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Dune: War for Arrakis – Exclusive Extras

Expansion for Dune: War for Arrakis

Dune: War for Arrakis – Exclusive Extras Rulebook

Table of Contents

Table of Contents

  • Old Man of the Desert
  • Possible Futures
    • Special Conflicting Leaders Rule
    • #1 – Long Live the Duke
    • #2 – The Master of Assassins
    • #3 – The Judge of the Change
    • #4 – The Baron Is Dead
    • #5 – The Swordmaster of Ginaz
    • #6 – The Redemption of Dr. Yueh
    • #7 – The Princess Steps In

Old Man of the Desert

Optional Rule

Adding the majestic Old Man of the Desert to the game is an Optional Rule reserved for players ready to face their fear.

  • Keep the Old Man of the Desert in the figures reserve and apply the following rules.
  • During a game using the Old Man of the Desert Optional Rule, the Atreides player cannot ever gain or use Bene Gesserit tokens.

If there is at least 1 Sandworm on the board, the Atreides player may use a Desert Power Action to remove ALL Sandworms and Wormsign tokens from the board. The Atreides player places all Sandworms removed in this way in front of them. Then, the player places the Old Man of the Desert figure in an Outer Sector of their choice.

  • While on the board, the Old Man of the Desert is not considered to occupy any particular Area.
  • All Areas in the Sector containing the Old Man of the Desert are considered to contain a Wormsign for the purposes of Sandriding.
  • While the Old Man of the Desert is on the board, no Sandworms or Wormsign tokens can be placed on the board in any way.
  • The Old Man of the Desert is removed from the board at the start of the Desert Hazards phase. All Sandworms still in front of the Atreides player are discarded. The discarded Sandworms are immediately available to be placed on the board again. The Old Man of the Desert may be placed on the board again starting on the next round.

During their turn, the Atreides player may use a DESERT POWER Action and discard 1 Sandworm from those in front of them to:

  • Move the Old Man of the Desert to an adjacent Outer Sector.

OR

  • Attack an unprotected Harvester in the Sector containing the Old Man of the Desert.

OR

  • Attack a Harkonnen Legion in the Sector containing the Old Man of the Desert. Use the same rules as if attacking with the Wild Maker (see Sandworm Attack on page 31).

Note: The Old Man of the Desert is never removed from the board after attacking.

Possible Futures

Possible Futures is a module for Dune: War of Arrakis that allows players to play out what would have happened if some key events in the novel had not unfolded exactly as written. The module consists of seven Possible Futures that can alter the setup of the game and/or the gameplay by introducing new characters, rules, and cards.

Important: The Leader and Planning cards marked Possible Futures must NOT be included in regular games unless their respective Possible Future is being used.

Before starting a game, players can choose one of the following Possible Futures to apply to it. Some Possible Futures (#5, #6, and #7) can also be combined with others, allowing players to compose their own custom Possible Futures.

Special Conflicting Leaders Rule

With some Possible Futures, it's possible to end up with 2 different Leader cards in the same Action box of the Player dashboard. In that case, the player can use an Action die of the corresponding type to execute any of the two Leader's special Actions, spending only that Leader's card.

#1 – Long Live the Duke

Duke Leto has survived and avoided capture by the Harkonnens! Dr. Yueh, despite the Harkonnens' blackmail, ultimately does not have the courage to betray his duke. He is then captured by the Harkonnens and executed. Leto manages to escape with Paul and Jessica, seeking refuge with the Fremen. Therefore, the assassination attempt against Baron Harkonnen never takes place, meaning the twisted Mentat Piter De Vries survives and remains at the Baron's side. Not needing another Mentat, the Baron executes the captured Thufir Hawat, deeming him too dangerous to be left alive.

Overview: The Atreides start the game with Duke Leto. The Harkonnens start the game with Piter De Vries and without Thufir Hawat. Gaius Helen Mohiam may enter play in the final part of the game.

Special Setup:

  • Duke Leto is in play for the Atreides from the start.
  • Piter De Vries is in play for the Harkonnens from the start.
  • Remove Thufir Hawat from the game.
  • Replace the 3 Hawat's Scheming Planning cards in the House Harkonnen deck with the 3 Twisted Mentat cards.

Special Rules:

  • In the first round of the game, the Harkonnen player draws 1 additional House Harkonnen Planning card.
  • Gaius Helen Mohiam enters play for the Harkonnens at step 8 of the Supremacy track (place her figure on the corresponding step of the track as a reminder).

#2 – The Master of Assassins

Thufir Hawat avoids capture! Believing that Lady Jessica is truly responsible for the Atreides' treachery, he tries to kill her but is stopped in time. After clarifying the situation, Thufir stays by Paul's side, serving him faithfully. Baron Harkonnen was left without a Mentat after Duke Leto's devious assassination attempt took the life of Piter De Vries. With Thufir Hawat slipping through the Baron's fingers, he turns to his captain of the guard, the efficient Iakin Nefud, to take on a more important role.

Overview: The Atreides start the game with Thufir Hawat (use the alternative Atreides version of his figure and Leader card). The Harkonnens start the game without Thufir Hawat, but later in the game, can bring into play Iakin Nefud and Gaius Helen Mohiam.

