RulesPal
Chat
Rulebook
Dungeon Drop: Trials & Tools Mini-Expansion thumbnail

Dungeon Drop: Trials & Tools Mini-Expansion

Expansion for Dungeon Drop

Dungeon Drop: Trials & Tools Mini-Expansion Rulebook

Table of Contents

Table of Contents

  • Treasure Trial
    • Setup
    • Gameplay
    • Solo Spelunker Mode
  • Lockpick Toolkit
    • Setup
    • Scoring
    • Additional Rules

Treasure Trial

Setup

Combine the 4 new Treasure Chest cubes with the rest of the large cubes. Place 1 Treasure Chest cube and 1 large Gem of each color into the Treasure Pool area on the Treasure Trial side of the artwork card. Add the small black cube (from Solo Spelunker mode) to the starting Dungeon — this represents a Spiral Staircase that counts as a Pillar with additional special rules.

Gameplay

When you form a room using the Spiral Staircase, first Loot the room as normal. Then, you may choose to attempt a Treasure Trial (see Activation on the flipside of this card). If you collected 3 or fewer Treasure while Looting the room, you may then attempt a second Treasure Trial, whether or not the first attempt was successful.

Solo Spelunker Mode

The small black cube already has special rules in Solo Spelunker mode, so Treasure Trials are triggered differently. When you collect 3 or fewer Treasure while Looting any room, you may then attempt 1 Treasure Trial.

Lockpick Toolkit

This is the flipside of the Treasure Trial card.

Setup

This module comes into play at the end of the game. Use the Treasure Trial card and rules during the game, and then use this once the game ends.

At the end of the game, drop any cubes remaining in the Treasure Pool into the Dungeon (they may be needed for some Quest effects). Then flip over the Treasure Trial card to show the Lockpick Toolkit side.

Scoring

You now have a chance to lockpick all your locked Treasure Chests (see Activation on the flipside of this card). Repeat for each of your locked Treasure Chests. Add the score from lockpicked Treasure Chests to your final score, and subtract any points used to pay for additional flick attempts.

Additional Rules

If you have the Fool's Folly Quest card, you do NOT receive the +3 score bonus for lockpicked Treasure Chests.