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Dungeon Twister: Master of Time

Expansion for Dungeon Twister

Dungeon Twister: Master of Time Rulebook

Table of Contents

Table of Contents

  • Master of Time
    • Stop Time
    • Accelerate Time

Master of Time

Human, Magic-User. Movement 3, Attack 1.

WARNING: Must be played with Stopwatches.

Stop Time

Spend 1AP: The actions that have not been used on the action card played this turn are saved and can be used on the next turn. ONLY the actions from the card can be stored, not from any other source. This ability cannot be used during 2 consecutive turns.

Accelerate Time

Spend 1AP: The opposing player loses 30 seconds of play from their future their next turn. The same player cannot lose more than 60 seconds per turn.

Note: the printed card reads "from their future their next turn". The wording is transcribed as printed.