Dungeon Dice: KickStarter Exclusive Expansion
Dungeon Dice: KickStarter Exclusive Expansion Rulebook
Table of Contents
Table of Contents
Symbols
SNATCH - If the hero loses combat, the hero must choose one EQUIPMENT die or ARTIFACT die and return it to the appropriate bag.
When this symbol is present on a monster die, it affects only the active player, and occurs automatically after combat.
PETRIFY - After combat, all dice equipped by the active player become PETRIFIED. Each die is considered WOUNDED and may not be used again until it receives HEALING.
When this symbol is present on a monster die, it affects only the active player, and occurs automatically if the monster is defeated in combat.
RAISE THE DEAD - The user animates ALL TROPHIES possessed by players in this combat for the duration of the fight. The user adds each monster's level to his combat total AND gains the use of each monster's abilities. Once combat has ended, TROPHIES are returned to their owners, and no FAME may be lost in this manner. Raise the Dead occurs first in combat, or simultaneously with other abilities that occur first.
Legendary Artifacts
Legendary Dice are stored with the basic dice and are available to all players.
VORPAL SWORD and AEGIS SHIELD - On his death bed, the first king of Elorim requested not to be buried with his sword and shield. Instead, he prophesied that a chosen warrior would arise, with silver hair and flaming red eyes, to inherit the relics. He commanded his guards, and their children, and their children's children to protect the sword and shield until that distant day.
Fortunately for you, the people of Elorim lack patience and integrity. They'll likely give you either one if you show the least bit of potential.
The VORPAL SWORD and AEGIS SHIELD do not go in the ARTIFACT bag. They remain with the set of basic dice. When a player earns an ARTIFACT, he may instead choose to grab one of these legendary ARTIFACTS.
VORPAL SWORD - This ability is identical to the SLASH ability. However, each time the reroll results in a higher number this ability may be used again. After combat, the die becomes WOUNDED and may not be used again until HEALED. This die is considered a SWORD.
AEGIS SHIELD - This ability is identical to the ARMOR ability. However, each time the reroll results in a lower number this ability may be used again. After combat, the die becomes WOUNDED and may not be used again until HEALED. This die is considered ARMOR.
NECROMANCER'S STAFF - The Necromancer's Staff is a reward available only on the Necromancer die (see MONSTERS). The Necromancer's Staff is stored with the basic dice.
There is only one staff. If a second player earns this reward, he may take this die from the current owner.
NECROMANCY - This ability allows the hero to animate a TROPHY possessed by any combatant as a monster that joins in a single combat. The hero may add the monster's level to combat or activate the monster's ability, but not both. After combat, the monster turns back into a TROPHY and returns to its owner. A die with this symbol is considered a STAFF.
Monsters
Cockatrice - One bite from the beak of a Cockatrice will PETRIFY all dice equipped by the hero. Fortunately, the effect is temporary.
Harpy - These winged monsters harass traveling merchants and warriors alike, plundering goods and SNATCHING weapons with their powerful claws.
Necromancer - In combat, the master of dark magic will RAISE THE DEAD to fight at his side. The Necromancer possesses a LEGENDARY ARTIFACT.