · Community · 2026-09-06
    • col_forbin · Community · 2026-09-06

    Dice are never added together — each is resolved on its own, adding the ship's full Computer total and subtracting the target's Shields, and it hits on 6 or more. So a ship with two Ion Cannons and +2 Computer turns both 4s into hits.

    Do I choose targets before or after rolling, and can different dice go to different enemy ships?

    The rulebook's Resolving a Battle section rolls all dice and then assigns them.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Resolving a Battle
    • veector · Community · 2020-03-05
    • czyzby · Community · 2022-04-04
    • chrisdk · Community · 2025-05-11
    • chrisdk · Community · 2021-12-11
    • BGG_J · Community · 2021-11-06

    After — roll all dice for the ship type, then assign each die to any opponent ship, so a modified result that beats one ship's Shields but not another's goes to the one it hits. Different dice may go to different ships. Only non-player ships follow fixed targeting rules.

    Can I split one die's damage between ships, or carry excess damage over to another ship?

    The rulebook's Resolving a Battle section says excess damage cannot be reassigned.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Resolving a Battle
    • guestid1250 · Community · 2026-09-06
    • akinfantryman · Community · 2024-05-05
    • bobbyme · Community · 2021-03-06
    • chrisdk · Community · 2022-03-22
    • czyzby · Community · 2022-06-12

    No — each die goes to a single ship, and damage beyond what destroys it is lost. A Plasma hit's 2 damage can't kill two Interceptors, but two separate hitting dice can. The only exception is Antimatter Cannon damage with the Antimatter Splitter Rare Tech.

    Does a Shield on one of my ship types protect my other ships in the battle?

    Several players agree; no official ruling.

    • AkantorJojo · Community · 2026-04-12
    • chrisdk · Community · 2026-04-13
    • ElodrionEldaris · Community · 2021-04-09

    No — a die is modified by the Shields of the ship it is assigned to. Shields on your Interceptors do nothing for dice aimed at your Dreadnoughts.

    Do Computers on one ship type help my other ships' rolls, or do several ships' Computers combine?

    Several players agree; consistent with per-blueprint values.

    • BOMProphet · Community · 2025-08-24
    • chrisdk · Community · 2025-08-24
    • Ravendas · Community · 2020-11-23

    No — Computers only modify dice rolled by ships of that blueprint. Each ship type rolls separately using its own Computers, and bonuses from different ships never combine on one die (the same goes for Ancients' Computers and Shields).

    Do Computers and Shields modify Missile rolls?

    Many players agree, citing the combat example.

    • hypotenmoose · Community · 2022-10-25
    • chrisdk · Community · 2022-10-25
    • Dr Lucky · Community · 2023-10-11
    • HardyGabriel · Community · 2023-10-11
    • Mentat1231 · Community · 2020-11-20
    • BeerMagnet · Community · 2021-01-26

    Yes — Missiles hit exactly like cannons, with Computers added and the target's Shields subtracted (a burst still always hits). They differ only in firing once, at the start of each battle. The rulebook's combat example shows missiles missing because of Shields.

    When is a ship destroyed — when damage equals its Hull, or exceeds it? Do ships have a built-in Hull point?

    The publisher's 2021 change log corrected the combat example's Hull values, matching the rulebook's Damage rule.

    • jkasanen · Publisher · 2021-06-22
    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Resolving a Battle
    • Redallure · Community · 2025-11-17
    • Vardaine · Community · 2025-11-21
    • Vantastic · Community · 2020-02-26
    • veector · Community · 2020-03-04disagrees

    When damage exceeds its Hull. Hull is only the total of Hull symbols on the blueprint, so a ship with no Hull dies to its first point of damage and a ship with 2 Hull dies to its third. The same goes for non-player ships, so a basic Ancient with 1 Hull takes two damage. The Hull values in the original page 22 combat example were wrong and were corrected in 2021.

    How do Ancients, Guardians and the GCDS choose which of my ships to hit?

    The rulebook's Resolving a Battle section gives the non-player targeting rule.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Resolving a Battle
    • bhz1 · Community · 2020-11-25
    • chrisdk · Community · 2025-04-05
    • Hroost · Community · 2020-08-29
    • vica8081 · Community · 2021-01-30
    • AkantorJojo · Community · 2021-03-03

    Another player rolls for them, then assigns dice to destroy as many of your ships as possible, largest first, combining dice on one ship if needed. Dice that can't destroy anything go where they do the most damage, again favoring larger ships. Each die is checked against its target's Shields, a die's damage is never split, and true ties are random.

    How does the Antimatter Splitter work — can it put damage on any ship, and does it work with Antimatter Missiles?

    The publisher's 2021 change log clarified the tech's targets; the tile names Antimatter Cannons only.

    • jkasanen · Publisher · 2021-06-22
    • mantler · Community · 2021-04-04
    • Luqash · Community · 2021-04-04
    • Vantastic · Community · 2021-04-04
    • avari_aka · Community · 2020-08-22
    • MyNameIsFourteen · Community · 2020-03-01

    It lets you split an Antimatter Cannon hit's damage among any targets that die would hit after Computers and Shields — not onto ships it couldn't hit. The publisher added "any targets the Attack Hits" to the tech's text in 2021. It works only with Antimatter Cannons, not Antimatter Missiles.

    How is Rift Cannon self-damage assigned to my own ships?

    Several players agree, one relaying the developer's answer.

    • Giuseppe312 · Community · 2026-01-30
    • Luqash · Community · 2021-09-06
    • Cheroczech · Community · 2021-09-07
    • Sycopath · Community · 2022-06-27
    • jaafit · Community · 2020-12-28
    • jaafit · Community · 2021-07-19

    Like damage from non-player ships, but only onto your ships that carry Rift Cannons (any of them, not just the type that fired): destroy a ship if possible, largest first by blueprint size; otherwise put as much damage as possible on the largest ship. You can't spread it to avoid a kill.

    Do I have to keep rolling Rift Cannons after the last enemy ship is destroyed?

    One experienced reply notes the rules aren't explicit.

    • chrisdk · Community · 2025-01-21

    No, by the common reading — the battle ends when the last enemy ship is destroyed or retreats, so you don't finish the round. But if a population attack that needs dice follows, every ship you have there rolls, Rift Cannons included, and can still damage itself.

    If I swap a damaged ship's Hull for another part before repair, is the ship destroyed?

    Several players agree it follows the Damage rule's wording.

    • Painkeeper · Community · 2022-03-01
    • chrisdk · Community · 2022-03-01
    • GeneralVryth · Community · 2022-03-01

    No — a ship is only destroyed at the moment it takes damage exceeding its Hull. Swapping out a damaged Hull (for example by placing a Discovery part) doesn't trigger destruction, though players consider this an unintended gap.

    Retreat

    How does retreating work — do my ships leave immediately, or can they still be shot?

