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Dwar7s Fall: Royal Decrees

Expansion for Dwar7s DuelExpansion for Dwar7s Fall

Dwar7s Fall: Royal Decrees Rulebook

Table of Contents

Table of Contents

  • Campfire Player Cards
  • Scenarios
  • Royal Decrees
    • Hard Workers
    • Fortress
    • Crazy Balloonists
    • Greedy Landlords
    • Charming Merchants
    • Bar Fights
    • Experienced Beast Hunters
    • Hired Hands
    • The Dwarfs way
    • Battle Memorial
  • Secret Goal
  • Dwarf Classes
    • Warrior
    • Guardian
    • King

Campfire Player Cards

Use these cards to remember the color of your character and to place your dwarfs while they are resting between working hard in their mines and fighting your battles!

Scenarios

At the beginning of the game, shuffle all the scenario cards and draw one at random. Then based on that scenario card activate the relevant Royal Decrees:

  • Bloodthirsty: Bar Fights, Hired Hands, Experienced Beast Hunters, Battle Memorial.
  • Fortune Teller: Draw 3 Random Royal Decrees.
  • Chaos Control: Crazy Balloonists, The Dwarfs way.
  • Siege: Fortress, Battle Memorial, Greedy Landlords.
  • Axe Gospel: Hard Workers, Charming Merchants, Greedy Landlords.

Royal Decrees

Hard Workers

Use the axe as a first player's token. Gameplay is divided into two phases:

Morning: The first player performs his actions, but does not resolve or discards. After that, clockwise, each player does the same.

Night: The first player resolves and then discards. After that, clockwise, each player does the same. After the night phase, the double-edged axe is passed to the next player, who starts a new Morning.

Fortress

You may place dwarfs only on cards in your own kingdom or ones that are part of no kingdom. If for any reason, there are no valid spots to place a dwarf, you may spend 1 action to rotate any one kingdom card with no meeples on it.

Crazy Balloonists

You may not place more than 1 dwarf from your hand on the same kingdom card each turn (you still have your 3 or 4 actions as usual).

Greedy Landlords

If two or more players share a kingdom they divide (round down) the kingdom VP by the number of players sharing the kingdom at the end of the game.

Charming Merchants

You may use a goal as resources in order to buy new goals with higher price. If you do, return the previous trading goal back to the trading pool.

Bar Fights

If you have 3 dwarfs on top of an ogre tavern, you may draw 2 ogre cards (instead of 1).

Experienced Beast Hunters

Each defeated monster decreases the amount of meeples you need to defeat the next monster by 1 to a minimum of 3.

Hired Hands

You may discard an ogre card (without using its effect) to gain 1 action this turn.

The Dwarfs way

If, in the end of your turn, there is a kingdom card full of dwarfs, but no task can be resolved, return all dwarfs to their owners. This not applies to monster cards.

Battle Memorial

When a monster is killed, place a memorial card in its place. The memorial card allows you to rotate any one empty kingdom card.

Secret Goal

This expansion adds one more secret goal: The Dragonslayers.

To achieve this goal, you need to kill a dragon using at least three different types of meeples.

Dwarf Classes

Upgrade your workers: Having a meeple with special abilities for your empire will take one action plus the gems and meeple needed. Having empire class meeples at your command will score VP at the end of the game.

The printed cards show each class's upgrade cost as icons: one worker meeple and one green gem, turned into the class meeple, for 2 VP (Warrior and Guardian); and one worker meeple and two gold gems (the gold gem marked "2x"), turned into the king, for 2 VP (King).

Warrior

By using one action with the warrior you may move one enemy meeple on the same card to an adjacent card.

Guardian

A kingdom card that has a guardian on it cannot be targeted by ogre cards.

King

Placing the king from your pile on a kingdom card is a free action.