Dungeon Twister: Master of Time
Dungeon Twister: Master of Time Rulebook
Table of Contents
Table of Contents
Master of Time
Human, Magic-User. Movement 3, Attack 1.
WARNING: Must be played with Stopwatches.
Stop Time
Spend 1AP: The actions that have not been used on the action card played this turn are saved and can be used on the next turn. ONLY the actions from the card can be stored, not from any other source. This ability cannot be used during 2 consecutive turns.
Accelerate Time
Spend 1AP: The opposing player loses 30 seconds of play from their future their next turn. The same player cannot lose more than 60 seconds per turn.
Note: the printed card reads "from their future their next turn". The wording is transcribed as printed.