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Dunaïa

Dunaïa Rulebook

Table of Contents

Table of Contents

  • Overview
  • Components
  • Setup
    • Each player receives
    • Other content
    • First player
  • Details on Buildings
  • Game Turn
  • 1. Choosing the die
  • 2. Awakening the Dunaia
    • Effect on an empty square
    • Effect on a building under construction
    • Effect on a Level 2 Building
  • 3. Recycling the die
    • On the common board
    • On a completed Level 1 Building
  • 4. Prophecy
  • Call on the Elders
    • Elder powers
  • End of the game
    • Scoring
  • Alternative: Elite characters
  • Reminder: game turn
    • Reminder: symbols
  • Keep in mind!
  • Tips

Overview

Each player is a tribal chief. They wish to become the protector of the Dunaias. To do so, they must erect Buildings, reassemble Artefacts, fulfil parts of the Prophecy and collect Metal flowers.

Each turn, the player chooses a die. With it, they can awaken a Dunaia which triggers the effects of the 2 adjacent squares. Then, they can place the die on the available Recycling square of a Level 1 Building (even if it belongs to another player) or on the dedicated area of the common board to recycle the Dunaia's energy.

At the end of a turn, a part of the Prophecy has been fulfilled, so the player takes the corresponding tile.

The end of the game is triggered when a player has built their 9th Building or retrieved the 3rd and last Prophecy tile.

Components

  • 4 individual boards
  • 1 common board
  • 4 sets of 6 Memory chips
  • 12 Colour tokens
  • 20 Metal flowers with a value of "1", 12 Metal flowers with a value of "3", 12 Metal flowers with a value of "6"
  • 40 Building tiles
  • 1 First player token
  • 36 Artefact fragments
  • 9 dice: 5 black, 1 yellow, 1 red, 1 green, 1 purple
  • 5 Elder powers
  • 9 Prophecy tiles
  • 6 Elite character tiles
  • 4 sets of 6 Dunaia figurines
  • 12 Construction tokens

Setup

Each player receives

  • 1 individual board.
  • 2 Metal flowers.
  • 3 Construction tokens of the player's colour.
  • 1 set of 6 Memory chips with different values that they keep next to their board.
  • 1 set of 6 Dunaia figurines, one of each number. Each figurine is placed between two squares as shown in the picture.

Dunaias are always placed between 2 Buildings squares (vertically or horizontally). They can move during the game but cannot be more than 3 at the same place. Small circles indicate where to place your Dunaias.

Other content

  • Place all Metal flower tokens at the centre of the table.
  • Place the main board at the centre of the table.
  • Elders: Randomly draw 3 Elder tokens out of the 5. Randomly place these three tokens on the designated Elder space of the common board. Note: For your first game, we recommend you use the 3 following tokens: (shown in the rulebook illustration).
  • Prophecy: Randomly draw a Prophecy tile of each colour and place them in the corresponding notches at the top of the common board. Note: For your first game, we recommend you use the 3 following Prophecy tiles: (shown in the rulebook illustration).
  • Dice: Take one die of each player's colour and 5 black dice (4 in a three-player game). Roll them and place them at the bottom of the common board under their corresponding value, the coloured dice closest to the board (see illustration).
  • Artefact fragments: Make a pile for each type of Artefact fragment and place it on the designated space of the common board.
  • Buildings: Shuffle the 16 Level 1 Building tiles and pile them with the "under construction" side up. Place the first tile of the deck on the designated square of the board. Repeat with the 12 Level 2 Building tiles and the 12 Level 3 Building tiles.

First player

The wisest player starts as the first player.

Details on Buildings

  • Level (1, 2 or 3) and Type (green, yellow, purple, red).
  • 3 to 5 construction squares depending on the building.
  • Effect of the building.
  • "Under construction" side and "Completed" side.

