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Doomtown: Reloaded – The Showstopper thumbnail

Doomtown: Reloaded – The Showstopper

Expansion for Doomtown: Reloaded

Doomtown: Reloaded – The Showstopper Rulebook

Table of Contents

Table of Contents

  • Cards
    • Shi Long Peng
    • Seamus McCaffrey
    • Gene North Star
    • Speaks-With-Earth
    • Quimby R. Tuttlemeir
    • Erin Knight
    • Nicholas Kramer
    • Pancho Castillo (Exp.1)
    • The Grey Man
    • J.W. Byrne, P. I.
    • Grimoires & More
    • Knight's Chasuble
    • Pedro
    • Aetheric Shockwave Inducer
    • The Gambler's Gun
    • Get Behind Me, Satan!
    • Ghostly Communion
    • Calling The Cavalry
    • Rite Of Profane Abstersion
    • Showboating
    • All Or Nothing

Cards

Shi Long Peng

Gang: Anarchists | Type: Dude | Cost: 5 | Value: Spades5 | Keywords: Blessed 1

Shi Long can use Techniques as if he had Kung Fu equal to his Blessed skill.

Seamus McCaffrey

Gang: Anarchists | Type: Dude | Cost: 2 | Value: Spades12

While you have dudes in five or more different locations, reduce other players’ control point totals by 2.

Gene North Star

Gang: First Peoples | Type: Dude | Cost: 4 | Value: Spades10 | Keywords: Shaman 0

Shootout: Discard a Spirit attached to Gene to give him +2 bullets.

Speaks-With-Earth

Gang: First Peoples | Type: Dude | Cost: 4 | Value: Spades12 | Keywords: Shaman 1

React, Boot: After an opposing dude moves to this location, boot that dude. You may unboot a Totem at this location, and its abilities may be used an additional time this turn.

Quimby R. Tuttlemeir

Gang: Fearmongers | Type: Dude | Cost: 5 | Value: Spades5

Noon: Ace an Abomination with 1 or more influence that you own and control at this or an adjacent location. Quimby permanently gains 1 influence.

Erin Knight

Gang: Law Dogs | Type: Dude | Cost: 7 | Value: Spades4 | Keywords: Blessed 4

Repeat Shootout: Boot one of your Deputies to have them join Erin’s posse (moving if necessary).

Nicholas Kramer

Gang: Entrepreneurs | Type: Dude | Cost: 5 | Value: Spades8

Nicholas has a bullet bonus equal to the number of Gadgets you control. This bonus cannot exceed +4.

Pancho Castillo (Exp.1)

Gang: Outlaws | Type: Dude | Cost: 7 | Value: Spades10 | Keywords: Experienced 1

React: When Pancho enters play, move 1 bounty from each of your Wanted dudes to Pancho.

Shootout: Choose a dude with value equal to or lower than Pancho’s bounty. Send that dude home booted.

The Grey Man

Gang: Neutral | Type: Dude | Cost: 2 | Value: Spades7 | Keywords: Abomination

Noon: Choose a dude at this location whose value is equal to or lower than The Grey Man’s bullets. Send that dude home booted.

J.W. Byrne, P. I.

Gang: Neutral | Type: Deed | Cost: 4 | Value: Diams3 | Keywords: Public • Seedy

Controller React, Boot: After drawing your lowball hand, but before revealing it, boot one of your Grifters at this location. Discard and redraw up to two cards from your lowball hand.

Grimoires & More

Gang: Neutral | Type: Deed | Cost: 2 | Value: Diams12 | Keywords: Private • Experimental

Controller React, Boot: After your Huckster enters play, pull. If the pull is a club, send that dude home booted; otherwise, attach a Hex from your discard pile to that dude, paying all costs.

Knight's Chasuble

Gang: Neutral | Type: Goods | Cost: 1 | Value: Hearts5 | Keywords: Attire • Mystical

This dude’s value cannot be reduced.

Conditions cannot be attached to this dude.

React, Boot: After this dude is booted by an opposing ability, unboot them.

Pedro

Gang: Neutral | Type: Goods | Cost: 0 | Value: Hearts8 | Keywords: Horse • Sidekick

This dude has -3 value.

This dude cannot be moved by opposing card effects.

Aetheric Shockwave Inducer

Gang: Neutral | Type: Goods | Cost: 1 | Value: Hearts10 | Keywords: Experimental • Weapon • Gadget • Difficulty 6

Whenever this dude is declared as your shooter, pull. If the pull is a club, this card only provides +1 bullets this round (instead of +4).

The Gambler's Gun

Gang: Neutral | Type: Goods | Cost: 1 | Value: Hearts10 | Keywords: Mystical • Weapon

After a Cheatin’ Resolution is used against you, discard this dude.

Resolution, Boot: If this dude is your shooter, increase your hand rank by 2.

Get Behind Me, Satan!

Gang: Neutral | Type: Spell | Cost: 1 | Value: Hearts3 | Keywords: Miracle

Resolution Miracle 5, Boot: Reduce your casualties this round by this dude’s Blessed rating. Choose an opposing Abomination dude, who provides nothing to the posse’s stud and draw ratings during the next round of the shootout.

Ghostly Communion

Gang: Neutral | Type: Spell | Cost: 0 | Value: Hearts12 | Keywords: Spirit

Noon Spirit 5, Boot: Move this dude to a Holy Ground location or to a location adjacent to one.

Shootout Spirit 7, Boot: This dude joins your posse at a Holy Ground location or a location adjacent to one. This dude becomes a stud.

Calling The Cavalry

Gang: Neutral | Type: Action | Cost: 0 | Value: Clubs6 | Keywords: Headline

Shootout: During this round’s resolution, both players gain +1 hand rank for each Horse in their posse. One dude in your posse becomes a stud until the end of the shootout.

Rite Of Profane Abstersion

Gang: Neutral | Type: Action | Cost: 1 | Value: Clubs8 | Keywords: Headline

Shootout: Boot or discard a spell or Mystical goods from a dude in your posse. Send all A-value dudes and 0-bullet dudes home booted. Return all Sidekicks in this shootout to their owner’s hand.

Showboating

Gang: Neutral | Type: Action | Cost: 1 | Value: Clubs11 | Keywords: Feat

If you pull this card for a skill test, you may immediately use its ability.

React: After one of your dudes successfully invents an Experimental Gadget, or succeeds with any other skill test by 5 or more, they permanently gain 1 control point.

All Or Nothing

Gang: Neutral | Type: Action | Cost: 1 | Value: Clubs12

Noon Job: Mark a location. Dudes at that location can join the defending posse without permission from the mark. If successful, discard all cards attached to the location. If it’s a deed or the town square, discard all wanted and Abomination dudes at the location, and send the rest home booted.