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Doomtown: Reloaded – The Curtain Rises thumbnail

Doomtown: Reloaded – The Curtain Rises

Expansion for Doomtown: Reloaded

Doomtown: Reloaded – The Curtain Rises Rulebook

Table of Contents

Table of Contents

  • Cards
    • Caitlin McCue
    • Bethany Shiile
    • Tyxarglenak (Exp.1)
    • Dr. Dayl Burnett
    • Maggie Harris
    • Emilia Vivirias
    • "Professor" Duncan
    • The Highbinder Hotel
    • 2nd Bank Of Gomorra
    • High Stakes Haven
    • Culpability Scientizer
    • Espuelas
    • Rites of the Smoking Mirror
    • Essence of Armitage
    • Festering Grasp
    • Silver Pheasant's Bounty
    • Comin' Up Roses
    • Run Rabbit Run
    • Putting The Pieces Together
    • Someone Else's Problem
    • Lost to the Plague

Cards

Caitlin McCue

Gang: Anarchists | Type: Dude | Cost: 5 | Value: Spades8

While Caitlin is at a Public location, your dudes are considered to have 1 less bounty. While Caitlin is at a Government deed, your Public deeds have +1 production.

Bethany Shiile

Gang: First Peoples | Type: Dude | Cost: 4 | Value: Spades6

Each of your dudes with an Attire has +1 influence, +1 bullets, and +1 value during High Noon.

Tyxarglenak (Exp.1)

Gang: Fearmongers | Type: Dude | Cost: 6 | Value: Spades13 | Keywords: Abomination • Experienced 1

While Tyxarglenak is unbooted and has a Mystical goods, he has +2 bullets and all opposing Shootout actions must choose him if possible.

Dr. Dayl Burnett

Gang: Law Dogs | Type: Dude | Cost: 4 | Value: Spades9 | Keywords: Deputy • Mad Scientist 1

Noon: Remove 1 bounty from an opposing dude to invent a Gadget without booting, reducing the difficulty of the Gadget by 3.

Maggie Harris

Gang: Entrepreneurs | Type: Dude | Cost: 2 | Value: Spades10

Noon Job, Boot: Mark your home. If successful, search your discard pile for a Horse and attach it to any one of your dudes, reducing its cost by 1.

Emilia Vivirias

Gang: Outlaws | Type: Dude | Cost: 4 | Value: Spades9 | Keywords: Huckster 1

While Emilia is in a shootout, she gets a bonus to her bullets and Huckster skill equal to the number of Hexes she has attached. This bonus cannot exceed +4.

"Professor" Duncan

Gang: Neutral | Type: Dude | Cost: 5 | Value: Spades5 | Keywords: Shaman 1

Duncan has +3 Shaman skill when casting Totems.

The Highbinder Hotel

Gang: Neutral | Type: Deed | Cost: 4 | Value: Diams1 | Keywords: Private

Controller Shootout, Boot: Send your dude home booted.

2nd Bank Of Gomorra

Gang: Neutral | Type: Deed | Cost: 4 | Value: Diams2 | Keywords: Private

Controller Noon, Boot: Place 2 ghost rock (from the bank) onto this deed. Controller Noon, Boot: Move all ghost rock from this deed to your stash.

High Stakes Haven

Gang: Neutral | Type: Deed | Cost: 4 | Value: Diams13 | Keywords: Private • Casino • Strike • Out of Town

Whenever the controller reveals an illegal draw hand, that player either pays 1 ghost rock or discards a random card.

Culpability Scientizer

Gang: Neutral | Type: Goods | Cost: 1 | Value: Hearts3 | Keywords: Gadget • Difficulty 3

After this is invented, give a dude 2 bounty.

Noon: Discard this card to call out a wanted dude at this location. If this results in a shootout, make a shootout play before the Winner makes the first play.

Espuelas

Gang: Neutral | Type: Goods | Cost: 0 | Value: Hearts8 | Keywords: Attire

While this dude has a Horse, they have +1 Influence.

Noon, Boot: If this dude has a Horse, move them to an adjacent location.

Rites of the Smoking Mirror

Gang: Neutral | Type: Goods | Cost: 0 | Value: Hearts12 | Keywords: Mystical

Noon: Ace this card to attach a Mystical goods to this dude (as Shoppin’), reducing its cost by 4. The goods enters play booted.

Noon/Shootout: Discard this card to unboot a dude with a Mystical goods at this location.

Essence of Armitage

Gang: Neutral | Type: Goods | Cost: 2 | Value: Hearts13 | Keywords: Mystical • Unique

Can only be attached to Abominations. While this dude is in a shootout, non-Abomination dudes in the shootout have -1 bullets.

React, Boot: After an opposing dude flees this shootout, this dude permanently gains 1 control point.

Festering Grasp

Gang: Neutral | Type: Spell | Cost: 2 | Value: Hearts1 | Keywords: Hex • Melee

You may not cast this spell if there is an unbooted non-Melee Weapon in the opposing posse.

Shootout Hex 13, Boot: Reduce an opposing dude’s value by 6. If this would reduce their value below 1, ace them, then search your discard pile for a Sidekick and attach it to this dude, reducing its cost by 2.

Silver Pheasant's Bounty

Gang: Neutral | Type: Spell | Cost: 1 | Value: Hearts8 | Keywords: Spirit • Totem

Attaches only to deeds. This deed has +1 production.

Noon Spirit 6, Boot: Boot this deed to gain 2 ghost rock.

Comin' Up Roses

Gang: Neutral | Type: Action | Cost: 0 | Value: Clubs7

Resolution: Choose a card in your draw hand with no duplicate value in that hand. Change that card to the suit of your choice.

Cheatin’ Resolution: Change one or two cards in your draw hand to the suit and value of your choice. Their new values cannot match another value in that hand. For the rest of the shootout, while your hand contains a legal flush or straight, you have +2 hand rank.

Run Rabbit Run

Gang: Neutral | Type: Action | Cost: 0 | Value: Clubs7 | Keywords: Technique

Shootout Technique: Discard the top 5 cards of your deck. Search your discard pile for a Tao of the Jade Rabbit and add it to your hand. Whenever this dude moves during this shootout, they gain +1 bullets until the end of the shootout.

Putting The Pieces Together

Gang: Neutral | Type: Action | Cost: 0 | Value: Clubs10 | Keywords: Condition • Con

Boot this card whenever you reveal an illegal draw hand. While this card is unbooted, increase your shootout hand rank by 1; if not, decrease it by 1.

Noon: Attach this card to your home, booted.

Someone Else's Problem

Gang: Neutral | Type: Action | Cost: 0 | Value: Clubs10

React: After you mark a location for a job, choose an opposing dude. That dude cannot join the mark’s posse and is not affected by the job effects.

Lost to the Plague

Gang: Neutral | Type: Action | Cost: 1 | Value: Clubs11 | Keywords: Condition

This dude can only move to adjacent locations and home, and cannot boot to pay the cost of abilities.

Increase this dude’s upkeep by 1 for each other Condition they have.

Noon: Attach to any dude with value 6 or lower.