When completed, Buildings have different effects depending on their level:

  • A Level 1 Building offers you a new recycling square for the dice (see Recycling the die).
  • A Level 2 Building brings you benefits every time you awaken a Dunaia located next to it (see Awakening the Dunaia). These benefits increase depending on the number of completed buildings of the same colour adjacent to that building.
  • A Level 3 Building generally gives you victory points for each adjacent, completed building of a specific colour (see End of the game). Some Level 3 Buildings are multicoloured and considered as having all colours at the same time.

Note: Awakening a Dunaia next to a completed Level 1 or Level 3 Building has no effect.

Game Turn

Each turn, players must go through the 4 following phases:

  1. Choosing the die
  2. Awakening the Dunaia
  3. Recycling the die
  4. Prophecy

Optional: Call on the Elders. During their turn, the player can Call on the Elders as often as they want before or after any phase.

At the end of a player's turn, the next player on the left becomes the active player, starts a turn, and so on until the game ends.

1. Choosing the die

"While wobbly scaffolding is erected around the Dunaias, workers from the tribes bring them the stones that will activate them..."

The active player chooses one of the available black dice. If no black die is available, the active player takes the die of their colour.

Important: Players cannot take their coloured die if there are still black dice left.

Example: There are still black dice left, so the red player cannot take the red die. The player can choose between '3' or '4'.

Note: At the start of a turn, if there are no dice left at the bottom of the main board, the player takes all the dice, rolls them and places them back at the bottom of the board.

Example: It is Norah's turn, but there are no dice left at the bottom of the board. She takes all the dice the other players placed on the Building tiles AND those at the top of the common board. Then she rolls them and puts them back at the bottom of the common board. She can now choose one black die (here, showing '1', '4', '5' or '6').

2. Awakening the Dunaia

"Vibrations shook the ground and the architects looked up as the metallic eyes of the Dunaias were mirroring the fragile hope of a new age..."

The active player awakens the Dunaia matching the die value: they perform the Awakening effect (if available) of the two squares next to this Dunaia. The player can choose the order in which the Awakening effects are performed.

Effect on an empty square

  • Take a Metal flower.
  • Insert a Memory chip of the same value as the awakened Dunaia onto the right-hand side of your board.

Effect on a building under construction

The construction token is moved to the next square of the construction process. When the token has reached the last square of the process, the Building is completed: the construction token is placed back with the other construction tokens under the player's board and the Building tile is flipped, Completed side up.

Effect on a Level 2 Building

The player benefits from the effect shown at the centre of the tile plus from the effect shown in each arrow pointing to an adjacent, completed building of the same colour.

Effects that can appear:

  • Take 1 to 5 Metal flower(s).
  • Insert 1 to 3 Memory chip(s) of your choice onto the right-hand side of your board and take 0 to 2 Metal flower(s).
  • Move 1 to 3 Dunaia(s) of your choice and take 0 to 2 Metal flower(s). Note: If your first Awakening effect consists of moving your Dunaia, do not perform your second Awakening effect.

Example: Cecile chose the die 4, so she awakens the Dunaia 4. She continues the construction of the Building at the bottom (1) and inserts 2 Memory chips of her choice thanks to the Building above (2): one because of the central effect and one because of the Building (3) completed and of the same colour.

3. Recycling the die

"The energy cycle of the Dunaias has been channelled by the brilliant minds of the tribes. The untapped excess fuel of the steel giants is turned into steam. When it starts raining, the surplus of this powerful and unstable energy is immediately harnessed through a recycling process."

The active player performs an action by placing their die on a Recycling square of the common board or of a completed Level 1 Building.

On the common board

4 actions are available. Note: the number of dice on each square is unlimited.

  • Take a Metal flower.
  • Move the Dunaia of your choice on an empty space of your board. Insert one Memory chip of your choice onto the right-hand side of your board.
  • Start the construction of a new Building: Take one of the six Building tiles available and pay its price in Metal flower(s). Place the tile on the square of your choice on your board, "Under construction" side up, and place a construction token on the first Construction square. You cannot do that if you have no construction tokens left. Refill the empty space of the common board with the first tile from the corresponding pile if not empty.
  • Move the construction token of a Building of your choice up a square. (The rulebook's reminder lists: "Move forward the construction token of the Building of your choice.")

