RulesPal
Chat
Rulebook
Dwellings of Eldervale: Shapeshifter thumbnail

Dwellings of Eldervale: Shapeshifter

Expansion for Dwellings of Eldervale

Dwellings of Eldervale: Shapeshifter Rulebook

Table of Contents

Table of Contents

  • Shapeshifter Mimic
  • Mercenary Frequently Asked Questions

Shapeshifter Mimic

The Mimic ability can be used on any player's turn, and once used, the Shapeshifter keeps the selected ability until the end of that turn. E.g.: if you are playing the Elves of Briardell, on your turn the Mimic could use your Dragon's Flight ability, then on your opponent's turn the Shapeshifter could use your Workers' Longbows ability. On your next turn, you could use your Wizard's Wandering Sage ability. Teleport and Aggression are also considered abilities that you can select for this ability as well as abilities on Dominated Monsters you control. This ability can be used on any player's turn.

Mercenary Frequently Asked Questions

Q: Can I use the Dungeon as my final turn, even though there are no more Realms to draw?

A: Yes, you may ignore the requirements of Step 1 of Dungeoning (Discover a New Realm) if there are no more Realms.

Q: Is your Starter card an Adventure card?

A: No, the Starter card is a unique card. For the purposes of end game scoring, always score the Starter card and then determine any limit to Adventure cards due to Dwelling counts.

Q: Can Units co-exist in the same Realm without triggering battle?

A: Yes, it is possible to have several Units in the same Realm without combat, either in the Peaceful Beginning of the game, due to spells such as Faerie Charm, abilities such as Ship's Captain, or use of a Tactics token.

Q: Do I have to attach an Aura right away?

A: No, you may leave your Aura unattached as long as you wish. When you are ready, use a Free Action on your turn, and attach the Aura to one of your Adventure cards that has a card action, not a passive effect.

Q: Can I move an Aura that I have already attached to a card?

A: Yes, but to do so, you must pay the cost of the Aura card again.

Q: Can any Unit other than a Worker build a Dwelling?

A: Any Unit may be placed in the Mill or be used to take the Dwell action on a Starter card, but the actual Unit to become a Dwelling in the chosen Elemental Realm must be a Worker.

Q: Are resources worth anything at the end of the game?

A: Only if a card makes it so. E.g., Vaults may reward for certain resources in your supply.

Q: Can a Dominated Monster occupy the same space as a Monster?

A: Yes, Dominated Monsters are considered to be Units, not Monsters.

Q: Can a Mercenary or Dominated Monster take a Realm or Card action?

A: Yes, any Realm action and all card actions depicting a Worker Unit are available to any other Unit.

Q: If I discard a slotted Treasure token, do I gain the resources from the token?

A: No, you only gain resources from a Treasure token when you use a Free Action to discard a Treasure token from your supply.

Q: If I Slot Gold as an input for an Adventure card, can I pay with any resource?

A: No, Gold may be spent as any resource, but not the other way around. Any time you are specifically required to pay Gold, such as for an input or quest, you need the exact resource cost in Gold.

Q: Can I spend Magic cards as any resource?

A: Magic cards are not wild. They are a resource, and can be used in costs depicting a Treasure Chest symbol, as it requires any resource be spent.

Q: When 2 Treasure Chests are depicted, does the resource spend need to be the same?

A: The resources spent for multiple Treasure Chests can be different resources.