    The publisher laid out these steps in 2020, matching the rulebook's Retreat rule.

    • kilgore · Publisher · 2020-05-05
    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Resolving a Battle
    • dragonsfire76 · Community · 2019-09-27
    • Vantastic · Community · 2020-03-07
    • cho7 · Community · 2021-12-10
    • j2klbs · Community · 2019-09-30disagrees

    Retreat takes two activations. When a ship type activates you may declare a Retreat instead of attacking: move those ships to the edge of the retreat sector, and they don't fire. On their next activation they move out. Until then every opponent may still target them, so the enemy always gets another chance to fire before they escape.

    If my ships start retreating in the same Engagement Round the last enemy ship is destroyed, do they finish the Retreat?

    The publisher ruled on this in 2020 and added it to the rulebook in 2021.

    • kilgore · Publisher · 2020-05-05
    • jkasanen · Publisher · 2021-06-22
    • flying_neko · Community · 2020-05-03
    • AkantorJojo · Community · 2024-02-23
    • chrisdk · Community · 2021-09-22
    • sir_edwardo · Community · 2020-05-02disagrees

    No — the final round still activates every remaining ship type, but ships that began retreating in that round never get the next activation they need, so they stay in the sector (and may be drawn into a later battle there). Ships that started retreating in an earlier round do complete it on their activation in the final round.

    “if you choose to Retreat some of your Ships on the same Engagement Round your opponent is destroyed, the Ships do not move to the neighboring sector”

    — kilgore, publisher

    Once I declare a Retreat, can I cancel it and keep fighting?

    The publisher's 2021 change log made completing the Retreat mandatory.

    • jkasanen · Publisher · 2021-06-22
    • chrisdk · Community · 2022-05-04
    • varianor · Community · 2021-09-22

    No — retreating ships can't attack and must complete their Retreat on their next activation. The publisher removed the word "may" from that sentence in the 2021 rulebook.

    Can Ancients, Guardians or the GCDS retreat?

    The publisher's 2021 change log added this sentence to the Retreat rules.

    • jkasanen · Publisher · 2021-06-22

    No — non-player ships never retreat; they fight until destroyed.

    Can Starbases retreat?

    A developer's answer was relayed by a player, and several players agree.

    • Sycopath · Community · 2022-06-22
    • chrisdk · Community · 2021-04-20
    • chrisdk · Community · 2021-04-20
    • Redallure · Community · 2025-01-27
    • Mancub555 · Community · 2022-02-01

    No — Starbases can't move at all, and retreating is moving. A developer confirmed this by geekmail, and the first edition was played the same way.

    Can my ships retreat through a Warp Portal?

    A developer's answer was relayed by a player, and several players agree.

    • Sycopath · Community · 2022-06-22
    • AkantorJojo · Community · 2022-06-30
    • chrisdk · Community · 2022-06-30
    • steele22374 · Community · 2020-12-09
    • steele22374 · Community · 2020-12-09

    Yes — Warp Portal sectors count as neighbors with a full Wormhole Connection, so a portal sector you control with no opponent ships is a legal retreat destination. A developer confirmed this by geekmail.

    When retreating, must all ships of a type go together, and can different types retreat to different sectors?

    The rulebook's Retreat rule moves all ships of a type at once, and a publisher answer relayed by a player says they all go to the same sector.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Resolving a Battle
    • varianor · Community · 2022-11-26
    • NaaRyyS · Community · 2020-05-02
    • GeneralVryth · Community · 2021-08-01
    • chrisdk · Community · 2023-03-12
    • Warpspeed10 · Community · 2023-03-08disagrees

    All your ships of one type in the battle retreat together, to the same sector — you can't hold some back. Different ship types may each choose their own legal sector: a neighboring sector you Control with no opponent ships.

    Can ships armed only with Missiles retreat during the missile step?

    Several players agree, based on the battle step order.

    • chrisdk · Community · 2025-06-26
    • AkantorJojo · Community · 2023-01-18
    • dragonsfire76 · Community · 2020-03-09

    No — Retreat is declared when a ship type activates in an Engagement Round, which comes after Missiles have fired. You also need a neighboring sector you Control, with no opponent ships, to retreat to.

    Reputation Tiles

    After a battle, do I keep all the Reputation Tiles I draw?

    The rulebook's After a Battle section keeps one tile per draw.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · After a Battle
    • meehael · Community · 2022-09-01
    • jutuomin · Community · 2022-04-25
    • Deuzestroiza · Community · 2025-02-16
    • agent easy · Community · 2025-02-16
    • chrisdk · Community · 2022-03-13

    No — you draw your tiles, keep at most one and return the rest to the bag. You draw separately for each sector where you fought, so battles in two sectors can mean two kept tiles. Draw right after the battles in that sector, not at the end of the Combat Phase.

    If I fight several battles in one sector (another player, then Ancients), do I draw Reputation for each battle?

    Many players agree; no official ruling.

    • Propbuddha · Community · 2024-04-18
    • chrisdk · Community · 2024-05-06
    • chrisdk · Community · 2021-01-21
    • obshot · Community · 2020-05-01
    • Vantastic · Community · 2020-06-03
    • Sondre G · Community · 2020-04-30disagrees

    No — all battles in a sector count as one draw per participant, made after they're all resolved: one tile for taking part, plus tiles for every enemy ship you destroyed in the battles you were in, up to five, keeping one.

    Who draws Reputation Tiles first after a battle — the winner, the Defender, or the controller?

    The publisher's 2021 change log made the controller draw first.

    • jkasanen · Publisher · 2021-06-22
    • Vantastic · Community · 2021-09-23
    • Khoodos · Community · 2020-06-08
    • sir_edwardo · Community · 2020-06-12
    • techstocklava · Community · 2022-03-02
    • Cheroczech · Community · 2020-03-23disagrees

    The player Controlling the sector always draws first, even if their ships arrived last; the others follow in order of entry. Winning or losing doesn't matter. Control here means control going into the Combat Phase, since tiles are drawn before the population and influence steps.

    If I retreat, do I lose all my Reputation draws for that battle?

    The rulebook's After a Battle section removes only the participation tile.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · After a Battle
    • chrisdk · Community · 2025-02-16
    • draemn · Community · 2025-02-24
    • chrisdk · Community · 2021-10-05
    • dragonsfire76 · Community · 2019-10-03
    • guestid1250 · Community · 2025-02-16disagrees

    No — you only lose the one draw for taking part, and you still draw for enemy ships you destroyed. The penalty applies once all your remaining ships are retreating, checked when the retreat is declared: it holds even if those ships are then destroyed before escaping, and it doesn't apply if another ship type of yours was still fighting at that moment.

    Does winning or losing a battle affect Reputation draws?

    Several players agree; there is no concept of winning a battle.