Example: When she places her die on the common construction space, Norah can buy a Building. She chooses a Level 3 Building, pays 3 flowers and places the tile where she wants on her board, Under construction side up. She places her construction token on the first square.

On a completed Level 1 Building

The completed Building must be die-free. The player can also place a die on another player's Building by giving a Metal flower to its owner.

Effects that can appear:

  • Take 3 Metal flowers from the stock.
  • Move up to 3 Dunaias of your choice.
  • Move the construction token of a Building of your choice up a square.
  • Insert 2 Memory chips of your choice onto the right-hand side of your board.

Example: After awakening her Dunaia, Cecile places her die on another player's building. She gives a Metal flower to its owner and takes 3 from the stock. This Building cannot be used until the dice are rolled again.

4. Prophecy

"The hologram faded away in the deafening silence of the High Council hut. There was no sound but the crackling of braziers releasing scents of incense. The chiefs eyed each other warily, no one daring to question the word of the past..."

If all requirements of one or several Prophecy tokens are met, the player takes them and places them in front of him or her.

When the last Prophecy token is recovered, the end of the game is triggered.

Prophecy tile requirements (the number on each tile is its victory points, 2 to 4):

  • (2 points) Have 6 Buildings completed on your board.
  • (3 points) Have 7 Buildings completed on your board.
  • (4 points) Have 8 Buildings completed on your board.
  • (2 points) Have 12 Metal flowers.
  • (2 points) Have 2 complete Artefacts.
  • (2 points) Have 7 Flowers and 1 complete Artefact.
  • (3 points) Have 1 Building completed at each corner of the board.
  • (2 points) Have 3 completed Buildings aligned vertically or horizontally.
  • (3 points) Have 1 completed Building of each level.

Note: There is no need to discard flowers or Artefacts in order to take a Prophecy token.

Call on the Elders

"The holographic messages left by the thinkers of the Fallen speak of many artefacts disseminated across the world. These relics could give a real advantage to the tribe who manages to reassemble them..."

By discarding the necessary Memory chips from the side of their board, a player can Call on the Elders before or after any phase of their turn.

Note: This action can be performed several times during a turn.

After discarding the Memory chips:

  1. The player performs the power of the Elder.
  2. Then, they take the Artefact fragment next to this Elder.

Important: A player can only start reassembling one Artefact at a time. (It is not possible to take an Artefact fragment that is already used in another incomplete Artefact they have.)

Once 3 Fragments have been assembled, the Artefact is complete and will give more points at the end of the game. The player can then start reassembling another one.

Note: A player can Call on an Elder even if they cannot take the Artefact fragment. Conversely, they can take the fragment without using the Elder's power.

Example: Cecile discards her Memory chips 5 and 6 (1), as well as another Chip (2) of her choice. When she calls on this Elder, she can go ahead with the construction of one of her Buildings (3). She does not have the Artefact fragment related to this Elder in her incomplete Artefact, so she can take it (4) and finish reassembling her Artefact.

Elder powers

  • Take 2 Metal flowers.
  • Move 2 Dunaias of your choice.
  • Move forward the construction token of a Building of your choice.
  • Take whichever Building tile you want in the pile of your choice, pay it and place it on a square of your individual board. Add a construction token. Reshuffle the pile you took the tile from. Note: You do not need to place your die on the building under construction.
  • Take a Colour token of your choice and place it immediately on a Building (completed or under construction). Note: This Building now works as if it was of its initial colour and of the colour of each token placed on it at the same time.

End of the game

"As time goes by, many buildings will be erected, some of them interconnected, proving the mastery of their builders! Artefact fragments will be recovered, metal flowers collected. At the end of this technological revival, only one tribe will fulfil the prophecy and become the protector of this new age of peace..."

