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Dutch Flower Auction

Dutch Flower Auction Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Game Play
    • Auction
    • Pay
  • Game End
    • Example Scoring
  • Cards Description

Components

  • Starting cards x6
  • Cash cards x50 (10 cards for each color)
  • Auction cards: Flower cards x 22
  • Auction cards: Bonus cards x 12

Setup

  1. Each player takes a color of cash cards deck. Draw 5 cards randomly as the starting hand.
  2. Each player is dealt 1 starting card randomly, which they keep hidden.
  3. Shuffle all auction cards and reveal a number of cards equal to players × 6 on the table.
    • Example: In a 3-player game, reveal 18 auction cards in sequence, placing them face up on the table.
  4. The person who last bought flowers becomes the first auctioneer.

Game Play

Auction

The auctioneer manages the bidding for the next auction card. The auction starts at 15 coins, and the price slowly drops (e.g., 15, 14, 13...) about every 0.5 seconds. When the price reaches what a player wants to pay, they slap the card to bid. The price called out by the auctioneer at that moment becomes the final price.

  • If more than one player slaps at the same time, the first one wins.
  • The auctioneer can also bid.
  • If no one bids on the auction card (i.e., the price is 0), the card is removed from the game.
  • If multiple players slap at 15 coins, the auction restarts from 25 coins.

Pay

Players use cash cards from their hand to pay the bid price (cash cards do not provide change). Players may play multiple cash cards at once to cover the cost and place the auction card publicly in front of them.

After payment, the player draws the cash cards up to 5 in his hand. If there're no cash cards in his deck, he can't draw any. (All players have the same total amount of cash cards.)

Special Cards (x2 | 1): Can be used as 1 coin or to double the total payment.

  • Playing two special cards at the same time represents a total price of x4.
  • When a player plays 1 coin, 3 coin, and one special card, the total price is (1 + 3) × 2 = 8.

The winning player becomes the next auctioneer and starts the next round.

Game End

When all auction cards have been bid on, the game ends, and players calculate their scores. The player with the highest total score wins. If tied, tied players share the victory.

  1. Remaining Cash Cards: Each unused cash card is worth 1 point.
  2. Flower Cards: Add the points shown on the bottom left of each card.
  3. Bonus Cards: Earn extra points based on the conditions on the cards.
  4. Starting Card: Gain extra points if you collect specific flowers that match your starting card.

Example Scoring

  • Unused cash cards: 2 cards = 2 points
  • Flower cards: 3 + 4 + 8 = 15 points
  • Bonus cards:
    • Bonus A: 2 sets (Blue + Pink) = 14 points
    • Bonus B: 2 Pink + 1 Red = 9 points
  • Starting card: 2 Pink + 1 Red = 6 points

The total score is 46 points.

Cards Description

  • 3 Points — +1 Red flower, +1 Pink flower
  • 1 Yellow flower + 1 Pink flower — +2 Points for each Blue or Red
  • 7 Points for each set (Yellow flower + Red flower)