    • Michigun · Community · 2021-06-08
    • chrisdk · Community · 2021-06-08
    • varianor · Community · 2024-06-22
    • chrisdk · Community · 2024-09-18

    No — draws depend only on taking part and on the enemy ships you destroyed. A loser who destroyed nothing still draws one tile, and you still draw if your Rift Cannon took out your own ships along with the enemy.

    Do I get Reputation for taking an undefended sector or destroying its population?

    Several players agree; no official ruling.

    • cbawiththis · Community · 2023-08-10
    • AkantorJojo · Community · 2023-09-12
    • Redallure · Community · 2025-12-18
    • Rigonzo · Community · 2025-10-22
    • anamexis · Community · 2023-11-05

    No — Reputation is drawn only after a battle between ships. Attacking population and taking control happen later in the Combat Phase and aren't battles.

    Do Guardians or the GCDS give victory points when destroyed?

    The rulebook's After a Battle section lists the draws for each ship.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · After a Battle
    • HardyGabriel · Community · 2021-11-28
    • chrisdk · Community · 2021-11-28
    • AkantorJojo · Community · 2021-06-14

    Not directly — they give extra Reputation draws: 2 for a Guardian and 3 for the GCDS, plus 1 for taking part, keeping one tile. The Galactic Center sector itself is also worth VP to whoever controls it.

    If an opponent's Rift Cannon destroys their own ships, do those count for my Reputation draws?

    Several players agree, and an initial objector conceded.

    • flying_neko · Community · 2020-03-09
    • NaaRyyS · Community · 2020-03-09
    • dragonsfire76 · Community · 2020-03-09
    • Giuseppe312 · Community · 2026-01-30
    • chrisdk · Community · 2024-05-06
    • dragonsfire76 · Community · 2020-03-09disagrees

    Yes, during a battle — each opponent ship destroyed in a battle you fought counts toward your draws, whoever destroyed it.

    How many Reputation Tiles can I keep?

    Two players agree, based on the species board.

    • agent easy · Community · 2023-03-09
    • fellonmyhead · Community · 2023-03-09

    As many as your species board's Reputation Track has spaces. You may swap a kept tile for a better one, and the shared spaces hold either a Reputation or an Ambassador Tile.

    Can I look at my own facedown Reputation Tiles, and return them to the bag?

    Several players agree; one quotes the return rule.

    • AkantorJojo · Community · 2020-12-31
    • Dr Lucky · Community · 2021-01-01
    • Cheroczech · Community · 2020-04-23
    • chrisdk · Community · 2021-04-23

    Yes — you may check your own tiles at any time (including the Eridani's starting ones), and you may return a tile to the bag at any time, for example to free a space for an Ambassador or after drawing better ones.

    End of Combat: Population, Control and Discoveries

    Can my ships attack an opponent's population in a sector where no battle took place?

    The publisher's 2021 change log added that Attack Population happens even where no battle took place.

    • jkasanen · Publisher · 2021-06-22
    • sdiberar · Community · 2023-02-02
    • chrisdk · Community · 2023-02-02
    • AkantorJojo · Community · 2022-03-06
    • chrisdk · Community · 2021-10-30
    • mantler · Community · 2021-04-02

    Yes — Attack Population happens at the end of every Combat Phase in every sector where your ships share the sector with opponent cubes, whether or not there was a battle there. A ship sitting alone in an undefended enemy sector bombs it, and if no cubes remain the owner's disc comes off. The publisher made this explicit in the 2021 rulebook.

    Can I place an Influence Disc at the end of the Combat Phase in a sector with my ship even if no battle happened there?

    The rulebook's End of Combat Phase section allows a disc wherever you have a ship and no disc is present.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · End of Combat Phase
    • Tazwaz · Community · 2023-10-27
    • zamoose · Community · 2023-10-27
    • chrisdk · Community · 2025-12-28
    • chrisdk · Community · 2021-11-13
    • wmshub · Community · 2021-11-01disagrees

    Yes — in the Influence Sectors step, any player with a ship in a sector with no disc may place one from their Influence Track, whether or not a battle happened there, whether the ship moved this round, and even in rounds with no battles at all. It's free and isn't an action, and it doesn't need a connection to your other sectors.

    How do I take over an enemy sector that has population but no enemy ships?

    The rulebook's End of Combat Phase section removes the disc once no opponent cubes remain.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · End of Combat Phase
    • guestid1250 · Community · 2021-09-05
    • chrisdk · Community · 2021-02-03
    • andreas21son · Community · 2023-10-14
    • TheNameWasTaken · Community · 2020-11-29
    • Mancub555 · Community · 2023-02-28

    Move a ship in and keep it there until the Combat Phase. There's no battle, but at the end of the phase your ships attack the population; if no enemy cubes remain, their disc is removed and you may place yours. Control doesn't change before then, the owner can still move ships in during the Action Phase, and you don't need to be adjacent to your own territory.

    At the end of combat, are my own Population Cubes or Influence Disc affected in a sector where I have ships?

    The publisher's 2021 change log clarified both points.

    • jkasanen · Publisher · 2021-06-22
    • chrisdk · Community · 2024-06-29
    • Gary Duke · Community · 2021-04-28
    • redox · Community · 2021-04-28
    • chrisdk · Community · 2021-12-23

    No — only opponents' cubes are attacked, and discs are removed only in opponent-Controlled sectors with no cubes left. Your own disc never comes off in the Combat Phase just because your sector is empty; to give up your own sector you need an Influence activation (or bankruptcy in Upkeep).

    Is population attacked and control changed sector by sector, or after every battle is fought?

    The rulebook's Combat Phase section lists the steps in this order.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Combat Phase
    • chrisdk · Community · 2025-09-14
    • chrisdk · Community · 2025-12-14
    • Propbuddha · Community · 2024-04-24
    • HouseRuler · Community · 2020-03-23disagrees
    • Djvdbogaard · Community · 2020-03-09disagrees

    After every battle — first resolve all battles in all sectors, then attack population everywhere, then handle influence, discoveries and repairs. The only thing done per sector right after its battles is drawing Reputation Tiles.

    At the end of combat, are all lost Influence Discs removed before anyone places new ones?

    A developer's answer was relayed by a player, and many players agree.

    • Sycopath · Community · 2022-06-22
    • chrisdk · Community · 2024-05-26
    • chrisdk · Community · 2024-03-27
    • akinfantryman · Community · 2024-03-27
    • Radziol · Community · 2020-03-13
    • Merudo · Community · 2024-05-26disagrees

    Yes — every disc that must come off is removed first, in all sectors, and only then do players place discs. So a disc you lose in one sector can be used right away to take another, even if your track was empty. A developer confirmed this by geekmail.

    In what order are sectors resolved in the end-of-combat Influence step?

    Two players agree, quoting the rulebook FAQ.