The end of the game is triggered:

  • When the last Prophecy token is retrieved, or
  • When a player finishes the construction of their ninth Building.

After finishing the ongoing round, all players take a last turn (if needed, roll the dice).

Example: Cecile, the second player, recovers the last Prophecy token and triggers the end of the game. Norah, third and last player, takes her turn. Then, Thomas, Cecile and finally Norah take their last turn.

Scoring

Each player removes all uncompleted Buildings from their board and totalises:

  • The points of each completed Building (their level).
  • The points of each arrow (on Level 3 Buildings) pointing to an adjacent building of the same colour.
  • Points according to the number of completed Artefacts:
Artefacts12345...
Points1361014... +4
  • 1 point per set of three Metal flowers.
  • 2 to 4 points per Prophecy tile.

Example: These 3 Buildings bring the following victory points: 1 point for the purple Building, 1 point for the green Building, 3 points for the red Building + 2 points for the left arrow, of the same colour as the adjacent building. If the green Building had been purple, the red Building would have brought 2 more points.

In case of a tie, the player with the most Prophecy tiles wins. If still tied, the player with the most Metal flowers wins. If still tied, victory is shared.

Alternative: Elite characters

There are 6 Elite character tiles.

Setup: Draw one Elite character tile for each player plus one and flip them over at the centre of the table. In reverse turn order starting with the last player, each player picks a tile. Put the remaining tile away.

Elite character powers:

  • Once a turn, you can discard two Memory chips of your choice to move any Dunaia of your choice and collect two Metal flowers.
  • Once a turn, you can spend two Metal flowers to move forward the construction token of one of your Buildings.
  • When you pick a die, you can turn it on its opposite side.
  • Buildings cost one Metal flower less.
  • At the end of your turn, you can move the Dunaia you have just awakened for free.
  • At the end of your turn, you can book one of the six Buildings available for purchase: place it next to your Elite character tile. When you start a construction, you can purchase the booked Building at the lowest price for Buildings of this level. You can only book one Building at a time.

Reminder: game turn

If there are no more dice left, roll them all again.

  1. Take a black die (or if no more left, the die of your colour).
  2. Perform the Awakening effects around the Dunaia associated with the chosen die.
  3. Perform an action by placing your die on a Recycling square.
  4. Retrieve the tiles of the fulfilled Prophecies.

Before or after any phase of your turn, you can call on one or several Elder(s) in order to benefit from their effects and/or get Artefact fragments.

Reminder: symbols

  • Take a Metal flower.
  • Take the Memory chip associated with the awakened Dunaia.
  • Take the Memory chip of your choice.
  • Move the Dunaia of your choice.
  • Buy a Building, place it where you want on your board and place a construction token on it.
  • Move forward the construction token of the Building of your choice.
  • Place a Colour token on the Building of your choice.

Keep in mind!

  • You cannot have more than three Buildings under construction at the same time.
  • Once constructed, level 1 and 3 Buildings do not offer Awakening effects. For Level 2 Buildings, the more adjacent completed Buildings of the same colour, the stronger the Awakening effect.
  • Three Metal flowers give you one victory point at the end of the game.
  • You can perform your Recycling phase by placing your die on another player's Level 1 Building in exchange of 1 Metal flower.
  • You can Call on the Elders before or after any phase of your turn, including before choosing your die or after checking Prophecy tokens.

Tips

  • With the black dice, try to move the Dunaia corresponding to the die of your colour on a better square if the value of this die was not favourable.
  • If you regroup several Dunaias around a same square, it is more likely that a die enables you to benefit from the Awakening effect of that square.
  • Level 1 and 3 Buildings do not offer Awakening effects. Once completed, it does not bring you anything to leave your Dunaias next to them.
  • Each player will play with the same number of dice during the game. When you trigger the end of the game by retrieving the last Prophecy tile, do not forget you can still perform an action.
  • You can only have one Artefact being assembled at a time, but you can call on an Elder without taking the associated fragment.