Dungeon Dice: Monster Pack
Dungeon Dice: Monster Pack Rulebook
Table of Contents
Symbols
TRAP - A die with this symbol is a TRAP. TRAP dice are added to the MONSTER bag. When this die is rolled, the ability depicted automatically targets the active player, and his turn ends.
Monsters
Will-O-Wisp - These ghostly lights lead wanderers deep into the woods before burning them with FIRE.
Vampire - The fearsome Vampire prefers the cover of night, and DRAINS the life force from its living victims.
Monstrous Crab - The seas have long been unsafe for adventurers. Lately, however, many creatures have emerged from the deep to terrorize coastal villages. The Monstrous Crab's ARMOR protects it from common attacks.
Dark Knight - The Dark Knights hunger for war. They possess magical ARTIFACTS won in combat, and never refuse a challenge. Dark Knights use the SLASH and ARMOR abilities.