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Dragon Master

Dragon Master Rulebook

Table of Contents

Table of Contents

  • Preparation
  • The Game
  • Scoring

Preparation

  1. Shuffle the tiles, then randomly deal out 5 tiles to each player. Draw one more tile, then place it face up in the center of the table. Lastly, randomly draw 5 additional tiles from the stack: these tiles will not be used in the game.

  2. Draw lots to decide who will play the rows and who will play the columns. The younger magician starts the game.

The Game

  1. In your turn, put down a tile from your hand to any space adjacent to the existing tiles. You take turns putting down tiles into an imaginary grid of 5 by 5, with the starting tile at the center, until the grid is full (i.e. the game ends when the 5 by 5 grid is full). You cannot put tiles on top of other tiles.

  2. After playing a tile, draw one tile from the remaining stack of tiles, if possible. Once the stack runs out, you cannot draw.

Scoring

  1. The "rows" magician scores for the rows, while the "columns" magician scores for the columns.

  2. The more same numbered cards a row or column has in it, the stronger it becomes. The order of strength is:

    5 of the same number > 4 of the same number > 3 of the same number > 2 pairs of the same number > 1 pair of the same number > all different numbers

  3. If two or more rows/columns have the same strength order, the one with the higher numbered combination is stronger than the other.

  4. Compare the weakest row with the weakest column to decide the winner. If tied, compare the next weakest ones.