    • Vantastic · Community · 2021-02-19
    • derenne · Community · 2021-02-19
    • chrisdk · Community · 2021-03-18

    In descending sector number, per the rulebook FAQ. All disc removals are still done in every sector before any discs are placed, so a disc you lose anywhere can be used for any placement.

    When I take a sector after combat, where does the Influence Disc come from?

    Several players agree, quoting the Influence Sectors step.

    • TimmoWarner · Community · 2021-02-22
    • raddar2213 · Community · 2021-03-18
    • chrisdk · Community · 2021-03-18

    From your Influence Track only — you can't move one from another sector. If your track is empty, you can't take the sector.

    After wiping out an opponent's population, must I remove their disc, and must I place mine?

    The rulebook's End of Combat Phase section removes the disc and then lets you place yours.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · End of Combat Phase
    • chrisdk · Community · 2021-08-02
    • GeneralVryth · Community · 2021-08-01
    • mantler · Community · 2021-06-21
    • Cheroczech · Community · 2021-01-15

    Removing theirs is mandatory in every sector where you have a ship and they have no cubes, battle or not. Placing your own disc is optional; their disc goes back to their track and they lose the sector's VP either way.

    Is attacking population after combat mandatory, or can I choose not to?

    Players disagree on the wording, with most favoring optional; there is no official ruling.

    • chrisdk · Community · 2023-03-12
    • chrisdk · Community · 2023-03-13
    • chrisdk · Community · 2023-08-06
    • AkantorJojo · Community · 2021-01-29
    • varianor · Community · 2022-09-11disagrees
    • varianor · Community · 2023-08-03disagrees

    Contested, but most players treat it as optional. The rule says each ship "may" attack population once, which the common reading takes as a choice — useful when you don't want the sector or want the defender to keep their disc tied up. Others read "may" as "may only attack once" and point to the player aid's summary, which has no qualifier, making it mandatory.

    When attacking population with cannons, must all my ships in the sector fire?

    Several players play it this way, but the wording is debated and there is no ruling.

    • AkantorJojo · Community · 2023-08-03
    • guestid1250 · Community · 2023-08-04
    • guestid1250 · Community · 2023-08-05
    • Raskolnyk · Community · 2023-08-04disagrees

    By the usual reading, yes: if you attack the population with cannons, every ship of yours there rolls once; you can't pick only some ships. One player argued "each ship may attack" lets you choose ship by ship.

    When attacking population, how many times does each ship roll, and can Missiles be used?

    The rulebook's End of Combat Phase section gives each ship one attack with non-Missile weapons.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · End of Combat Phase
    • Ravendas · Community · 2023-11-13
    • Yellow1 · Community · 2023-11-13
    • Cheroczech · Community · 2021-01-01
    • BGG_J · Community · 2021-01-27
    • AkantorJojo · Community · 2021-03-09

    Each ship rolls its non-Missile weapons once in total — a single round, not a repeated battle and not one roll per cube. Missiles can't attack population at all. Computers apply, and cubes have no Shields.

    When attacking population, can one hit with a multi-damage weapon destroy several cubes?

    The rulebook's End of Combat Phase section has each damage destroy one cube.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · End of Combat Phase
    • GeneralVryth · Community · 2021-02-01
    • cho7 · Community · 2022-01-29
    • Luqash · Community · 2021-05-17
    • Cheroczech · Community · 2020-03-29
    • Shoeman · Community · 2021-02-01disagrees

    Yes — each point of damage destroys one cube of the attacker's choice, so a Plasma hit removes two cubes, even on different planets. Unlike ship combat, a die's damage can be spread.

    Can I use Neutron Bombs to destroy only some of the population in a sector?

    Most players agree on reading the tech text; one disagreed.

    • chrisdk · Community · 2023-03-13
    • Sycopath · Community · 2023-04-24
    • yukari07 · Community · 2023-08-03
    • Jimmothy · Community · 2023-08-03
    • AkantorJojo · Community · 2023-08-03
    • Raskolnyk · Community · 2023-03-13disagrees

    No — using Neutron Bombs is optional, but it's all-or-nothing: if you use them, every opponent cube in that sector is destroyed. You may instead skip them and attack normally with cannons.

    Do Neutron Bombs work if my ship in the sector has only Missiles, or no weapons at all?

    Many players agree, citing the tech text.

    • Merlin8888 · Community · 2021-02-22
    • chrisdk · Community · 2021-02-22
    • Ravendas · Community · 2022-09-11
    • Luqash · Community · 2021-04-04
    • Propbuddha · Community · 2025-03-16
    • AkantorJojo · Community · 2021-10-28

    Yes — Neutron Bombs destroy all opponent cubes automatically in the Attack Population step, with no dice, so any ship of yours left there will do. Only the Neutron Absorber tech stops them.

    If my ships fail to destroy all of an opponent's population, what happens?

    Several players agree, citing the Upkeep Colony Ship restriction.

    • brettellmd · Community · 2023-06-11
    • chrisdk · Community · 2023-06-12
    • vica8081 · Community · 2020-06-13
    • sir_edwardo · Community · 2020-06-13
    • dragonsfire76 · Community · 2020-02-29

    The owner keeps the disc and Control. If your ships stay, they attack again at the end of the next round's Combat Phase. Meanwhile the owner can't use Colony Ships in Upkeep to refill planets in a sector with your ships, but can during the next Action Phase. Neutron Bombs avoid the problem.

    What happens to Population Cubes destroyed in combat — do I still produce from them, and when does my disc come back?

    Several players agree, citing the Graveyard rule.

    • dragonsfire76 · Community · 2020-03-01
    • DC_Cowboy · Community · 2020-03-04
    • chrisdk · Community · 2021-02-19
    • Ravendas · Community · 2021-02-19
    • chrisdk · Community · 2020-12-29

    They go to the owner's Graveyard (gray-square cubes to a Graveyard of the owner's choice) and only return to the tracks in Cleanup. Because they haven't gone back onto the Population Tracks yet, the owner's production in this round's Upkeep is unchanged. If the sector is lost, its disc returns to the Influence Track immediately, so no upkeep is paid for it that round.

    After combat, do I claim the Discovery Tile before or after deciding whether to place an Influence Disc?

    A developer posting for the publisher ruled on this in 2021, correcting the rulebook's step order.

    • kilgore · Publisher · 2021-12-17
    • chrisdk · Community · 2024-10-23
    • chrisdk · Community · 2022-01-01
    • chrisdk · Community · 2021-12-28
    • chrisdk · Community · 2021-01-26disagrees
    • MyNameIsFourteen · Community · 2020-03-02disagrees

    Claim the Discovery Tile first, then decide on influence — the same order as the Explore Action. The original rulebook lists Influence Sectors before Discovery Tiles; a Lautapelit developer confirmed in 2021 that this was an editing mistake, so the rulebook's order is corrected by that ruling. Older replies that follow the printed order predate it.

