Dungeon Dice: Potion Pack
Dungeon Dice: Potion Pack Rulebook
Table of Contents
Table of Contents
Symbols
BOOMERANG - A die with this symbol may be added to any combat to increase the combat total of either side. If the Boomerang symbol is rolled, then the die does not return to the ONE-USE bag. The damage from using this die multiple times in one combat is cumulative.
INVISIBILITY - The user may steal a monster's reward without defeating the monster. Invisibility may only be used BEFORE combat. Only the active player may use Invisibility, and this ability ends that player's turn.
STRENGTH POTION - The target's level increases by 1 for the duration of the turn. Additional LEVEL dice may immediately be rolled. Strength Potion may target monsters that are not currently at their maximum level. The monster's die is rotated to reflect the change. This effect may change the amount of FAME awarded for defeating the monster.
POISON POTION - The target's level decreases by 1 for the duration of the turn. If LEVEL dice have already been rolled, the lowest is removed. Poison Potion may target monsters that are not currently at their minimum level. The monster's die is rotated to reflect the change. This effect may change the amount of FAME awarded for defeating the monster.
LUCK - This ability may be played immediately before drawing a die from one of the reward bags. The hero may select any die desired from the appropriate bag, rather than drawing randomly.