Duck-A-Roo
Duck-A-Roo Rulebook
Table of Contents
Table of Contents
Materials
- 1 Mother Duck
- 3 Ducklings
- 20 Duck tiles (5 each in 4 different colours)
Aim and Idea of the Game
All ducks swim around in a big circle. When it's your turn, you try and reveal a duck tile in the colour of the duck last in line. If you manage to find the right tile, you may move that duck to the front and keep the revealed duck tile.
Preparation
All duck tiles are spread face-down in the middle of the table. The ducks are placed in a row beside the duck tiles with Mother Duck in front and the ducklings in random order behind her.
How to Play
Let's go!
The youngest player starts by revealing one of the duck tiles.
If the tile shows the same colour duck as the duck last in line, he or she may move that duck to the very front of the duck-line and keep the revealed duck tile. Then that player takes another turn.
The numbered diagram beside this section (steps 1 to 3) has no printed text and is not reproduced here.
Well done! You have found a correct tile. Now you may move the duck to the front and keep the duck tile you revealed.
If the revealed tile does not show the correct colour it is put back face-down and it's the next players' turn.
Too bad – that's not the correct tile. Put it back face-down and it's the next players' turn.
Keep moving!
The game continues until there are no more duck tiles to be revealed.
Game End
The game ends when the last duck tile has been taken from the middle. The player with the most collected duck tiles wins the game. If there are more than one player with the most duck tiles all of them win.