    “the Discovery Tiles step should come before the Influence Sectors step”

    — kilgore, publisher

    After destroying Ancients, do I need to place an Influence Disc to claim the Discovery Tile?

    The rulebook's End of Combat Phase section gives the tile to players with a ship there.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · End of Combat Phase
    • AkantorJojo · Community · 2024-10-23
    • mlad_the_impaler · Community · 2022-05-04
    • Cheroczech · Community · 2020-12-30
    • chrisdk · Community · 2020-12-30
    • akinfantryman · Community · 2022-05-05disagrees

    No — at the end of the Combat Phase you take the tile if you have at least one ship in the sector, whether or not you influence it. Requiring control was a first-edition rule. The exception is a sector someone else still controls, such as Draco's.

    Who gets the Discovery Tile if no ships survive the battle, for example when a Rift Cannon destroys both sides?

    Several players agree, and the designer's relayed answer matches the rulebook FAQ.

    • Khoodos · Community · 2020-06-10
    • chrisdk · Community · 2024-09-18
    • ghorron · Community · 2024-09-18
    • AkantorJojo · Community · 2021-01-25
    • AkantorJojo · Community · 2024-10-18
    • varianor · Community · 2021-08-09

    If someone Controls the sector, they take it at the end of the Combat Phase. If nobody does, it stays: the first player to place an Influence Disc there (by Influence Action) takes it immediately, or else the first player with a ship there at the end of a later Combat Phase. Without a surviving ship you also can't place a disc there after combat.

    If another player destroys the Ancients in a Descendants of Draco sector but doesn't wipe out Draco's population, who gets the Discovery Tile?

    The publisher's 2021 change log sets the controller-first priority, and a developer reaffirmed it in 2025.

    • jkasanen · Publisher · 2021-06-22
    • Sycopath · Community · 2025-06-23
    • Khoodos · Community · 2020-06-10
    • loneclone · Community · 2020-03-02
    • russe · Community · 2024-11-11disagrees
    • Carnis_ · Community · 2020-09-08disagrees

    Draco does. An unclaimed Discovery Tile goes first to the player Controlling the sector, so if Draco still controls it after Attack Population, Draco takes it at the end of the Combat Phase even with the attacker's ships still present. If Draco loses control, the attacker with ships there claims it. Some players read the rulebook FAQ as covering only the case where no attacking ship survives, but the publisher and a developer have both backed the controller-first reading.

    Upkeep Phase

    In Upkeep, do I collect Money income and then pay upkeep, and how does abandoning sectors change the numbers?

    The rulebook's Upkeep Phase section describes the net comparison and bankruptcy.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Upkeep Phase
    • dragonsfire76 · Community · 2020-10-13
    • derenne · Community · 2020-10-08
    • cbawiththis · Community · 2026-09-09
    • Redallure · Community · 2026-09-09
    • ratbulogg · Community · 2026-09-09disagrees

    They happen together: compare your Money income with your upkeep cost and move your Money Storage by the difference. If that would go below zero, trade or abandon sectors, then recalculate with the new values. An abandoned sector's disc returns (lowering upkeep) and its cubes go straight back to their tracks, not the Graveyard (which can lower income), so one abandonment can force another.

    Can I use the Science and Materials I produce this Upkeep to cover this round's Money upkeep?

    The rulebook's Upkeep Phase section puts Production after Civilization Upkeep.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Upkeep Phase
    • chrisdk · Community · 2021-03-03
    • mantler · Community · 2021-03-03
    • ccek · Community · 2021-11-07
    • Monkatron · Community · 2021-11-07

    No — Money upkeep is settled first, using only what you already had in storage (you may trade it). Science and Materials are produced afterward.

    Can I trade away my Money in Upkeep to go bankrupt on purpose and get discs back?

    The rulebook's Upkeep Phase section allows trading at any time.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Upkeep Phase
    • chrisdk · Community · 2024-06-03
    • AkantorJojo · Community · 2024-06-02
    • fellonmyhead · Community · 2024-06-03
    • Raskolnyk · Community · 2024-06-02

    Yes, it's legal, since you may trade at any time. You can only trade Money already in storage, before or after the upkeep step — your income is netted against upkeep directly and never passes through storage, so it can't be traded away.

    When I go bankrupt, which sectors can I abandon, and can I mix trading with abandoning?

    Several players agree; the rules set no restriction.

    • fellonmyhead · Community · 2023-09-20
    • Ravendas · Community · 2023-09-20
    • veector · Community · 2020-09-03
    • Decavele · Community · 2026-09-09

    Any sectors you choose — there is no requirement to keep your territory connected. You can also combine remedies, trading some resources and abandoning some sectors, or skip trading and go straight to abandoning.

    Can I use leftover Colony Ships right after combat to colonize sectors I just took?

    The rulebook's Upkeep Phase section opens with this Colony Ship step.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Upkeep Phase
    • AkantorJojo · Community · 2021-02-22

    Yes — at the start of Upkeep every player may use their remaining faceup Colony Ships, except in sectors containing opponent ships.

    Does colonizing a planet give me resources immediately?

    The rulebook's Upkeep Phase section is where income and production happen.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Upkeep Phase
    • jutuomin · Community · 2023-02-25

    No — moving a cube onto a planet raises your production, but you only collect it in the Upkeep Phase.

    What happens to a player with no ships and no controlled sectors, and is their home sector removed?

    The rulebook's Upkeep Phase section covers Player Elimination.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Upkeep Phase
    • GeneralVryth · Community · 2020-12-30
    • Dr Lucky · Community · 2020-12-30
    • varianor · Community · 2023-04-23
    • MoiMagnus · Community · 2023-04-24

    They're eliminated — as is a player who can't pay upkeep even after trading and abandoning. Score them at that point and remove their civilization components (ships, discs, cubes), but the sector tiles, home sector included, stay on the board.

    What do the small white lines on the Influence Track mean?

    Several players agree on the icon.

    • agent easy · Community · 2025-02-02
    • Mt954ms · Community · 2025-02-03
    • Mehowek · Community · 2025-02-02

    They show how much the upkeep cost rises from the visible number to the next one, so you can see the cost of your next disc. The same kind of lines on ship part techs show energy use.

    If my Rift Cannons destroy all my own ships while attacking population and some cubes survive, can the owner refill those planets in Upkeep?

    A developer's answer was relayed by a player; the printed rules haven't caught up.

    • Sycopath · Community · 2025-06-23
    • chrisdk · Community · 2025-06-23

    No, per a Lautapelit developer's answer relayed in 2025: the owner may not repopulate those squares in Upkeep, since the destroyed cubes in the Graveyard would let them produce twice. As written the rules would allow it (no enemy ships remain), and the developer said a future rules update would address it.

    Game End and Scoring

    Are the Combat and Upkeep Phases still played in round 8?

