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Eclipse: Second Dawn for the Galaxy – Supernova thumbnail

Eclipse: Second Dawn for the Galaxy – Supernova

Expansion for Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy – Supernova Rulebook

Table of Contents

Table of Contents

  • Supernova
    • Rules
    • Example

Supernova

Supernovae are extremely unstable by nature and may explode at any moment. However, modern technology makes it possible to stabilise them temporarily.

Rules

At the start of the Upkeep phase, roll 2 yellow dice for each explored supernova. Add to the result of each yellow die roll (ignoring blank faces and explosion symbols) the highest number of technologies among the tracks of the player who controls the supernova's sector. If nobody controls the supernova's sector, add nothing.

If the total is less than the number of the current round, the supernova explodes: remove from its sector all ships, structures, population cubes and influence disc (if any), and flip its tile over. Return the removed population cubes and influence disc to their respective tracks.

The sector of an exploded supernova has no wormhole connections to adjacent sectors, but you can move into and out of it with the WORMHOLE GENERATOR technology, under the normal rules.

Example

Translator's note: the Russian example's dice faces are shown as an explosion symbol and a 2; the explosion symbol is ignored, so the sum is 2 + 4 = 6.

It is the 6th round of the game. Ivan controls 1 supernova sector, and he has 2 military technologies, 4 network technologies, and 1 nanotechnology. At the start of the Upkeep phase, Ivan rolls 2 yellow dice and gets an explosion symbol and a 2, then adds 4 for his network technologies. The total is 6, which equals the number of the current round. The supernova is stabilised... for now.