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Eclipse: Second Dawn for the Galaxy – Outcasts thumbnail

Eclipse: Second Dawn for the Galaxy – Outcasts

Expansion for Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy – Outcasts Rulebook

Table of Contents

Table of Contents

  • Rules
    • The Exiles
      • Setup and Stats
      • Species Rules
      • FAQ
      • Contents
    • The Rho Indi Syndicate
      • Setup and Stats
      • Species Rules
      • FAQ
      • Contents

Rules

The Exiles

When the Cataclysm Wars swept through the galaxy, one of the civilizations was exiled from the core. The Exiles were forced to live in the outer rims and had to adapt to the harsh void. They found their new habitat in the Orbitals, capable of supporting their civilization even in systems with few resources. The Orbital technology was eventually adopted – some would claim stolen – by many of the Seven, and while the Exiles still are superior in Orbital design, this causes friction between the Council and the Exiles. The latter are demanding to be considered a full member of the Council, so far to no avail.

Setup and Stats

  • Materials: 4
  • Science: 2
  • Money: 3
  • Colony Ships: 3
  • Techs: Orbital, Cloaking Device
  • Sector: 234
  • Starting sector icons: [a yellow shield marked 3], [a black four-point star], [a ring icon], [a Materials icon], [a Materials icon with a bonus marker], [a Money icon with a bonus marker]
  • Reputation Track: 4 shield slots
  • Trade Value: 3 [Materials-or-Science icon] for 1 [white octagon icon]

Activations per action:

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Species Rules

  • 1 [ring icon]: Start with an Orbital in your Starting Sector.
  • [ring icon with a 1 VP marker]: 1 VP for each Orbital with your Population Cube at the end of the game.

Orbitals with your Population Cubes are considered Ships:

  • They have their own Blueprints but are unable to receive Drive Ship Part Tiles.
  • When destroyed in battle, return your Population Cube to the Science or Money Graveyard, but do not remove the Orbital miniature.
  • Your destroyed Orbitals each add 1 to your opponent's Reputation Tile draw (max 5).

You cannot construct Starbases.

Your Orbitals have Ship Blueprints:

  • Orbital Blueprint, as printed on the sheet: a top-left panel showing the values 2 (with a ring icon) and 4 (with a power icon); [Electron Computer] with a +1 bonus; [Ion Turret] with two ion turret icons; [Hull] with value 1.

FAQ

Q: What happens when The Exiles have a Population Cube on a normal Orbital miniature or when another Species has a Population Cube on an Exiles Orbital miniature?

A: Any Orbital with an Exiles Population Cube, regardless of miniature type, is considered an Exiles Ship. Exiles Orbital miniatures Controlled by other Species are never considered Ships and do not have Blueprints.

Contents

24 Ships (8 Interceptors, 4 Cruisers, 2 Dreadnoughts, 10 Orbitals), 33 Population Cubes, 16 Influence Discs, 3 Ambassador Tiles, 1 Starting Sector, 1 Species Board, 1 Species Tray (Tray + Lid), 1 Control Board top, 1 Control Board bottom, 3 Colony Ship Tiles, 1 Summary Tile, 3 Storage Markers (1 each in orange, pink, and brown), 1 Turn Order Marker.

Note: Assemble the Control Boards using the instructions on page 5 of the Eclipse rules.

The Rho Indi Syndicate

The Terran-Hegemony War (30.027–33.364) tore the Rho Indi sector apart, leaving whole planetary systems in ruin. After the war, shady individuals and factions of all known species began to gravitate toward the lawless haven of The Desolation, as it soon became known. These days the sector is controlled by the Syndicate, a ruthless faction whose ships have recently raided many unsuspecting systems. Their fleets appear unexpectedly, striking fast and causing fear and terror with their stealth attacks. The Syndicate are known to occasionally ally with whomever pays the most but are regarded as fickle allies at best.

Setup and Stats

  • Materials: 3
  • Science: 3
  • Money: 2
  • Colony Ships: 2
  • Techs: Starbase, Gauss Shield
  • Sector: 236
  • Starting sector icons: [a black four-point star], [a Materials icon], [a Science icon with a bonus marker], [a Money icon], [a Money icon with a bonus marker]
  • Reputation Track: 5 shield slots
  • Trade Value: 3 [Materials-or-Science icon] for 1 [white octagon icon]
  • Trade Value: 3 [Money icon] for 2 [white octagon icon]

Activations per action:

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Species Rules

  • 2 [Interceptor icon]: Start with two Interceptors in your Starting Sector.
  • 2 [Ambassador icon]: You have only two Ambassador Tiles.
  • [Reputation icon with -1 marker]: After drawing Reputation Tiles, gain Money equal to the number of Reputation Tiles you drew minus 1.
  • [Traitor Card icon with -2 crossed out]: You do not lose VP for holding the Traitor Card at the end of the game.

You cannot construct Dreadnoughts.

Increased Building costs (instead of):

  • Interceptor: 4 Materials (3)
  • Cruiser: 6 Materials (5)
  • Starbase: 4 Materials (3)

Interceptor and Cruiser Ship Blueprints have increased Initiative Bonuses.

All Ship Blueprints have additional Gauss Shields:

  • Interceptor: Gauss Shield -1
  • Cruiser: Gauss Shield -1
  • Starbase: Gauss Shield -1

FAQ

Q: How do the Rho Indi Syndicate Trade Values work?

A: They gain 1 Resource of any other kind for every 3 Materials or 3 Science they Pay. They gain 2 Materials or 2 Science for every 3 Money they Pay.

Contents

16 Ships (8 Interceptors, 4 Cruisers, 4 Starbases), 33 Population Cubes, 16 Influence Discs, 2 Ambassador Tiles, 1 Starting Sector, 1 Species Board, 1 Species Tray (Tray + Lid), 1 Control Board top, 1 Control Board bottom, 2 Colony Ship Tiles, 1 Summary Tile, 3 Storage Markers (1 each in orange, pink, and brown), 1 Turn Order Marker.

Note: Assemble the Control Boards using the instructions on page 5 of the Eclipse rules.