    The rulebook's Game End and Scoring section ends the game after the 8th full round and breaks ties on resources.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Game End and Scoring
    • chrisdk · Community · 2021-04-12
    • micho14 · Community · 2021-04-12
    • chrisdk · Community · 2021-11-07

    Yes — round 8 is played in full, with Combat, Upkeep (where you can still go bankrupt) and production. Leftover resources matter because total Materials, Science and Money in storage break VP ties.

    Do Warp Portals score extra VP, and is a Warp Portal tile's VP added to the sector's own VP?

    Single replies on each point; no official ruling.

    • AkantorJojo · Community · 2023-09-04
    • chrisdk · Community · 2021-01-26

    A placed Warp Portal tile's VP is added to the sector's printed value for whoever controls it: the researched Warp Portal gives 1 VP, and the Ancient Warp Portal Discovery gives 2 VP if used as a portal instead of being kept as 2 VP. Warp Portals printed on sector tiles give nothing beyond the sector's own VP.

    How does the Discovery Tile that scores per 3 VP of Reputation work?

    Several players agree on the total-based reading.

    • AkantorJojo · Community · 2023-03-24
    • Warpspeed10 · Community · 2023-03-27
    • chrisdk · Community · 2021-06-27

    At game end, add up the VP of all your Reputation Tiles and gain 1 VP for every full 3 in that total — 14 Reputation VP gives +4. It's not +1 per individual tile worth 3. The tile comes from a Kickstarter add-on pack.

    Species

    Are any species (such as Planta or Draco) restricted at low player counts?

    Several players agree, citing the designer's notes.

    • NaaRyyS · Community · 2020-02-27
    • Vantastic · Community · 2020-02-27
    • varianor · Community · 2021-12-30

    No — Second Dawn dropped the first edition's recommendation, so every species may be played at any player count, including two players. Some groups still find Planta and Draco strong in small games.

    Do Ancients pin the Descendants of Draco's ships?

    The publisher's 2021 change log added this sentence to the species rules.

    • jkasanen · Publisher · 2021-06-22
    • Khoodos · Community · 2020-06-08
    • NaaRyyS · Community · 2020-08-22
    • akinfantryman · Community · 2020-08-22
    • chrisdk · Community · 2021-05-16

    No — Ancients never pin Draco's ships. The publisher added this to the Descendants' species text in 2021. Guardians and the GCDS still pin them normally.

    Do the GCDS and Guardians count as Ancients for the Descendants of Draco?

    Several players agree; no official ruling.

    • Alricins · Community · 2023-11-07
    • Dr Lucky · Community · 2021-06-20
    • chrisdk · Community · 2021-05-16
    • chrisdk · Community · 2025-02-13

    No — the GCDS and Guardians aren't Ancients, so Draco fights them, is pinned by them and can't take control of their sectors through its ability. The digital app treats Guardians as Ancients for this, which differs from the board game.

    How do the Descendants of Draco take control of sectors with Ancients?

    Many players agree, citing the Descendants' species text.

    • chrisdk · Community · 2021-01-01
    • Redallure · Community · 2025-08-29
    • SuperNudel · Community · 2023-12-31
    • chrisdk · Community · 2024-03-10
    • Jimmothy · Community · 2024-03-10
    • AkantorJojo · Community · 2021-11-27

    Draco may place a disc in a sector with Ancients — for example right after exploring it or with an Influence activation. All the normal Influence requirements still apply (connection or own ship, no enemy ships). The disc goes on top of the unclaimed Discovery Tile.

    Can Draco move a ship into the Galactic Center and use it to Influence the Ancient sectors around it?

    Several players agree this is legal.

    • chrisdk · Community · 2023-11-07
    • bakija · Community · 2023-11-07
    • ClownStomper · Community · 2023-11-07
    • Dr Lucky · Community · 2021-06-20
    • chrisdk · Community · 2021-05-16

    Yes — combat only comes after the Action Phase, and Influence works from a pinned ship, so a Draco ship sitting with the GCDS can be the connection for taking the surrounding inner sectors that still have Ancients, even though the ship will probably be destroyed in combat.

    If an opponent moves into a sector with a Draco ship and Ancients, who pins whom?

    Several players agree, applying the standard pinning rule.

    • rolaids24 · Community · 2020-12-31
    • jaafit · Community · 2021-01-01
    • pedropuchalski2 · Community · 2020-05-13
    • chrisdk · Community · 2025-08-30
    • ElodrionEldaris · Community · 2025-08-30

    The opponent counts both the Draco ship and the Ancients as enemies, so each of them pins one of the opponent's ships. Draco ignores the Ancients but the opponent's ships still pin Draco's ships one-for-one — the Ancients don't add to Draco's side.

    Can the Descendants of Draco take or score a Discovery Tile in a sector that still has Ancients?

    Several players agree, consistent with the Discovery rules.

    • chrisdk · Community · 2022-03-13
    • AkantorJojo · Community · 2022-03-13
    • Mattchu · Community · 2025-03-30
    • Mattchu · Community · 2025-03-30
    • Nargott · Community · 2021-11-22

    No — the tile can't be claimed while Ancients remain, and an unclaimed tile scores nothing. Draco still scores the sector's printed VP, still takes unguarded tiles when exploring, and gets the tile if the Ancients are later destroyed while Draco controls the sector.

    Do the Descendants of Draco score a sector's VP as well as their Ancient bonus?

    The rulebook's Game End and Scoring section lists the Draco bonus as an extra source of VP.

    • Eclipse: Second Dawn for the Galaxy rulebook · Rulebook · Game End and Scoring
    • eigerblade · Community · 2023-03-07

    Yes — Draco scores every controlled sector normally, and the 1 VP per Ancient on the board is a bonus on top.

    When the Descendants of Draco explore, do they draw two tiles for one spot, and must they draw both?

    Several players agree, one quoting the rulebook FAQ.

    • chrisdk · Community · 2022-03-05
    • Caviness · Community · 2020-07-29
    • DC_Cowboy · Community · 2020-02-28

    Draco explores a single zone, may look at up to two tiles for it, places one and discards the other. Per the rulebook FAQ, they may place the first tile without drawing the second.

    Can Draco Starbases share a sector with Ancients?

    A single reply citing the definition of ships.

    • steele22374 · Community · 2020-12-09

    Yes — Starbases are ships, so they coexist with Ancients like Draco's other ships, and you may have several in one sector.

    How does the Planta weakness of having their population destroyed automatically work?

    Most replies in one thread agree; one player suggested a firepower limit, and there is no official ruling.

    • chrisdk · Community · 2026-03-22
    • chrisdk · Community · 2026-03-23
    • chrisdk · Community · 2023-03-13
    • chrisdk · Community · 2022-01-01
    • AkantorJojo · Community · 2021-10-28
    • DivvyByZero · Community · 2026-03-23disagrees

    In the Attack Population step, before Influence Sectors, a single opposing ship destroys all Planta cubes in its sector, as if it had Neutron Bombs — no rolls, and Neutron Absorber doesn't help. Unlike normal population attacks, the wording has no "may", so it's treated as automatic.

