Dutch Mountains
Dutch Mountains Rulebook
Table of Contents
Goal
Your tower stands on your side of the four sticks (see figure 1). On the opposite side your tower must be built up again. There are only three fields between you, but your opponent stands on the opposite side: he wants to build his tower there sooner. Are you hurrying to the other side, or do you play with patience?
Figure 1: starting positions for black and white.
Rules
Players take turns. On each move you take one of your own discs and move it in the direction of the opposite side. When you do this, you take along all the discs stacked above it (your own and/or your opponent's).
You place the disc(s) on an empty field, or on a field where the top disc is exactly one size (!) larger than the disc you are moving. You cannot choose between these two possibilities, because you must place your disc on the first field where you can place it (!).
If you cannot move forward in any way, you must move backward. The rules for a backward move are the same as above.
The winner is the player who first has built their whole tower on the opposite side.
Figure 2: winning move by white.
Notes
- The sheet refers to further examples at www.cwali.com/dutchmountains.