Eastern Front Battle Card Game
Eastern Front Battle Card Game Rulebook
Table of Contents
Rules
Rules .1
To Start each player picks a side and takes the corresponding 7 battle cards and chooses 1 tactic card. Shuffle the 10 event cards into a draw pile and reveal the top one. Place the 1941 year card in the play area and set aside the remaining year cards. Players will fight 7 battles attempting to win the current year.
Initiative card, this goes in 1941 and 1942 to the German Player. In 1944 and 1945 initiative is gained by the soviet player, as per the actual war. In 1943 place the 5 year cards face down in the play area. Both players randomly pick one card. The player with the highest year wins the initiative card. Alternatively, players may use random initiatives for all 5 years.
Rules .2
Sequence of Play both players must place one battle card face down. Both players may also place one tactic card face down. Once both players have finished playing cards, tactic cards are revealed first and any required actions taken. Battle cards are revealed next, and players then workout their final score.
Scoring starting with your battle card, first apply any modifiers from the event card. Finally, if you played a tactic card, apply any bonuses to reach your final score.
Tactic Cards are chosen at the start of each year. You begin ranked as a corporal and may therefore select one tactic card. To advance to the next rank you must win any 2 battles in a single year. You can only increase one rank per year. You may only use 1 tactic card per battle once used it is discarded until the following year, except the Bluff card..
Rules .3
If both players have previously reached the rank of Field Marshal, you may choose to begin the game with all 5 tactic cards.
Rankings Card determines the number of tactic cards a player may choose at the start of each year.
Event Cards symbolise various struggles and often unexpected situations soldiers faced during the war.
Year Cards represent the 5 years of conflict during WW2 from 1941-1945.
Initiative card; whoever has the initiative automatically wins drawn battles.
Campaign Cards may only be used once during the entire war, so use wisely. Only one can be declared per battle, whoever declares it first. It can't be countered by your opponent.We would recommend adding these to play, once you have played the game a few times.
Rules .4
Winning Battles the highest score wins and claims all battle cards used that round, make a separate pile for each battle won. In the event of a draw whoever has the initiative card automatically wins the battle.
Winning Years whoever wins the most battles wins the current year card. All 7 battles must be played, to allow both players the chance to gain promotion the next year. In the event of a draw no one wins the year card. At the start of the next year each player retrieves their 7 battle cards and chooses tactic cards according to their current rank. The next event card is also drawn. In the event of a draw no one wins the year card.
Winning The War The first player to win any 3 years, wins the war.
Advanced Rules
From the fifth rules card, titled ADVANCED RULES.
In addition to starting the game with all 5 tactic and campaign cards, players can also choose the following options;
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Select one event card per year as normal
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Select two event cards per year
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In addition to option 1 and 2 if a player wins a battle, they can change one event card of their choice if desired. The player places the current event card to the bottom of the pile and selects a new event from the top of the deck.
At the end of the year all event cards are reshuffled to form a new deck for the next year.