    Do Planta still explore two sectors with each Explore Action in Second Dawn?

    A single uncontested reply; no official ruling.

    • twes_werf · Community · 2022-07-30

    Yes — Planta still explore two tiles every time they take the Explore Action.

    How do the Eridani set up their Influence Track — before or after taking the disc for their starting sector?

    A single reply; uncontested.

    • AkantorJojo · Community · 2022-01-02

    Apply their special rule first by leaving the two leftmost spaces empty, then take the disc for the starting sector as usual — so three spaces are empty at the start.

    Optional Modules and Add-ons

    When can I form Diplomatic Relations with a Minor Species, and can I while holding the Traitor Tile?

    A developer's answer was relayed by a player; one player argued for the Combat Phase too.

    • Sycopath · Community · 2022-06-27
    • Sycopath · Community · 2022-07-05
    • AkantorJojo · Community · 2022-06-12
    • chrisdk · Community · 2022-06-22disagrees

    Only on one of your turns in the Action Phase — with an action, a reaction or when you pass — not at the end of the Combat Phase like player diplomacy. The Traitor Tile doesn't stop you. Both points come from a developer's answer relayed by a player.

    Can Minor Species be used with four or more players, and do they make the Hydran or Planta ambassador space useful at 2–3 players?

    Several players agree; no official ruling.

    • chrisdk · Community · 2022-08-15
    • Dr Lucky · Community · 2022-08-17
    • chrisdk · Community · 2024-01-16

    Yes to both. Minor Species work at every player count; the rules just point out they're also allowed at 2–3 players, where normal diplomacy isn't used. Without them, a species' dedicated Ambassador space stays empty in 2–3 player games.

    Are Minor Species revealed before or after players choose their species?

    Several players agree, while noting the rules are not exact.

    • chrisdk · Community · 2025-01-24
    • chrisdk · Community · 2025-12-29
    • akinfantryman · Community · 2025-12-30

    The rules only say "at the beginning of the game". The common practice is to set them up before species selection, along with the other variable setup (Tech Tray, Ancients, GCDS), since all of that is known before you choose.

    Can I discard a Minor Species Ambassador Tile from my Reputation Track?

    A single reply quoting the Minor Species rules.

    • Vantastic · Community · 2020-09-03

    No — Minor Species Ambassador Tiles stay for the rest of the game; you can't remove them to free the space.

    With the Turn Order variant, does the first player to pass still get the 2 Money?

    Several players agree.

    • jovani · Community · 2023-04-15
    • chrisdk · Community · 2023-04-15
    • Cheroczech · Community · 2020-05-16
    • flying_neko · Community · 2020-05-17

    Yes — the first player to pass still takes the 2 Money. The Start Player Tile itself is redundant with the turn order track, so some groups leave it out.

    Can the Expanded Galaxy sectors (320–325) be used in 2–6 player games?

    A single reply citing the add-on's rules.

    • varjujan · Community · 2024-04-28

    Yes — the add-on's rules allow mixing them into 2–6 player games as well as larger ones.

    What do I need to play with seven or eight players?

    Single replies citing the expansion rules.

    • Redallure · Community · 2025-07-25
    • chrisdk · Community · 2025-02-25
    • chrisdk · Community · 2025-02-25

    The 7–9 player expansion plus at least one species pack (Seekers or Outcasts) for enough species. The 7-player setup uses 22 starting techs, 10 drawn each round and 22 outer sectors; without the Expanded Galaxy add-on you'll run short of techs, Reputation Tiles and outer sectors.

    With the Black Hole event sectors, when does my ship come back, and what if it can't?

    Single replies on each point; no official ruling.

    • Vantastic · Community · 2020-04-11
    • veector · Community · 2020-03-10
    • Vantastic · Community · 2024-05-10
    • AkantorJojo · Community · 2024-05-10
    • cho7 · Community · 2023-05-22
    • raddar2213 · Community · 2024-05-10disagrees

    Before any of your actions in the following round, not only your first. A ship returning from Cygnus X-1 is lost if no inner sector is available, as with the other Black Hole when there's no valid connection. Ships must return to an already explored sector — the event never reveals new tiles — and only one Black Hole is in play.

    How do the Supernova sectors (Betelgeuse, Deneb) work, and are destroyed ships removed from the game?

    Several players agree.

    • rolaids24 · Community · 2021-01-08
    • Telrak · Community · 2021-01-08
    • varianor · Community · 2022-02-18
    • mlad_the_impaler · Community · 2022-02-19

    They're Galactic Events sectors: each round you roll two dice against the round number plus a tech-based modifier, and on a low enough roll the star explodes (full rules are in the Galactic Events sheet). Ships and Starbases destroyed this way return to their owner's supply as usual; only components the rules say are "removed from the game" are gone for good.

    How do Pulsar sectors work — taking control and activating them?

    Several players agree, quoting the Pulsar rules.

    • AkantorJojo · Community · 2022-08-23
    • bakija · Community · 2025-01-23
    • AkantorJojo · Community · 2023-10-09

    You take a Pulsar like any sector, and your disc goes on its action space. Activating it replaces a normal action, so you can't use it on the turn you place the disc, but can later that round. It's a single-activation action once per round using the sector's disc.

    Do Nanorobots, Pico Modulator or Advanced Logistics add activations when I use a Pulsar?

    Several players agree, one quoting the Pulsar rule.

    • chrisdk · Community · 2021-09-06
    • AkantorJojo · Community · 2021-09-07
    • veector · Community · 2020-05-17
    • HouseRuler · Community · 2021-08-31
    • AkantorJojo · Community · 2021-08-31

    No — using a Pulsar isn't taking the normal Build, Upgrade or Move Action; it just grants one activation, so techs that boost those actions don't apply.

    With the warped and small warp sector variants, how do their connections work?

    Single replies on each tile; no official ruling.

    • twes_werf · Community · 2024-09-10
    • veector · Community · 2024-06-03

    Sectors joined by a line still need a wormhole at each end of the line to connect, as normal. On the small warp sector, all of the crossing lines on that side connect to each other; the tile is meant to compress space.

    What does the Morph Shield Discovery Tile do, and does it repair after a battle's last Engagement Round?

    Several players agree; a developer's answer was relayed for the final-round case.

    • errorwick · Community · 2023-03-19
    • Ravendas · Community · 2023-03-19
    • VirtualAlex · Community · 2023-03-21
    • Sycopath · Community · 2025-06-23

    It has two separate effects: a −1 Shield, and repairing 1 damage after each Engagement Round (the rules only explain the repair icon because the shield icon is standard). A developer confirmed the repair also happens after the final Engagement Round of a battle.

