Earthborne Rangers: Moments on the Path
Earthborne Rangers: Moments on the Path Rulebook
Table of Contents
Table of Contents
Components
- Valley Moments (16 cards)
- Arcology Moments (16 cards)
- General Path Cards (2 cards)
- Moment Dividers (2 dividers)
Using This Expansion
After resolving Arrival Setup at a location (step 9 of setup or step 5 of travel), draw cards equal to the number of Rangers (players) from a Moments set and shuffle them into the path deck without looking at them. Which Moments set you use depends on your location:
- Valley: Any location on the Valley map.
- Arcology: Any location on one of the Arcology maps from the Legacy of the Ancestors expansion.
Path Moment Cards
This expansion adds a new type of card to the path deck: path moments.
Path moments do not enter or leave play. Instead, when a Ranger draws a path moment, they resolve the text on the card. Once that effect is resolved, the Ranger discards the path moment unless instructed otherwise by the card's effect. "You" on the card refers to just the Ranger who drew it, but many cards will affect other Rangers.
If a path moment would enter play for any reason, the active Ranger must resolve its effect as if they had just drawn it from the path deck. Path moments also do not have presence values. Any effects that check for a card's presence value will fail when applied to a path moment.
Group Tests
Some cards call for a group test. These tests represent more daunting tasks that require the Rangers to work together. These tests typically have difficulty values that scale based on how many Rangers are in the game.
Group tests work like regular tests, except any Ranger can contribute effort to this test via energy and approach icons. At least one energy must be committed to the test, but it can be from any Ranger. If no other Ranger decides to commit energy, the active Ranger must commit one. Only one challenge card is drawn for the test.
When resolving challenge effects, the Ranger that drew the path moment resolves each effect in the surroundings and along the way. Then, each Ranger who committed effort to the test resolves challenge effects within reach. During this process, all cards within reach of a Ranger who committed effort are considered active.