Special Setup:

  • Thufir Hawat (Atreides) is in play for the Atreides from the start.
  • Remove the Harkonnen version of Thufir Hawat from the game.
  • Lady Jessica starts the game in the Regeneration Tank.
  • Replace the 3 Hawat's Scheming Planning cards in the House Harkonnen deck with the 3 Guard Captain cards.

Special Rules:

  • In the first round of the game, the Harkonnen player draws 1 additional House Harkonnen Planning card.
  • Gaius Helen Mohiam enters play for the Harkonnens at step 8 of the Supremacy track (place her figure on the corresponding step of the track as a reminder).

#3 – The Judge of the Change

Liet-Kynes is alive! He barely survives the unforgiving desert, saved by the Fremen together with Paul and Jessica. Back in the Cave of Ridges, as the leader of the Fremen, Liet-Kynes successfully dissuades Jamis from issuing the Tahaddi Challenge against Paul. As a result, Jamis survives but Paul does not acquire the same prestige among the Fremen.

Overview: The Atreides starts the game with Liet-Kynes and Jamis. Paul Atreides does not evolve into Paul-Muad'Dib during the game.

Special Setup:

  • Liet-Kynes starts the game in the Regeneration Tank.
  • The Atreides player replaces 1 Naib Leader of their choice on the board with Jamis.
  • The Harkonnen player deploys 1 additional Elite Unit in a Settlement of their choice and draws 1 additional Corrino Ally Planning card.

Special Rules:

  • Paul Atreides is not replaced by Paul-Muad'Dib when the Kwisatz Haderach marker reaches step 3 of the Prescience track.

#4 – The Baron Is Dead

The assassination attempt succeeded, and Duke Leto killed Baron Harkonnen with the poison inside the fake tooth implanted by Doctor Yueh. Count Fenring is then called to Arrakis as regent. Deeming Thufir Hawat too dangerous, Fenring executes him. As the Baron's twisted Mentat, Piter De Vries, also perished by the Duke's poison, Count Fenring brings with him his wife Margot, trained in the Bene Gesserit ways, to aid him.

Overview: The Harkonnens start the game with Count Fenring in place of Baron Harkonnen and, later in the game, can bring into play Lady Fenring. Thufir Hawat doesn't enter play, while Gaius Helen Mohiam may enter play in the final part of the game.

Special Setup:

  • Remove Baron Harkonnen from the game.
  • Count Fenring is in play for the Harkonnens from the start.
  • Remove Thufir Hawat from the game.
  • Replace the 3 Hawat's Scheming Planning cards in the House Harkonnen deck with the 3 Trained in the Bene Gesserit Ways cards.

Special Rules:

  • Gaius Helen Mohiam enters play for the Harkonnens at step 8 of the Supremacy track (place her figure on the corresponding step of the track as a reminder).

#5 – The Swordmaster of Ginaz

Duncan Idaho has survived! After a fierce fight against a Sardaukar unit, ready to sacrifice himself for Paul Atreides, the valiant Swordmaster of Ginaz is found severely wounded but alive. He is brought to safety by the Fremen and restored to full health, and he is now ready to fight alongside the new Duke with redoubled conviction!

Overview: The Atreides start the game with Duncan Idaho.

Special Setup:

  • The Atreides player replaces 1 Naib Leader of their choice on the board with Duncan Idaho.
  • The Harkonnen player deploys 1 additional Sardaukar in a Settlement of their choice.

#6 – The Redemption of Dr. Yueh

Doctor Yueh has survived! Devastated by guilt, the Suk doctor decides to flee to the Fremen along with Paul and Jessica, asking for forgiveness for his betrayal instead of turning himself in to the Harkonnens. Despite his Imperial conditioning and sincere repentance, the Harkonnens still have a way of blackmailing him by holding his beloved wife hostage…

Overview: The Atreides start the game with Dr. Yueh, though his loyalty may change with the tides of the war.

Additional Setup:

  • The Atreides player deploys Dr. Yueh in a Sietch of their choice.
  • The Harkonnen player deploys 1 additional Elite Unit in a Settlement of their choice.

Special Rules:

  • No Hits can ever be assigned to Dr. Yueh.
  • If, at any point in the game, the Legion containing Dr. Yueh is defeated (whether it is destroyed or it retreats), his loyalty passes to the opposing player and his figure is added to the winning Legion. This can happen multiple times.

#7 – The Princess Steps In

Emperor Shaddam doesn't trust his Truthsayer, Gaius Helen Mohiam, having become aware that the Bene Gesserit have their own agenda, and that sooner or later the Sisterhood could turn against him. Therefore, he decides to replace her with someone who also received the Bene Gesserit training, but much closer to him and less likely to betray House Corrino, since she is a member of it: his daughter, Princess Irulan.

Overview: Over the course of the game, the Harkonnens may bring into play Princess Irulan instead of Gaius Helen Mohiam.

Special Setup:

  • Remove Gaius Helen Mohiam from the game.

Special Rules:

  • When Thufir Hawat is removed from the game by using the Hawat's Scheming Planning cards, Princess Irulan enters play for the Harkonnens instead of Gaius Helen Mohiam.