    Seekers Species Pack (Enlightened of Lyra)

    How many Enlightened of Lyra Shrines can go in one sector — one per sector, per planet, or per population square?

    Several players agree; the original claim of six Shrines in the center was corrected.

    • SpookyNoodlez · Community · 2024-04-30
    • chrisdk · Community · 2024-05-04
    • chrisdk · Community · 2024-05-04
    • guestid1250 · Community · 2024-05-01
    • chrisdk · Community · 2024-06-23
    • razorsharp11 · Community · 2024-06-23disagrees

    One per planet of the matching color, not per population square, and several per sector are fine if the sector has several planets. A planet with a regular and an advanced square still takes only one Shrine, so the Galactic Center (six squares on three planets) holds at most three. A gray planet can take any type of Shrine.

    Can Lyra build a Shrine on an uncolonized planet, or on an advanced planet without the matching Advanced tech?

    Several players agree and the community Lyra FAQ lists it; one player assumed colonizing was needed.

    • chrisdk · Community · 2024-05-01
    • nerfmechanema · Community · 2024-05-08
    • razorsharp11 · Community · 2024-06-23
    • guestid1250 · Community · 2024-05-01disagrees

    Yes to both — a Shrine only needs a planet of the matching color in a sector Lyra controls. No Population Cube or Advanced tech is required.

    Do Lyra's Shrines have to be built in order on the Shrine board?

    Two players agree, and the community Lyra FAQ lists it.

    • guestid1250 · Community · 2024-05-11
    • razorsharp11 · Community · 2024-06-23

    No — each time Lyra builds a Shrine it may take any Shrine still on the board.

    What happens to Lyra's Shrines when Lyra loses the sector, and do other players benefit from them?

    Several players agree, and the asker accepted the correction.

    • SpookyNoodlez · Community · 2024-04-30
    • chrisdk · Community · 2025-06-08
    • FinalAttack · Community · 2025-06-08

    Lyra only scores VP for Shrines in sectors it controls at game end, so a lost sector's Shrines stop scoring — but Lyra keeps any bonuses already unlocked on the Shrine board. Shrines are worth nothing to other species.

    Can Lyra use its reroll when attacking population, and reroll the same die more than once?

    Several players agree, and the community Lyra FAQ lists the population case.

    • chrisdk · Community · 2024-05-01
    • razorsharp11 · Community · 2024-06-23
    • NightFury96 · Community · 2024-05-19

    Yes to both — attacking population is part of the Combat Phase, where the reroll works, and Lyra can keep rerolling the same die as long as it has unused Colony Ships to spend.

    When Lyra completes the Shrine row that grants Wormhole Generator, do they take a Wormhole Generator tech tile?

    Several players agree; no official ruling.

    • AkantorJojo · Community · 2024-07-01
    • guestid1250 · Community · 2024-07-01
    • AkantorJojo · Community · 2024-07-01

    No — they gain the Wormhole Generator ability but take no tile and place nothing on their tech track, and it works even if no tile is available. Players think Lyra may still research the tech separately.

    Can Lyra take a Research Action, research nothing, and only build a Shrine?

    Several players agree, quoting the activation wording.

    • Redallure · Community · 2025-08-25
    • Clavos · Community · 2024-07-01
    • NightFury96 · Community · 2024-07-01

    Yes — Research activations are optional, so Lyra may use the action just for its Shrine.

    Eclipse: Second Dawn for the Galaxy – OutcastsExpansion

    Does the Exiles' starting Orbital begin the game with a Population Cube on it?

    Several players agree; one argued the strict wording doesn't allow it.

    • chrisdk · Community · 2024-04-25
    • chrisdk · Community · 2024-04-26
    • AkantorJojo · Community · 2024-04-26
    • chrisdk · Community · 2024-06-30
    • russe · Community · 2025-05-01
    • Ghorro · Community · 2024-06-29disagrees

    Yes, by the usual reading — at setup every starting-sector Population Square without a star gets a cube, and an Orbital is such a square, so the Exiles put a Money or Science cube (their choice, from the 3 space) on it, with no Colony Ship needed. This also matches the first edition. One player noted that the Exiles text only says to start with an Orbital, so a strict reading gives no cube.

    Do the Exiles also start with an Interceptor?

    Several players agree, quoting the setup and species text.

    • chrisdk · Community · 2024-04-26
    • Scransaap · Community · 2024-04-26
    • vitamin · Community · 2024-10-06
    • guestid1250 · Community · 2024-10-06

    Yes — the starting Orbital is in addition to the normal starting Interceptor. Unlike Orion's starting Cruiser, it doesn't replace anything.

    Can the Exiles build more than one Orbital in a sector, since their Orbitals count as ships?

    Several players agree; one argued the plural wording allows more.

    • chrisdk · Community · 2024-04-25
    • chrisdk · Community · 2024-07-18
    • chrisdk · Community · 2025-01-21
    • Clavos · Community · 2024-07-07
    • twes_werf · Community · 2025-12-15
    • PoDGO · Community · 2024-07-18disagrees

    No — Exiles Orbitals are still Orbitals, and nothing in their rules lifts the one-per-sector limit. They count as ships only while holding an Exiles Population Cube, which mainly matters for pinning; a newly built one is just an Orbital.

    Can the Exiles research the Starbase tech even though they can't build Starbases?

    A single reply based on first-edition rulings.

    • chrisdk · Community · 2024-04-25

    Yes — like any species, they may research a tech they can't fully use, and it still counts on their tech track. This follows the first-edition ruling.

    Can the Exiles refill an Orbital in Upkeep after its cube was destroyed in a battle they won?

    Several players agree it is what the rules say.

    • AkantorJojo · Community · 2024-05-11
    • shadzinator · Community · 2024-05-11
    • NightFury96 · Community · 2024-05-17
    • fellonmyhead · Community · 2024-05-12

    Yes, as written — if no opponent ships remain in the sector, remaining Colony Ships may put a cube back on the empty Orbital during Upkeep, even though the destroyed cube is still in the Graveyard. Players see it as an odd quirk, but no ruling has changed it.

    Does the Minor Species Orbital discount apply to the Exiles' special Orbitals?

    A single reply; uncontested.

    • binnet · Community · 2024-08-04

    Yes — it reduces the Exiles' Orbital cost from 5 to 4 Materials.

    Is the Rho Indi Syndicate's home sector worth 0 VP?

    Two players agree.

    • ccek · Community · 2024-05-09
    • guestid1250 · Community · 2024-05-09

    Yes — the printed character is a zero; the font's notch makes it easy to misread.

    Why does the Rho Indi board list a Dreadnought cost when they can't build Dreadnoughts?

    A single reply comparing the English board.

    • AkantorJojo · Community · 2026-02-03

    It doesn't — that ship is a Starbase (no drives, Starbase shape), as the English board shows. Rho Indi can't build Dreadnoughts.